Author Topic: MA - Air Spawns For Perks  (Read 1268 times)

Offline pembquist

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Re: MA - Air Spawns For Perks
« Reply #30 on: May 27, 2014, 06:50:41 PM »
That may well be. I hope they can come up with something to either make lo population gameplay more enjoyable or else get some new blood in during the cricket hours. I flew in the AVA with as few as 6 and that was much more fun than when there are 40 in the lawmakers. I don't know if it was the teensy map, the dot dar, the snow, the lack of icons or the players.
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Offline Oldman731

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Re: MA - Air Spawns For Perks
« Reply #31 on: May 27, 2014, 06:59:37 PM »
That may well be. I hope they can come up with something to either make lo population gameplay more enjoyable or else get some new blood in during the cricket hours. I flew in the AVA with as few as 6 and that was much more fun than when there are 40 in the lawmakers. I don't know if it was the teensy map, the dot dar, the snow, the lack of icons or the players.


All of the above, probably.  One of the big differences is that, since you can't reset the map, people focus on fighting each other.

- oldman

Offline DubiousKB

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Re: MA - Air Spawns For Perks
« Reply #32 on: June 17, 2014, 10:33:04 AM »
-1000 if my buffs aren't allowed to use said airs spawn. It takes me long enough to get to alt, now you're saying once I'm in enemy territory I have to worry about enemy aircraft upping with zero time investment to utterly destroy my T+20 minute sortie which scrapped and clawed to get to 20k?  :headscratch:

+1 to a few of the other points though; it would have to be managed and monitored VERY closely to determine if it's a benefit or detriment to overall game play.

 :cheers: to the idea.
56th Fighter Group -  Jug Life

Offline XxDaSTaRxx

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Re: MA - Air Spawns For Perks
« Reply #33 on: June 17, 2014, 10:46:35 AM »
-1 To air spawns.

This would give an entirely unfair advantage to players who have many perks and who are good at AH. As for the new players with no perks and they aren't very good, they get vulched by a horde of good players that materializes out of thin air half a sector away.
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Offline XxDaSTaRxx

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Re: MA - Air Spawns For Perks
« Reply #34 on: June 17, 2014, 10:47:49 AM »
-1000 if my buffs aren't allowed to use said airs spawn. It takes me long enough to get to alt, now you're saying once I'm in enemy territory I have to worry about enemy aircraft upping with zero time investment to utterly destroy my T+20 minute sortie which scrapped and clawed to get to 20k?  :headscratch:

+1 to a few of the other points though; it would have to be managed and monitored VERY closely to determine if it's a benefit or detriment to overall game play.

 :cheers: to the idea.
DubiousKB, sometimes you have to face the reality that buffs are an easy target. If you spend the time getting there, you best be ready to defend your plane.  :salute
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Do not run.
Face your opponent with all you have.
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Offline Chilli

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Re: MA - Air Spawns For Perks
« Reply #35 on: June 17, 2014, 07:12:43 PM »
I believe that I covered this but will try and clear up this idea that the airspawn could be used to gain unreasonable altitude advantage near otherwise normal gameplay.

First of all, the idea was to spawn to an uncapturable area outside of the normal gameplay at a "reasonable" altitude (enough area to move/ dive away from immediate attacks), but no higher than lifting from a medium altitude base. 

Basically, a DA "furball lake," map corner or "crater" would have to be configured -- so for that reason alone, most likely the idea fails because it would be too difficult to rearrange every MA map.

The additional cost of perks, was an after thought, making the choice to fly there an informed decision (preferably with pop up warning screen to accept the choice).  You see, I have made many button fumbles in my recent years  :old: and mistakenly spawned in a totally  :headscratch: different area than expected.

Offline DubiousKB

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Re: MA - Air Spawns For Perks
« Reply #36 on: June 18, 2014, 11:02:56 AM »
DubiousKB, sometimes you have to face the reality that buffs are an easy target. If you spend the time getting there, you best be ready to defend your plane.  :salute

I agree that we are an easy target. That's done.

What I disagree with is that the time invested would be skewed greatly in favor of fighters.... Why up a set of buffs for 20minutes only to be in the Sh*t over target area because fighters can go from 0k to 20k in the click of a button!?   It hardly seems worth having buffs with the proposed air spawn.

I say, only buffs can use the air spawns!  :x   If you spend the time to climb to alt in your fighter, you deserve the buffet of buffs...  :devil It shouldn't be that if I spend the time to climb to alt in my bomber, I'm rewarded with gunnery practice.... The higher my buffs climb, the more I should be rewarded with less fighter interference....
56th Fighter Group -  Jug Life

Offline Rich46yo

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Re: MA - Air Spawns For Perks
« Reply #37 on: June 18, 2014, 01:55:36 PM »
If not air spawns then some maps with bases near each other with very high, TA high, air bases. Like 10 to 20k.

Gotta say most of the funnest fights Ive had have been using the entire air column starting at altitudes many "fun" fighters shined at. My longest was a Spit 14 vs a Mustang that started at 25K. Now that is fun when you have all that air under you for maneuver. And realistic.

Far to often you have to drag super charged engines thru the mud in the game to find some action.
"flying the aircraft of the Red Star"

Offline bustr

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Re: MA - Air Spawns For Perks
« Reply #38 on: June 18, 2014, 04:06:35 PM »
When the conditions are right and the moon is blue, we have a multi hour furball between two bases that no one cares how low in the mud their plane is. The abundance of targets keeps the mind focused on defeating the next red guy and primed to get back at them if towered. While this is happening, bomber pilots reach their long range targets with only a modicum of fighter defense to deal with unless they start harassing the furball as fun police.

How HTC will address the mechanics of achieving this scenario more frequently in the MA seems more relevant. Than trying to come up with stop gap measures to cut down on transit time on maps out of sync with todays average MA populations. Right now by 9:30pm -10:30pm PST, there seems to be a mass bedyby logoff call. Then if you want fights, you have to personally start smashing a field by yourself so the out of school hero's are willing to up and fight you many vs one. Or at lest show up at 20k from the next field over to pick you many vs one so they don't have to make any turns.

The bedyby call doesn't happen all 7 nights a week, while having to pick a fight one vs many late at night seems to be on an increase with summer vacation.   
bustr - POTW 1st Wing


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