If it was three times as hard... so that it would take a co-ordinated attack by more than one buff.... would 6 of you bothered to try?
Yes, they would have tried six times harder.
A destroyable asset will always have people willing to destroy it regardless of hardness.
Just because some guys invest more brainpower and time to successfully pull it off doesn't mean changes need to be made.
Blame the guys who don't report seeing the signs of an attack or don't report seeing buffs flying toward HQ because they are busy flying 4 minute fighter missions.
If you want to furball exclusively, then furball exclusively and accept that the crutch called radar is an option and not guaranteed........just as it wasn't in the real war.
I figured out what was up in 15 minutes while it took the knights 5 hours and the bish 3.5 hours to come to the same conclusion.
I held my tongue and watched out of curiousity which slowly turned to outrage at the lack of ability to spot the obvious.
Did it really take the knights 5 hours to even check for GV at HQ?
What we are experiencing is players who lack the ability to deduce being angered by the guys who can.
This gets worse over time as the enthusiasts that once made up the player base of combat flight sims are replaced by gamers who lack the knowledge of even the most basic strategy or tactics.
Sure, they can grow in time but they want the game changed so they don't have to learn new skills.
Sad, but true.......and now they are vocal majority who want to bring the common denominator down to thier level instead of upping thier own game.