The 'ol furballers vs basetakers debate has been going on for ages and will likely continue to go on for ages to come. As someone who is primarily interested in furballing here's my take for those that care (if that means 1 or 2 of you out there actually care then I'm batting far above my average

).
Someone made the analogy of the pendulum earlier which I think it's a good way to look at it. From a game play, community, or overall big picture I think it should be right there in the middle. Dogfighting alone won't sustain the community, there needs to be a larger objective. I also reject the idea that furballers or dogfighters are selfish or individualistic. Coordination, teamwork, and have friends with you whom you can rely on matter as much in a furball as any endeavor in the game. Base taking can be a healthy objective as well but not when it's too the detriment of combat.
The game is at it's best when there is conflict, and that conflict is at at best when there is an objective at stake. Too often people point to the extremes as an example of why the other side is wrong. The game play extremes at both ends also tend to be exclusionary to the other side, which is bad in the long run.
Some of the best battles I can remember where over an airfield, especially when it was a coordinated air/ground push. They lasted hours and if my side eventually lost the field then there were no hard feelings from me, the front lines shift and the battle launches again. For the victor that win I'm sure felt a whole lot better than the smash and grab of an undefended field as well.
What it boils down to for me is a player needs to be able to log in and find combat, whether that's a 1v1 duel, a big swirling furball, or a battle over an air/vehicle field, or port (better yet have all at once). They need to be able to get in game, and join a battle. Everything else flows from there.
Ok I'm done, hopping off the soapbox. Carry on.
