Patch 84
In AH2, the lines for Boat entry points were blue, not so in the AH3 TE Show Entry. All entry points are yellow(?). It's a small point but worth keeping in mind.
Terrain editor: Building terrain
One of my test terrains with a single A1 base has several custom objects but no 'Paths', TGs or Waypoints.
Check terrain still flags each custom object as an error, as well as my missing Rook and Knight fields and HQs.
When building, (yes it builds) the editing part of the window goes blank with the disturbing message in the window title, "(not responding)". The Map window remains, as well as the tabs of the edit window but the build (Checking for errors...) window may drop behind other windows on the desktop. Sorry, I can't remember what I was doing when it happened and it might have been the Build complete window. I include it in case someone else notices later.
As well as part of the edit window going blank, the Checking for errors window goes blank after displaying the first 4 lines. It's disturbing, but the window starts responding again and displays the missing lines before the build completes after that.
For the first time, I clicked the Cancel button in the Checking for errors window in the middle of a build and it worked.
I'm anxious to see my river paths at least in offline mode. In the meantime I guess I'll keep working on more custom objects. I'd like both features to be uploadable.
Another collision difference I've noticed between AH2 and 3 is the missing hit sprites in the trees when firing guns at them. The exploding foliage is great but I'm left wondering what happened to the hit sprites when hitting the tree trunks?
I was prompted to notice this when hit sprites appeared in the transparent parts of a surface in an _alpha texture for the Eiffel tower. Just when everything else is working great, the transparent portions cause a plane or bullet to collide.
Hit a pixel, yes, then I want it to collide but if it's blue sky?
Argh, LOL.
I don't know if it's my flags, the texture or the current state of the AH3 Alpha.