Author Topic: No Radar BS  (Read 7135 times)

Offline DmonSlyr

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Re: No Radar BS
« Reply #60 on: June 06, 2015, 11:07:28 AM »
Man killing the HQ really does no justice for anyone. Notice how last night they killed the knights HQ and literally the knights took like 3 bases and not a single team was able to stop us or capture any of our bases.

I agree that on big maps with limited players, the HQ being down stunts growth of the players online and really adds nothing to game. It makes it incredibly difficult for new players to understand where the action is. While it could be used for strategy purposes, I never actually witness it working for any team, and it simply takes the fun out of the game for many players causing the numbers to drop almost instantly.

My 2 cents after 10 years of playing.


Would be great to make it a lot more difficult to shut down, as it is very important to keeping the numbers climbing, rather than shun everyone away from boredem.

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Offline The Fugitive

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Re: No Radar BS
« Reply #61 on: June 06, 2015, 11:30:39 AM »
To Bozon and Fugi....I understand, in a way, but the game is the game. You either play the game the way it's intended, or go to the DA if all you want to do is a limited part of the game. There's a whole strategic idea to the MA, and while there are many aspects to it, the game(MA) isn't LIMITED to just what you want to do, and frankly, the number of players who want to do the WHOLE thing is far greater than the few who want to do just one or two of them. Frankly, I say play or quit. The game will go on.

Are you Hitech's shade? How would you know "how the game play was intended"?

Years ago a battle for a base was nothing more than a place for a furball/ground attack to happen. Some would last all night with 30--40 players per side, maybe this is what was "intended" and the latest crop of players have now warped what WAS intended into what we have today.

No, the game is a great big sand box where everyone is allowed to play his/her way. If an element in the game has be twisted to upset that balance it should be fixed. Players have every right to complain that their type of play has been remove/curtailed. Nobody is saying that you shouldn't be able to knock out HQ, but a single player shouldn't be able to get in with out warning enough to up a defense.

At this point it is causing players to log off. How much longer until they just stop their subscriptions because they are no longer playing?

Offline Copprhed

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Re: No Radar BS
« Reply #62 on: June 06, 2015, 12:06:51 PM »
Are you Hitech's shade? How would you know "how the game play was intended"?

Years ago a battle for a base was nothing more than a place for a furball/ground attack to happen. Some would last all night with 30--40 players per side, maybe this is what was "intended" and the latest crop of players have now warped what WAS intended into what we have today.

No, the game is a great big sand box where everyone is allowed to play his/her way. If an element in the game has be twisted to upset that balance it should be fixed. Players have every right to complain that their type of play has been remove/curtailed. Nobody is saying that you shouldn't be able to knock out HQ, but a single player shouldn't be able to get in with out warning enough to up a defense.

At this point it is causing players to log off. How much longer until they just stop their subscriptions because they are no longer playing?
If the MA was intended as a "big furball" then there wouldn't be bombers, bases to take, GVs, HQs, or myriad other aspects to the game. If they would rather quit because PEOPLE WON'T PLAY THE WAY THEY INSIST, LET THEM GO! This continual "play the way I want you to" is getting boring, and it's MORE DETRIMENTAL to the game and getting new players than the downing of HQ.
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Offline Arlo

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Re: No Radar BS
« Reply #63 on: June 06, 2015, 12:31:23 PM »
Just so the current mechanics are known in this thread (strictly for reference):



How about formations for goons?  :)
« Last Edit: June 06, 2015, 12:33:35 PM by Arlo »

Offline bozon

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Re: No Radar BS
« Reply #64 on: June 06, 2015, 12:35:54 PM »
If the MA was intended as a "big furball" then there wouldn't be bombers, bases to take, GVs, HQs, or myriad other aspects to the game. If they would rather quit because PEOPLE WON'T PLAY THE WAY THEY INSIST, LET THEM GO! This continual "play the way I want you to" is getting boring, and it's MORE DETRIMENTAL to the game and getting new players than the downing of HQ.
When a single player can affect the gameplay (read fun) of an entire faction for time spans as long as a typical playing session, I'd say that he is enforcing the others to "play the way I want you to". No one here or on the other threads says that strategic aspect of the game should be forbiden. A lot of players say that a single dick should not be able to have such an impact all by his annoying self.
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Offline DmonSlyr

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Re: No Radar BS
« Reply #65 on: June 06, 2015, 12:38:10 PM »
When a single player can affect the gameplay (read fun) of an entire faction for time spans as long as a typical playing session, I'd say that he is enforcing the others to "play the way I want you to". No one here or on the other threads says that strategic aspect of the game should be forbiden. A lot of players say that a single dick should not be able to have such an impact all by his annoying self.


