Lot of good thoughts here.
My squad has had FSO discussions, or maybe it was complaints, doesn't matter what you call it. The consensus in our group is the FSO campaign are flawed at the design level. There are really no surprises when surprise could add a pucker factor.
What I mean is, each side is given a set of targets to attack or defend and ALL targets must be attacked. What if, and it's just a what if, the attacker did not have to hit every target but does have to meet a points objective? And, to ensure the defenders saw action, the arena setting were adjusted so radar or DAR showed their presence at a specified range. What I mean by that is it wouldn't have to be MA range.
Then maybe a CiC and his squad leads could have options to be creative in their planning.
I'm sure there are many holes in my thoughts. Be assured though, I simply want FSO to be everything it can be which in turn means great fun for the participants, and hopefully more participants.
All my years in the military, I learned a lot. One thing that stands out in relation to this is always try to improve your foxfole for the ones that follow behind you.