Author Topic: Terrain Editor  (Read 23872 times)

Offline USRanger

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Re: Terrain Editor
« Reply #60 on: July 11, 2015, 09:48:19 PM »
Is the same clutter used by all the textures of a terrXXX.res set?  That's how it appears to me in the TE & if so, is a big step backward imo in making the clutter look good with the different textures.

Also, is the current TE patch version able to do custom textures yet?  That's a monster I'm going to need help with.  It is soooo much harder to add custom textures with this new version, and I have to do it to make all the terrains I have on the server look right.  Every terrain I've ever made in the last 11 years has used 100% custom textures.  They are important because they give the game variety.
 :salute
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Offline ebfd11

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Re: Terrain Editor
« Reply #61 on: July 14, 2015, 02:03:32 PM »
Ranger if I send you a file could you take a look at it and tell me how I am doing???

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Offline hitech

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Re: Terrain Editor
« Reply #62 on: July 14, 2015, 02:27:25 PM »
Is the same clutter used by all the textures of a terrXXX.res set?  That's how it appears to me in the TE & if so, is a big step backward imo in making the clutter look good with the different textures.

Also, is the current TE patch version able to do custom textures yet?  That's a monster I'm going to need help with.  It is soooo much harder to add custom textures with this new version, and I have to do it to make all the terrains I have on the server look right.  Every terrain I've ever made in the last 11 years has used 100% custom textures.  They are important because they give the game variety.
 :salute

Each terrset has it's own clutter setup file describing what shapes to use with what tile types, almost identical to the old system with random weights exctera. The shapes used in that setup file can come from the terrset of the standard shape, or the terrain.

Tersets 00 and 02 are use most of the same stuff.

HiTech

Offline USRanger

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Re: Terrain Editor
« Reply #63 on: July 14, 2015, 09:16:57 PM »
Roger. Thankee. There is so much new stuff to learn with this one...
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Offline JimmyD3

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Re: Terrain Editor
« Reply #64 on: July 17, 2015, 02:43:25 PM »
Is it possible to save a jpeg/bmp copy of a town layout or a base layout than can be used in Paint program?
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Offline USRanger

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Re: Terrain Editor
« Reply #65 on: July 17, 2015, 07:33:44 PM »
Ranger if I send you a file could you take a look at it and tell me how I am doing???

LawnDart

Of course.
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Offline USRanger

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Re: Terrain Editor
« Reply #66 on: July 18, 2015, 11:56:16 PM »
Patch 65 Bug

Every time I attempt to open a v2 terrain that has not been opened & converted yet, I CTD.  I am able to open v2 terrains that have been previously converted just fine.  :salute
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Offline hitech

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Re: Terrain Editor
« Reply #67 on: July 21, 2015, 03:54:32 PM »
Patch 65 Bug

Every time I attempt to open a v2 terrain that has not been opened & converted yet, I CTD.  I am able to open v2 terrains that have been previously converted just fine.  :salute

Do you mean create new? How can you open a v2 terrain that has not been converted?

If you have a terrain that you made that is crashing you, can you send the folder to me?

HiTech

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Re: Terrain Editor
« Reply #68 on: July 23, 2015, 02:07:46 PM »
Do you mean create new? How can you open a v2 terrain that has not been converted?

If you have a terrain that you made that is crashing you, can you send the folder to me?

HiTech

   Sorry for the late response Dale.  Prior to Patch 65, you could open a v2 terrain in the new TE, but it would be all water.  When you clicked the Convert v2 Terrain, the land would then appear, albeit a little different shoreline-wise & some bases were moved up to 3 miles from their original spot.  As of Patch 65, when I try to open a v2 terrain to convert it, instead of getting the all water world prior to conversion, the TE just automatically CTDs.  Still happening as of Patch 67.  So I am no longer able to open any v2 terrains to convert.  The few v2 terrains that I had already opened and converted prior to Patch 65 open fine.  It only CTDs on v2 terrains that have never been opened in the new TE.  If you want me to send you a terrain, just PM me how you would like me to send it to ya.

Can anyone else who has a v2 terrain that has never been opened in the new TE try to for me to see if you get the same results please?  Dang near half the terrains on the server are mine & I am no longer able to open them, which will be a big problem later on.  Thanks!
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Offline hitech

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Re: Terrain Editor
« Reply #69 on: July 23, 2015, 02:12:06 PM »
Now I understand, the V2 was confusing me, I was thinking V2 meant the current alpha.

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Re: Terrain Editor
« Reply #70 on: July 23, 2015, 02:23:21 PM »
Thanks range, found it.

HiTech

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Re: Terrain Editor
« Reply #71 on: July 23, 2015, 11:01:52 PM »
Right on!  :cheers:
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Offline USRanger

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Re: Terrain Editor
« Reply #72 on: July 23, 2015, 11:07:01 PM »
Is there any way this thread could be moved & stickied to the new forum so others can chime in with things please?  Plus they will be able to read all of the new info posted about the new TE to date. :salute
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Offline USRanger

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Re: Terrain Editor
« Reply #73 on: July 27, 2015, 03:37:41 PM »
Thank you HT. :salute
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Offline artik

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Re: Terrain Editor
« Reply #74 on: July 28, 2015, 01:33:17 AM »
Had elv file format changed?

I'm asking for updating makeahmap tool:

http://www.hitechcreations.com/wiki/index.php/Terrain_Generation_From_Geographical_Data
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