Author Topic: Damage modeling  (Read 5214 times)

Offline Iraqvet

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Re: Damage modeling
« Reply #105 on: April 08, 2014, 07:40:56 PM »
See Rule #4
« Last Edit: April 09, 2014, 03:06:14 PM by Skuzzy »
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Offline stabbyy

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Re: Damage modeling
« Reply #106 on: April 08, 2014, 11:01:27 PM »
i like the idea... but i dont think that it was fully processed i mean what does "more damage modeling" actually mean well...bb's would be alot more effective.. 12 gun hurri's would get real popular and already unstable planes would become... glass

and people would just spray you run away and wait for you to screw up and die

it is hard to say for anyone to say.. what can be flown what can be saved and what is fatal...

As im sure many people here have seen this pic...i find it has a valid point just because in someones mind they think"it cannot fly" there is someone who can make it fly
(at least control it may not be combat worthy..)






this is a picture of a b17 i took into a furball 8 guys jumped me 7/8 went down 1 made it back i went threw and highlighted all the damage despite having landed with just over 1min of fuel... it was not exactly easy to bring it back  but if the plane above..made it back...i think id be disappointed if even though despite the damage that plane took i would not be able to make it back because someone deemed that my plane was "no longer fly-able" in there eyes...also i think this is perfectly clear..that there is more then "all or nothing" modeled and... flying with 30% of your plane in the ocean is plenty hard enough... alot of people can hardly fly without a stall limiter on...or without auto take off...

and also on that note i believe only real noticeable difference you would easily see each time.. is maybe a bit of pull to one side/slower speed from added drag(but i do not know as i have not flown in a plane that got shot up)


so i have to say -1 because what we got works...it gets the job done... and keeps the game fun its not to serious..but serious enough at least our tanks/planes dont have Health bars and our p47m's dont break the sound barrier...as long as it stays that way...im good with damage model..except for flak/engine hits/pilot wounds
« Last Edit: April 08, 2014, 11:09:13 PM by stabbyy »

Offline TWC_Angel

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Re: Damage modeling
« Reply #107 on: April 08, 2014, 11:10:18 PM »
Im either way on this issue. The DM we have and its effect against the overall FM is just fine as it is.
                                                       ONTHEOTHERHAND
I too think it would be a novel idea to flesh-out the subsystem aspect as a possible addition to the DM we have now.

(disclaimer)
Ive been around awhile so i at least am not worried about changes to the game. Been paying a Decade. I will remain paying until HTC closes its doors.
DM update with Graphics update...i would be a grinning happy camper.
else wise im just a happy camper  :aok

 :salute


 :angel:
« Last Edit: April 08, 2014, 11:11:59 PM by TWC_Angel »
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Offline The Fugitive

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Re: Damage modeling
« Reply #108 on: April 09, 2014, 05:18:38 PM »
See Rule #4
« Last Edit: April 10, 2014, 10:27:38 AM by Skuzzy »

Offline XxDaSTaRxx

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Re: Damage modeling
« Reply #109 on: April 09, 2014, 09:25:18 PM »
i like the idea... but i dont think that it was fully processed i mean what does "more damage modeling" actually mean well...bb's would be alot more effective.. 12 gun hurri's would get real popular and already unstable planes would become... glass

and people would just spray you run away and wait for you to screw up and die

it is hard to say for anyone to say.. what can be flown what can be saved and what is fatal...

As im sure many people here have seen this pic...i find it has a valid point just because in someones mind they think"it cannot fly" there is someone who can make it fly
(at least control it may not be combat worthy..)

(Image removed from quote.)


(Image removed from quote.)

this is a picture of a b17 i took into a furball 8 guys jumped me 7/8 went down 1 made it back i went threw and highlighted all the damage despite having landed with just over 1min of fuel... it was not exactly easy to bring it back  but if the plane above..made it back...i think id be disappointed if even though despite the damage that plane took i would not be able to make it back because someone deemed that my plane was "no longer fly-able" in there eyes...also i think this is perfectly clear..that there is more then "all or nothing" modeled and... flying with 30% of your plane in the ocean is plenty hard enough... alot of people can hardly fly without a stall limiter on...or without auto take off...

and also on that note i believe only real noticeable difference you would easily see each time.. is maybe a bit of pull to one side/slower speed from added drag(but i do not know as i have not flown in a plane that got shot up)


so i have to say -1 because what we got works...it gets the job done... and keeps the game fun its not to serious..but serious enough at least our tanks/planes dont have Health bars and our p47m's dont break the sound barrier...as long as it stays that way...im good with damage model..except for flak/engine hits/pilot wounds
WTG on that 17 run, I've had a similar experience

Quote from: Latrobe
Do not run.
Face your opponent with all you have.
If you die you have something to learn.


Offline Panic

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Re: Damage modeling
« Reply #110 on: April 15, 2014, 08:42:56 PM »
Well I mean, honestly, A P-51 with a missing flap for example should fly differently than a P-51 that has just taken off. It just bothers me when I get a big hole in my wing and I continue to fly almost perfectly fine
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Offline olds442

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Re: Damage modeling
« Reply #111 on: April 15, 2014, 09:18:41 PM »
Well I mean, honestly, A P-51 with a missing flap for example should fly differently than a P-51 that has just taken off. It just bothers me when I get a big hole in my wing and I continue to fly almost perfectly fine
Hitech has stated many times the damage model goes farther than you see...
only a moron would use Dolby positioning in a game.
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Offline guncrasher

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Re: Damage modeling
« Reply #112 on: April 15, 2014, 10:15:09 PM »
Well I mean, honestly, A P-51 with a missing flap for example should fly differently than a P-51 that has just taken off. It just bothers me when I get a big hole in my wing and I continue to fly almost perfectly fine

a p51 with a missing flap flies different than a p51 with no damage.



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you dont want me to ho, dont point your plane at me.

Offline Drane

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Re: Damage modeling
« Reply #113 on: April 16, 2014, 09:13:37 AM »
Well I mean, honestly, A P-51 with a missing flap for example should fly differently than a P-51 that has just taken off. It just bothers me when I get a big hole in my wing and I continue to fly almost perfectly fine

If a P51 flap is damaged while deployed, it flies similar to having that flap frozen in that position.

So now if you retract the other flap, you're going to want to land real quick.

This happened to me in F4U and I had to deploy other flap back to 2 notches to even be able to fly.

In this situation the plane isn't any good for anything.
92 Squadron RAF - Aut pugna aut morere - 'Either fight or die'