Author Topic: 30 second imunity after GV spawn.  (Read 1851 times)

Offline Meatwad

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Re: 30 second imunity after GV spawn.
« Reply #15 on: January 26, 2015, 05:50:32 PM »
If someone ups and dies to a spawn camper 10 times in a row, there should be a box pop up  in Al Lowe-esque fashion along the lines of "Are you SURE you want to do that again? You know what happened last time you did that (playername)
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Offline SysError

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Re: 30 second imunity after GV spawn.
« Reply #16 on: January 26, 2015, 05:57:11 PM »
With the detail they are putting into the ground side of the game I certainly hope they are going to tweak the game play some what to discourage the spawn camping, other wize whats the point of detail like this?

 https://scontent-a-iad.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10917207_1040511669309260_6844592894088275510_o.jpg

I worry that my Vid card will just not cut it. 
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Offline The Fugitive

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Re: 30 second imunity after GV spawn.
« Reply #17 on: January 26, 2015, 06:03:13 PM »
I worry that my Vid card will just not cut it. 

The way they are talking is the new rewrite is changing how the graphics are handled as well as the display. So only those running in the alpha really know how well they are handled. Your graphics card may be fine. If the software is optimized to handle things better than they do now. Only time will tell.

Offline WWhiskey

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Re: 30 second imunity after GV spawn.
« Reply #18 on: January 26, 2015, 06:13:15 PM »
If someone ups and dies to a spawn camper 10 times in a row, there should be a box pop up  in Al Lowe-esque fashion along the lines of "Are you SURE you want to do that again? You know what happened last time you did that (playername)
definatly need this,, and not just for GVs. And not at ten,, maybe three! :airplane:
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Offline Vinkman

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Re: 30 second imunity after GV spawn.
« Reply #19 on: January 27, 2015, 03:31:07 PM »
I think the GV spawn routine needs a complete rework that goes beyong just a timer delay. Several comprehensive ideas have been proposed. Not sure if we've seen any feedback from HTC on what the goals of the Spawn routine are in their minds.  :salute
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Offline Tinkles

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Re: 30 second imunity after GV spawn.
« Reply #20 on: January 27, 2015, 03:40:29 PM »
I think the GV spawn routine needs a complete rework that goes beyong just a timer delay. Several comprehensive ideas have been proposed. Not sure if we've seen any feedback from HTC on what the goals of the Spawn routine are in their minds.  :salute

Something I've thought of for awhile. Maybe a checkpoint system? So maybe a few outposts could be made here and there that players could spawn at progressively. So say 2-3 outpost between normal spawn point (as we have now) and town.  As they progress they can capture the outpost and now have a secondary option to spawn at this outpost or the normal spawn. So if outpost B is being camped, then they can spawn at outpost A or C (or the normal one) for a flank.     Right now, even if you increase the radius of the spawn circle, if you are in the right spot you can see where any player will spawn in your Field of Vision.
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Offline kvuo75

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Re: 30 second imunity after GV spawn.
« Reply #21 on: January 27, 2015, 11:02:35 PM »
just make spawner and camper BOTH invisble for a minute or so... or is that too simple?
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Offline matt72078

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Re: 30 second imunity after GV spawn.
« Reply #22 on: January 29, 2015, 02:07:23 PM »
If we took away spawn camping all the people that aren't good enough to hit a moving target would stop playing the game, and it would mean less targets for the rest of us.  I say let us choose which spot to spawn at instead of the computer randomly picking a spot.
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Offline save

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Re: 30 second imunity after GV spawn.
« Reply #23 on: January 29, 2015, 03:19:18 PM »
Best way of dealing with this is that you have a number of battlelines that you can conquer, forcing other players to respawn further away, for both sides, if numerous enemies are too close (within LOS).

 I have been advocating this before, but it should also be a game within the game, last defensive tank battleline is the hangars, and  on the attacking side, when you run out of battle-lines you can not spawn there anymore. it should be a number of sides where you can attack a field from to make the attack more flexible, and only MBTs can make you lose attacking lines / count to the defensive line.

A tank radar bar should be a must in these battles, and please take away  instant-repairs ,they make me think of Battlefield or other arcades.


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Offline kvuo75

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Re: 30 second imunity after GV spawn.
« Reply #24 on: January 29, 2015, 03:19:57 PM »
If we took away spawn camping all the people that aren't good enough to hit a moving target would stop playing the game,

in other words: for some people, if it weren't for spawn camping, they'd never get a kill..

you're probably right... goes for vulching runways too.


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Offline Volron

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Re: 30 second imunity after GV spawn.
« Reply #25 on: January 29, 2015, 03:22:40 PM »
You know, War Thunder does an invincibility bit for 10 seconds, why not do this here?  Personally I don't care either way.  Spawn's camped, I go else where or come in with bombers. :)
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Offline DR7

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Re: 30 second imunity after GV spawn.
« Reply #26 on: January 29, 2015, 04:41:12 PM »
ROFLMAO
What air force in the world would allow the eny to up off the runway to make a fair fight.  Same applies,
« Last Edit: January 29, 2015, 05:01:54 PM by DR7 »

Offline DR7

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Re: 30 second imunity after GV spawn.
« Reply #27 on: January 29, 2015, 04:47:19 PM »
gv'ers live on camping. all they do is want to camp each other, thats why the most popular gv spots are where two spawns meet.



Well, let me see.  I would bet the majority of bases are taken by gvs,  must not be the only thing we do.
« Last Edit: January 29, 2015, 05:01:32 PM by DR7 »

Offline WWhiskey

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Re: 30 second imunity after GV spawn.
« Reply #28 on: January 29, 2015, 05:06:44 PM »
Well, let me see.  I would bet the majority of bases are taken by gvs,  must not be the only thing we do.
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Offline guncrasher

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Re: 30 second imunity after GV spawn.
« Reply #29 on: January 29, 2015, 06:29:39 PM »
just make spawner and camper BOTH invisble for a minute or so... or is that too simple?


or try this work around.   go to the other side of the map wait a few seconds, then really fast switch to the base you are gonna spawn from and spawn right away.  you will have about 4 or 5 seconds to turn your gun around.  seen many players do it.  or you can do what blackjoe does, not sure what he does but he's still spawning from last year.


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