To refute yalls arguements.
1. 16-20 player limit for both arenas. (Mentioned in first post). The MA still has the same feel.
2. Smaller arenas allow people to learn the game much more quickly and can utilize different aspects of the game in a quicker period of time. We kind of have them but dont.
3. Custom arenas are practically hidden, hard to create, and generally looked over more often than not.
4. This creates faster combat zones, more people to fight in a smaller area, would be great for off hours, and small arenas with 20 people are a hell of a lot of fun.
I'm not saying it will or will not work.
People are glued to the MA so hard.
I do think smaller fighting areas are the key to success and fun in the MA with low #s in the off hours.
I learned to play the game in smaller maps like smog8 and others in H2H where only 8 people could fit in a room. FFA and team death match were hella fun!
It doesn't matter to me though, I know how to get kills in the MA and I dont really care what team I'm on or who wins the war. I'm just trying to think of things that will make the game more exciting and challenging to play for the actual people who begin subscribing for the first time.
Seriously though. Once the #s start picking up again (hopefully), the MA is where it's at. The MA really is fun with a lot of players. I hope we can bring in more players so that some of the new guys can really see how awesome it is to fight on a big map with so much going on.