Author Topic: Stop the madness  (Read 1869 times)

Offline caldera

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Re: Stop the madness
« Reply #45 on: December 18, 2014, 04:13:14 PM »
Every mission yesterday that dropped rook hq was easy to see but nobody seems to be able to tie in a flashing town or momentary dar bar to an attack on HQ.

Me?.......I don't mind hq being down at all.

I guess this thread is a wish to dumb down the game further so it plays itself instead of the players learning something or being observant.

Logged in just now and HQ is down.  Guess I should have been more observant while I was at work. 

By the way, I made this thread after the HQ went down before even finishing my first sortie of the day.  When I logged on, both the city and HQ were under attack.  There was already a green darbar at HQ and none at the city, so I went to the city.  Turns out, there was a CV group at each location.  Damn it, I should have been more observant before I logged on in that case too. 
« Last Edit: December 18, 2014, 04:25:59 PM by caldera »
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Offline Scherf

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Re: Stop the madness
« Reply #46 on: December 18, 2014, 09:13:30 PM »
It's gotten to the point of griefing - couple dozen players on total late in the Aussie night, some hero drops HQ. Players log.

Can't see why damage can't be increased to more than a single set of buffs can carry.
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Offline FESS67

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Re: Stop the madness
« Reply #47 on: December 19, 2014, 12:47:35 AM »
Been like that the last couple of nights I tried to play.  Asked around on 200 and country for fights.  Nothing going on so I logged.

We play the game to fly and fight - not to fly and sightsee.  Not fights = log off and spend time elsewhere.  That will eventually result in spending money elsewhere and not logging into AH at all.

Offline Slade

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Re: Stop the madness
« Reply #48 on: December 19, 2014, 06:17:11 AM »
Quote
We play the game to fly and fight - not to fly and sightsee.  Not fights = log off and spend time elsewhere.

There is truth in that for many of us.

I love this game.  I hate that strats go down at all.  I pay $/month to do WWII ACM. Maybe put this to a vote and let the users decide.
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Offline Scca

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Re: Stop the madness
« Reply #49 on: December 19, 2014, 11:23:10 AM »
I guess this thread is a wish to dumb down the game further so it plays itself instead of the players learning something or being observant.

I think Snail said it best

In the end, it's all about balance. It takes only one single bomber, which often can go there NOE at little risk, to inflict the most lasting and disrupting damage in game. A feature like this, should be (if in game at all), the result of a massive battle, and not about the relaxed effort of a single pilot.

I to don't feel any effort by a single person should effect 1/3 of the players for 2+ hours esp. during off hours when the numbers are already dwindling.  My shock is that there seems to be no response about this, and that other thing we can't mention.  Even an FU would be better than crickets...
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Offline icepac

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Re: Stop the madness
« Reply #50 on: December 20, 2014, 07:17:54 AM »
Yeah, if there's one thing that takes intelligence, it's the ability to loiter over the HQ on the off chance someone might attack it.

Wiley.

No need to loiter.

They flashed towns on the way in on every mission at least a sector away from hq........most of the time 2 sectors away.

Easy to up even an I16 and intercept them.

I had no problem reading what was going on, I announced it, killed a single lanc on one mission, got killed by lancs on the second, and watched another observant guy kill lancs on the third......... and hq stood until the next attempt where I decided to do something else.

Gameplay here boils down to very simple things.

You want to take a field?.........Satisfy the minimum requirement of town down and white flag before wasting your ord on wirbs on the field or ord.

You want to win the war?........Make sure you defend your ammo, ack, and city strats instead of watching them flash for the 20 minutes it takes the enemy to down them to nothing.

You want to furball........Boing!......Wish granted.

I don't need dar to find my fun whether upping under enemy cap at a field, hunting enemy tanks at our strats, or catching b29s at 30k feet in a plane much slower.

It's not the game that's eroding but the collective skills and awareness of our player base.

Offline Scca

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Re: Stop the madness
« Reply #51 on: December 20, 2014, 07:42:14 AM »
I don't need dar to find my fun whether upping under enemy cap at a field, hunting enemy tanks at our strats, or catching b29s at 30k feet in a plane much slower.

It's not the game that's eroding but the collective skills and awareness of our player base.
SMH...

