I find working with the RAW images the TE now generates to be a bit of a pain. Photoshop Elements will load them but won't let me work with the file unless I convert it down to 8-bit and I can't see how to convert it back. Besides I don't like Photoshop and would rather work in Paint Shop Pro.
I see there are various image converting utilities that change RAW files to BMP or JPEG but these seem to be geared for the various camera formats of RAW (Canon etc). Is there a cheap image converter program that will change the TE's RAW files into BMP and back again?
I might be misunderstanding you but the .raw files are raw binary data, 16-bit signed integers to be exact, with no bitmap header, or any header at all. It's not an image format at all. The AH .raw format is
not the same as the raw format from cameras. If you wanted to edit them with a bitmap painting program you would need to find one that could handle extremely high resolution/high dynamic range color. Normal bitmap programs either assume grayscale with 8 bits per pixel, i.e. 256 shades of gray, or as 24 bit color, which consists of 3 8-bit bytes, ie red, green, and blue (or 32-bit color which adds an 8-bit alpha, transparency, channel). You'd have to find a bitmap paint program that would handle extreme dynamic range 16-bit grayscale. Does that even exist? If you use a program that wants to convert to 8-bit you're going to get garbage out of the .raw files as every other point is going to be taken from either the lower byte of the height or the higher byte. I can't imagine any camera that digitizes at 16-bit resolution (65,536 levels of intensity) except maybe special astro cameras.
If you were able to write or find a program that converted AH .raw files to 8-bit grayscale then you would loose all the extra resolution in the altitude points of the terrain that AH3 added. Instead of 32,768 possible heights above sea level that AH3 allows, you be left with only 256. So you would be limited to altitudes below 256 feet or you'd have to write a special program to scale everything to the peak altitude (like AH2 used to do).
Why not use the program mentioned at the beginning of this thread? Isn't it designed to edit terrains?
Forgive me if I am totally misunderstanding what you are trying to do (I've been known to do that).