Author Topic: Is Aces High II soon to become just a memory of good times past?  (Read 8940 times)

Offline Erkel

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Where has everyone gone?
Why are the numbers down so low?
Here it is, Saturday afternoon and 115 players "in flight" in the Main Arena...

Is there a party going on somewhere and I wasn't invited???
What if the Hokey Pokey's REALLY what it's all about...

Offline Lusche

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #1 on: June 07, 2014, 03:39:25 PM »
Here it is, Saturday afternoon and 115 players "in flight" in the Main Arena...

Is there a party going on somewhere and I wasn't invited???

Yes.

More than 100 players in the SEA, flying in the current scenario
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Offline Erkel

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #2 on: June 07, 2014, 05:49:33 PM »
Well by George, there was a party.  Arena has 211 in it now.

But seriously, I KNOW more players than just myself have noticed a serious drop in player numbers because we've talked about it in game.  Especially low numbers for the "night crew". 
What if the Hokey Pokey's REALLY what it's all about...

Offline Lusche

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #3 on: June 07, 2014, 05:52:05 PM »
That the overall numbers have taken a serious drop (which is of course more notable at times with traditionally lower population) is not disputed at all. Just was pointing out that there indeed was a party you haven't been invited to (but now you are  :D)
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Offline GhostCDB

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #4 on: June 07, 2014, 05:57:00 PM »
That the overall numbers have taken a serious drop (which is of course more notable at times with traditionally lower population) is not disputed at all. Just was pointing out that there indeed was a party you haven't been invited to (but now you are  :D)

 :lol
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Offline jeffn

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #5 on: June 07, 2014, 06:35:56 PM »
Its summer time guy,,,,,tons of things to do. Get outside and enjoy the weather and views.

Numbers always low in the summer months.
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Offline Lusche

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #6 on: June 07, 2014, 06:38:39 PM »
Its summer time guy,,,,,tons of things to do. Get outside and enjoy the weather and views.

Numbers always low in the summer months.

It really would be great if it were so...
but it ain't.

;)
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Offline FLOOB

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #7 on: June 07, 2014, 07:45:38 PM »
Well since Aces High II hasn't been around in years I'd say yes.  :neener:
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Offline Lusche

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #8 on: June 07, 2014, 07:47:56 PM »
Well since Aces High II hasn't been around in years I'd say yes.  :neener:

 :huh  :headscratch:

...good point  :old:
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Offline ghi

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #9 on: June 07, 2014, 08:49:58 PM »
I logged in for few min, first time in a week,  same large boring maps over the weekend  200+bases and 100 players; The game goal is set like in first person shooter not for MMO, rewarding players not teams;   strategy was slowly eliminated from this game with huge maps, towns and bases more and more difficult/ impossible  to capture, there's nothing left to win as a team, even the achievements are computer generated ;
 What for to play? strategy was eliminated and can't find a furball on this endless maps, the only think left is this abused childish selfish score system posted on front page;
« Last Edit: June 07, 2014, 08:52:01 PM by ghi »

Offline flatiron1

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #10 on: June 07, 2014, 09:00:26 PM »
midwar is there waiting with smaller maps, just need more players. Nice tank towns waiting also.

Offline Lusche

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #11 on: June 07, 2014, 09:06:36 PM »
What for to play? strategy was eliminated

There never was much strategy in AH at all. Smaller towns and higher radar level just meant higher rate of captures per hour - but not more "strategy". It was and still is "grab as many random bases as possible", no higher strategy required or implied.
Actually, with the old war victory rules it was even less strategy, as you even did not have to fight against both enemy countries to win.
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Offline Lusche

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #12 on: June 07, 2014, 09:09:49 PM »
midwar is there waiting with smaller maps, just need more players. Nice tank towns waiting also.

I was in MW for a change today. Reminded me of the EW of old - 0 players on Rooks (I was the first rook to enter), 3 on Bish and 6 on Knight.
Now guess where Bish and Knights were "fighting"...  :devil


But more seriously, the fewer players AH has overall, the smaller the chance you get any players to the minor arenas at all.

I still remember 100 players in MW at peak times  :old:
« Last Edit: June 07, 2014, 09:12:21 PM by Lusche »
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Offline Latrobe

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #13 on: June 07, 2014, 09:11:46 PM »
There never was much strategy in AH at all. Smaller towns and higher radar level just meant higher rate of captures per hour - but not more "strategy". It was and still is "grab as many random bases as possible", no higher strategy required or implied.
Actually, with the old war victory rules it was even less strategy, as you even did not have to fight against both enemy countries to win.

I remember those days! Back when you needed to get 1 country down to 5 bases left and the one with the most bases won. Was kind of fun racing the other country to see who got those bases, but totally unbalanced way to win the war.

Offline ink

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Re: Is Aces High II soon to become just a memory of good times past?
« Reply #14 on: June 07, 2014, 11:22:56 PM »
There never was much strategy in AH at all. Smaller towns and higher radar level just meant higher rate of captures per hour - but not more "strategy". It was and still is "grab as many random bases as possible", no higher strategy required or implied.
Actually, with the old war victory rules it was even less strategy, as you even did not have to fight against both enemy countries to win.

the strategy for me is in the fight....how can I best him....kill him as quick as possible with out giving him a chance to kill me....

and every fight is different...every player is different so there is NO end to mastering the "strategy" of the dog fight. :rock