In our AvA terrains, we don't number base 1 as Bish, base 2 a Knit and base 3 as Rook. It's always worked but the question was raised. Are we doing it wrong? Especially for someone building an MA terrain?
CraterMA has fields 1, 2 and 3 set to each country and it was accepted by HTC like that. I am wondering now why would this be an issue?
BTW Chilli if it helps this list of objects and groups is what I believe can be put in an alpha MA terrain:
This first lot are all set to group master. The number in the middle of the object name relates to the size of the field, so laf1m00 is 1 mile square and laf4m00 is 4 miles square.
saf1m00 small airfield
maf1m00 medium airfield
laf1m00 large airfield
laf4m00 new very large airfield with built-in town
vb1m00 V field
vb2m00 new large V field that blends to underlying terrain (good for sand or snow areas etc.)
town1m town for 1 mile square airfields
ttown2m00 tank town
aafac1m00 AA factory
city4m00 city
hq1m00 HQ
amfact1m00 ammo factory
rdfct1m00 radar factory
ref2m00 refinery
trptrn1m00 troop training
bah0 shore battery (set to hard gun bat)
entpnt spawn point (set to veh ent or boat ent)
mpr0 maproom for CV capture (set to map room)
Unless I'm missing something I can't see a way to add CV groups in the alpha TE yet. Possibly this will be added when the supply convoy groups go in.