As it stands right now are about totally useless. if u get total surprise on the enemy and strike fast u can get bases. but
if they see ur there CVs are way to easy
to kill with a lone 2 1ks fighter, level bomber or Shore batteries.
CVs represent a standard small/medium base but is mobile.
some possible fixes addons for CV ops.
requirement for Fleet destruction is way too low, 2 1ks will sink a Carrier.
Damage required needs to be upped drastickly, say equaling total # of eggs required to close a small or medium base which is 26 eggs for small base to kill
all its hangers, fuel, ammo and radar.
after all it takes anywhwere from 1 hour to
5 hours + to get to the combat lines usually and only 5 mins for someone like me to alt a 2 1k fighter and end the CV strike.
if u dont want to make the Carrier that hardened then require all taskforce shipe to be sunk before it will respawn.
Taskforces need to be porkable like regualr bases. have the destroyers represent
fuel, ammo, troops, dar, GVs like other bases have. and we also need supply cargo
ships to resupply the taskforce if ships
sink. say u get your cV or CA sunk or some
destroyers(fuel ..ect) sunk, but u retreat the TF safely. Cargo ships would be like the
C47, m3 or truck convoys used for bases and could spawn from nearest friendly base. each crago ship could repair 1 ship in order of
priority(CV #1, CA#2, then DS's)
cargo supply ships would give PT drivers something to hunt

and TBM and other Torp planes. Cargo ships would lightly defended
(30cal 50cal, maybe 1 or 2 20mms) and require 1 torp or 1 1ker to sink or even gunned down.
is it possible as more damage is done to the
TF that ack and main bombardment guns
become inoperable?
just some thoughts while DLing 1.08.4

but TFs need to beefed up.
whels