Since my time away from Aces High, I've developed an interest in game development and marketing. News of the new update has me curious enough to pick some brains. Any HTC Staff member reading this should feel free to answer any of the following questions if they fall within your pay grade: Here goes nothing:
Q: What new features will the update bring? What was the main objective for this update?
Q: Is there any ETA on when the new update will be release?
Q: Will this new update be marketed as Aces High III to increase advertising penetration/hype.
Q: Have you ever considered using Steam as a distribution service? Steam's Greenlight system is the perfect stage for independent developers to get their games seen by a substantial portion of the P.C gaming market.
http://store.steampowered.com/stats/ <Concurrent steam users.
http://steamcommunity.com/greenlight/ <Steam Greenlight
Q: Is there any particular reason why you haven't introduced a server side match making system to help nurture the competitive scene within Aces High in a more feasible way? On a parallel note. With the huge impact streaming services such as Twitch.TV have had on the gaming scene, games which offer the best structured-competitive format are almost always the ones with the most traffic. The trend is visible from this screenshot I took last night . The games which I've highlighted in green all offer a structured-competitive format (Arena Environment) as one of their main features. The comparison in viewership numbers is rather drastic.
Q: With the ever growing popularity of free-to-play/micro-transactions monetary model. Have you ever considered moving away from the current subscription only monetary model to attract more customers/income?
Q: Would you agree with the statement that: Aces High doesn't have same reach/popularity as other games in the aviation combat genre or the simulation genre in general? In the other simulation communities which I'm a part of, Aces High feels very much like it's underground in comparison to every other title in the genre. I personally feel that this isn't a reflection on the game's "fun factor" or simulation model(s) and I'm trying to work out the reason why.
I stumbled on these two links quickly. They reinforce my above statement.
http://hubpages.com/hub/Best-Flight-Simulatorshttp://www.ranker.com/list/all-combat-flight-simulators-list/referenceThat's all I have for now.
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