Maybe YOU don't, but this thread is filled with several people that DO have problems.  I guess you play during prime time only.  Think of others man...  Step out of the box.
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Offline Rob52240

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Re: Stop the madness
« Reply #52 on: December 20, 2014, 11:35:49 AM »
Been like that the last couple of nights I tried to play.  Asked around on 200 and country for fights.  Nothing going on so I logged.

We play the game to fly and fight - not to fly and sightsee.  Not fights = log off and spend time elsewhere.  That will eventually result in spending money elsewhere and not logging into AH at all.

I agree.  I love AH but Late War off peak hours is a lot like flying in offline mode these days.  I've begun to look for another game to play.  I will stick it out with AH for at least a little longer in the hopes that they make an effort to advertise in addition to their graphics update.

If player numbers don't improve after the graphics update, I'll be gone.
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Offline SlipKnt

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Re: Stop the madness
« Reply #53 on: December 20, 2014, 11:48:41 AM »
Something I also just thought about...

Depending on the country is where the differences of opinion seem to be. 

I know lately Bish have been doing a superior job working together as a whole.  Probably just a momentum and coincidence thing.  They are effectively bombing strats, & HQ, then get to doing what the game is intended for...   ...winning the war.

I know that when my squad is online in numbers, we do the same thing.  Once we hit the strats, someone else usually knocks out the HQ.  HQ isn't really our big thing.  We weaken the strats then start going after bases.  Once we take 5 or 10 bases, the rest of the country starts doing the same thing.

It is a balance thing.  If you knock down strats and HQ, you take resources away from defense for resupply.  All the while you get hit on both fronts at multiple bases while a few are trying to generate an offensive somewhere.  All in all, it truly begins with the strats and HQ. 

Once you start that, the rest starts to fall into place. 

Again, our squad is trying to come up with ways to get more of our guys on so we can do that again on the side we fly...

But it does get frustrating to log on and see the chaos if you start to fall behind.  Best answer is to defend against it as well as have your strat raiders trying to do the same thing and keep it as balanced as possible.

 
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Offline Slade

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Re: Stop the madness
« Reply #54 on: December 21, 2014, 09:36:05 AM »
Quote
I guess this thread is a wish to dumb down the game further so it plays itself instead of the players learning something or being observant.

It could be argued that allowing one set of Lancs to knock out all of HQ is "dumbing down the game".  ...Unless of course Lancs in WWII had GPS guided smart bombs then I stand corrected.


How about a compromise as has been already suggested.  Just make knocking out all of HQ require a hefty raid as was done in WWII to knock out a high profile target.  I am not saying 100+ bombers as was done in many\most occasions in WWII.  Something significant though.

This would make it more like WWII and thus truly not "dumbing down the game".  I naturally expect those are polarized on score\stats\milk-runs not to like this suggestion.
« Last Edit: December 21, 2014, 10:14:16 AM by Slade »
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Offline SlipKnt

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Re: Stop the madness
« Reply #55 on: December 21, 2014, 11:21:05 AM »
It could be argued that allowing one set of Lancs to knock out all of HQ is "dumbing down the game".  ...Unless of course Lancs in WWII had GPS guided smart bombs then I stand corrected.


How about a compromise as has been already suggested.  Just make knocking out all of HQ require a hefty raid as was done in WWII to knock out a high profile target.  I am not saying 100+ bombers as was done in many\most occasions in WWII.  Something significant though.

This would make it more like WWII and thus truly not "dumbing down the game".  I naturally expect those are polarized on score\stats\milk-runs not to like this suggestion.

That makes good sense.

Just need to have a weight calculated based on number of lancaster's max load.  Of course the reward i sif you take a perked B29, then you don't need as many to do it.  This keeps the fun of going after a HQ with a touch of realism and comrederie.    That is a GREAT idea.

 :aok
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Offline Zimme83

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Re: Stop the madness
« Reply #56 on: December 21, 2014, 11:36:31 AM »
The dambusters could place the tallboys and grand slams within 90 yards of the target so precision bombing was not impossible. However the downing of the hq has a negative impact on the numbers of players online and should be changed. One player should not be able to do it  by himself. I would like to see a new lanc version with the grand slam (modeled as an ap-bomb) with removed top turret and all. No formation aviable and 2 of them is needed to kill hq.
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