Indeed  :old:
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Offline bozon

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Re: No Radar BS
« Reply #66 on: June 06, 2015, 12:38:28 PM »
Just so the current mechanics are known in this thread (strictly for reference):

(Image removed from quote.)

How about formations for goons?  :)
Arlo, I dont think that this is up to date.
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline Arlo

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Re: No Radar BS
« Reply #67 on: June 06, 2015, 12:43:49 PM »

Offline Lusche

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Re: No Radar BS
« Reply #68 on: June 06, 2015, 12:53:19 PM »
Just so the current mechanics are known in this thread (strictly for reference):

(Image removed from quote.)


These are not the current mechanics at all.

- HQ is a single object that's either up or down. There are incremental steps resulting from a damage level. The incremental damage levels had been removed more than 10 years ago.
- HQ downtime is 45 minutes basic, + up to two additional hours depending on City status, for a maximum total of 165 minutes (destruction of supply trains can add to that, see below)
- Supply trains don't drop anything and their arrival has no actual effect on a strat per se. Only when a train car (or convoy truck) gets destroyed, 0.8 minutes of downtime are added to any object connected to it.
« Last Edit: June 06, 2015, 12:55:08 PM by Lusche »
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Offline Arlo

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Re: No Radar BS
« Reply #69 on: June 06, 2015, 12:55:31 PM »
So, it's not as bad then. How can a single formation of bombers take out the HQ and the city? :D Wait .... 29s!
« Last Edit: June 06, 2015, 12:57:06 PM by Arlo »

Offline Lusche

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Re: No Radar BS
« Reply #70 on: June 06, 2015, 01:00:54 PM »
So, it's not as bad then.  :D

Its actually worse than it used to be.

- The old 2h downtime had been the maximum downtime which was only achieved if the enemy killed every incoming supply train. The actual HQ downtime much shorter.
- Player resupply was much more efficient back then, today it's only 4 minutes per drop.
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Offline Arlo

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Re: No Radar BS
« Reply #71 on: June 06, 2015, 01:04:57 PM »
4 minutes!!!!!  :confused:

Offline Lusche

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Re: No Radar BS
« Reply #72 on: June 06, 2015, 01:09:50 PM »
4 minutes!!!!!  :confused:

That's why 'resupp it' is often simply no option at off times. You log in, see the HQ down at 105 minutes and there are only like 10 players active on your side at all. Most likely you would be the only one available for goon driving...  :bhead
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Offline bozon

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Re: No Radar BS
« Reply #73 on: June 07, 2015, 01:48:58 AM »
4 minutes!!!!!  :confused:
You haven't dropped a supply crate at HQ in the past several years have you? It says so in the system message when the crates land.
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline MrRiplEy[H]

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Re: No Radar BS
« Reply #74 on: June 07, 2015, 03:41:42 AM »
You haven't dropped a supply crate at HQ in the past several years have you? It says so in the system message when the crates land.

Players want to combat, not ferry supply crates. That's why the whole concept is porked. A single troll on the opposing side can make ONE sortie to drop the HQ in order to spoil the gaming experience of the whole enemy country for hours - or force them to do extremely boring supply run for dozens of times which also will take a lot of time.

The game mechanic allows a single idiot to spoil the fun of many and that's not very good design.

Perhaps HTC was thinking that HQ would be a 'high value asset' that would be ferociously defended against attacks but the reality is that people are engaged in their own fun little fights while a single player spends an hour or more climbing to stratosphere or trying to sneak in NOE. The end result is that by the time someone notices HQ is under threat, someone must either spend perks to a Comet or start a very boring climb for an interception that will probably fail at those altitudes due to bombers unrealistic performance and gunnery power.

For example myself, who has played AH since beta, lack perk points to spend them on a Comet run. Once upon a time I lost THOUSANDS of perks because I didn't know that a simple act of changing your in-game callsign (using the same account) would permanently erase your perks. After that happened I never gained a significant amount of perks back, partly because I was playing on and off for years.
« Last Edit: June 07, 2015, 03:55:21 AM by MrRiplEy[H] »
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