Author Topic: Kill Awarding Change  (Read 2589 times)

Offline kvuo75

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Re: Kill Awarding Change
« Reply #30 on: November 15, 2014, 08:13:11 AM »
this would obviously just favor bigger guns

which is fine for me, even more kills would go to my normal 37mm field gun instead of wirbles, fighters, etc.

wouldn't matter someone had hosed it down with 50's, or even 20mm's. 37mm takes off vital pieces no matter what, and thus with the OP's suggestion, would get the kill..
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Offline The Fugitive

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Re: Kill Awarding Change
« Reply #31 on: November 15, 2014, 08:59:51 AM »
I look at it as "it is what it is". My style of fighting is usually me hooking on to some guys tail and trying to knock pieces off. When I get there very few can get me loose, or to over shoot. If I could hit something when I shoot Id be knocking players out of the virtual sky left and right. However, what usually happens is I get this guy low and slow trying to shake me and some one comes in and clears my 12  :cry I get lots of assists.

It is what it is, if you don't put enough rounds in the right spot to get the kill, you dont get the kill. 

Offline warhed

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Re: Kill Awarding Change
« Reply #32 on: November 15, 2014, 09:58:22 AM »
this would obviously just favor bigger guns

which is fine for me, even more kills would go to my normal 37mm field gun instead of wirbles, fighters, etc.

wouldn't matter someone had hosed it down with 50's, or even 20mm's. 37mm takes off vital pieces no matter what, and thus with the OP's suggestion, would get the kill..

A single 20mm will probably not be a enough to kill a vital part, I'm not sure how many would, but 50s and their spray patterns are very good at getting a plane to soak up damage all over, as well as the previously damaged vital part.  So under my wish-system, I'm not sure lower caliber weapons would be neutered.

I imagine now, a lot assists I get are from guys who sprayed up a large amount of damage with small caliber guns before one of my 20s or 30s finished them off.  So under the new system, I would be getting those kills.  However, there's many furballs where I just get a small snapshot at crossing opponenets with my 20s or 30s, so they would then be significantly easier to kill with smaller caliber guns from a friendly coming in after me.  So I would in turn be giving out kills rather then having mine finished off for me in that scenario.

Look at your Kills v Assists as is, under my change, you would be gaining a few of those back as kills.  But a few of your kills would then be traded out for assists.

I'm not sure a change would really alter your Kills v Assists ratio, but IMO would be slightly more accurate in recording what you have personally done as far as Kills v Assists
« Last Edit: November 15, 2014, 10:01:21 AM by warhed »
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Offline warhed

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Re: Kill Awarding Change
« Reply #33 on: November 15, 2014, 10:02:29 AM »
Yall seem to be missin the casez where planes die, award kills with no vital compent ever beeing destroyed.

Yall also not thinkin about a damaged plane such as missing all it's vators as being just as dificult a target as a any perfectly good plane with nothing missin.

HiTech

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Ps miss spelled accent intended.

Does losing both elevators not stop the damage points accumilation in our current system?  And a plane dying without a vital piece being destroyed wouldn't change kill awarding under my wish-system.  
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Offline Chalenge

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Re: Kill Awarding Change
« Reply #34 on: November 15, 2014, 11:59:53 AM »
No, but what it amounts to is turning the entire gun power relationship on its head. The pumpkin firing 109s will be losing kills to Stukas with the almighty 8mm just to assuage your frustration level.
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Offline kvuo75

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Re: Kill Awarding Change
« Reply #35 on: November 15, 2014, 03:53:46 PM »
No, but what it amounts to is turning the entire gun power relationship on its head. The pumpkin firing 109s will be losing kills to Stukas with the almighty 8mm just to assuage your frustration level.

I see the opposite.

a guy with 30 or 50cal MG's would get the wing 90% of the way to falling off, and a niki comes in spraying 20mm, 1 pings the wing and gets the kill..

which is fine I suppose, it just favors higher firepower, because you would be able to essentially erase someone else's previous "work" just by using a larger gun.

it would no longer be prudent to use weaker gun packages. because someone with 4 hispanos or whatever can come sweep through and steal your kill and get more kills than assists.

the more I think about it the less I like it.. it would give even more reward to picking with superior firepower.

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Kill the manned ack.

Offline Rob52240

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Re: Kill Awarding Change
« Reply #36 on: November 15, 2014, 04:30:30 PM »
-1

Why am hitech talkin dat way?  He finna start actin mo professional.
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Offline warhed

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Re: Kill Awarding Change
« Reply #37 on: November 15, 2014, 11:41:00 PM »
-1

Why am hitech talkin dat way?  He finna start actin mo professional.

He's sheep-drunk.   Boss man been keepin all of those ladies for himself
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Offline hitech

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Re: Kill Awarding Change
« Reply #38 on: November 16, 2014, 09:56:29 PM »
Does losing both elevators not stop the damage points accumilation in our current system?  

The plane is still flyable at this point hence damag still awarded

Offline Zimme83

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Re: Kill Awarding Change
« Reply #39 on: November 16, 2014, 10:03:04 PM »
Assist seems pretty pointless since u not getting anything out from it. U can see how many kills your crappy gunnery cost u but nothing else.
2 players should be able to share a kill (and the perk points), the 2 players with most damage inflicted on the victim shares the kill. If one players lands >75% of the damage he gets the kill for himself.
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Offline Lusche

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Re: Kill Awarding Change
« Reply #40 on: November 16, 2014, 10:12:27 PM »
Assist seems pretty pointless since u not getting anything out from it.

You get score points (unless flying in bomber mode) :old:
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Offline Zimme83

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Re: Kill Awarding Change
« Reply #41 on: November 16, 2014, 10:27:45 PM »
But i want my perk points  :cry
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Offline Randy1

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Re: Kill Awarding Change
« Reply #42 on: November 17, 2014, 05:50:10 AM »
-1 albeit there has been moments in the game when I would have +1'ed the OP's wish.

Furbals can be big assist generators.  Just pure luck on which tit you get in those fights.

Offline cobia38

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Re: Kill Awarding Change
« Reply #43 on: November 17, 2014, 06:29:59 AM »
  -1
please leave it the way it is


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Offline guncrasher

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Re: Kill Awarding Change
« Reply #44 on: November 17, 2014, 01:38:50 PM »
you guys should look at kills from a different point.  I once got into a fight with this guy and I tore him up to the point that he crashed.  he had no wings no tail, all he had left was one of those hats with a propeller on top and the stick in his hand.  there wasnt much left of his plane.  somehow he crashed and he got a ditch.

he instantly pm me about how I hadnt kill me and started to laugh.  I reminded him that it was a kill regardless of what the system said.  he thought about it and pm me back a salute for a good kill this time without sarcasm.  I know when I get a kill, I dont need the system to reassure me as if I was a little kid.


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