Three times the payload that all misses the target makes a bigger collection of craters in the countryside. It doesn't make the player feel that their hour flight was any less of a waste.
If they insist on dropping a single salvo in an attempt to drop the target with the exact amount of damage required. It is the same waste for a fighter pilot who has no clue and gets blasted out of the skies without being able to fire a single shot at the enemy, or the one that dive-bombs, miss the target, and get mauled by the acks or lawdarts. HTC can set the default delay for bombers to something a little higher than 0.05, if that will help the cluless.
@BaldEagle:
I was there. Bomber use plummeted, and a large number of the Lancs and 17s that were used were as dive bombers. Your statement doesn't match what actually happened.
Personally I liked it, keep that in mind. I never had any problem with it. I recall the screenshots of players missing the hanger by multiple field lengths. I don't recall ever missing a target at all.
I remember that as well. For this reason I suggested to keep the current calibration method in place and make its accuracy altitude-dependent (based on real arguments) such that from typical bombing altitudes of 10-15k most of the cluster will hit even in a single salvo. The dependency of accuracy on altitude, beyond some trace of realism is to make the virtually unstoppable 25k bombers that bomb fields (not strats) a little less able to single handedly shut down fields or pork the ordnance/dar/troops with a single bomb per object. The potential for dead-eye accuracy will still be there for those that can do the manual calibration.
I was fooling around with a (single) Mossie XVI bomber yesterday, sniping GV's and objects (dar, field guns) from 6-8k with 500 lbers. The method was to make a pass and observe the v-field through F6 view to locate objects/vehicles, make a 5-6G U-turn, wait 20 seconds, make another 5-6G U-turn, hold "Y" 3 seconds a few seconds before the drop, bomb the object/GV - repeat up to 6 times. In between I sometimes had to dodge a tempest and/or a 109. The only reason some of my bombs missed is because my speed was always around or in excess of 300 mph, which left me very little time to put the cross-hair on a tiny GV once I see it through F6, so I made some proximity drops in the hope the blast radius will get them.
Dive bombing will have put me at a much greater risk and more bombs would have missed, especially if I had to drop from high to stay away from the wirbl hell down there. This is not how level bombing is supposed to work, calibrating 3 seconds after a blackout turn to perfect accuracy, with no established bomb-run and not even a stable speed. Too bad I did not spot any perked tanks there - the GV players would really appreciate my calibration skill if I sniped one from 7k, safe above their acks and wirbs.
Just for the record, I usually don't attack V bases (except their dar) with a plane - I tend to leave the ground war to the GVs. Also, I dont fly bombers that much, and I am not supposed to be very good at it - it is just that easy.