Author Topic: I have a proposal concerning HQs.  (Read 3309 times)

Offline DmonSlyr

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Re: I have a proposal concerning HQs.
« Reply #60 on: June 16, 2015, 02:00:13 PM »
To refute yalls arguements.

1. 16-20 player limit for both arenas. (Mentioned in first post). The MA still has the same feel.

2. Smaller arenas allow people to learn the game much more quickly and can utilize different aspects of the game in a quicker period of time. We kind of have them but dont.

3. Custom arenas are practically hidden, hard to create, and generally looked over more often than not.

4. This creates faster combat zones, more people to fight in a smaller area, would be great for off hours, and small arenas with 20 people are a hell of a lot of fun.


I'm not saying it will or will not work.

People are glued to the MA so hard.

I do think smaller fighting areas are the key to success and fun in the MA with low #s in the off hours.

I learned to play the game in smaller maps like smog8 and others in H2H where only 8 people could fit in a room. FFA and team death match were hella fun!

It doesn't matter to me though, I know how to get kills in the MA and I dont really care what team I'm on or who wins the war.  I'm just trying to think of things that will make the game more exciting and challenging to play for the actual people who begin subscribing for the first time.

Seriously though. Once the #s start picking up again (hopefully), the MA is where it's at. The MA really is fun with a lot of players. I hope we can bring in more players so that some of the new guys can really see how awesome it is to fight on a big map with so much going on.




« Last Edit: June 16, 2015, 02:06:57 PM by DmonSlyr »
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Offline bustr

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Re: I have a proposal concerning HQs.
« Reply #61 on: June 16, 2015, 02:30:14 PM »
Ergo the AvA with about 20 players at the most, occasionally, packed close together because they choose to play that way some times. The quick action, no where to run concept with the Aces High player base is self limiting by a predictable percentage of personality spread. It's only ever a small dedicated percentage following in games to your kind of masochism.

Faster combat is not what the majority wants in our game, or they would all be in the DA or AvA slaughtering each other. They want the comfort of their friends and lower odds that you Demon, and others like you won't harvest them every time they turn around. The vast majority of customers do not play the game for the fix you want. Ergo custom arenas.

Most pay for an evening of an illusion of winning their personal version of combat in the game while keeping their kester as safe as possible at all times. You are the anomaly, they pay the light bill.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline DmonSlyr

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Re: I have a proposal concerning HQs.
« Reply #62 on: June 16, 2015, 04:03:46 PM »
Ergo the AvA with about 20 players at the most, occasionally, packed close together because they choose to play that way some times. The quick action, no where to run concept with the Aces High player base is self limiting by a predictable percentage of personality spread. It's only ever a small dedicated percentage following in games to your kind of masochism.

Faster combat is not what the majority wants in our game, or they would all be in the DA or AvA slaughtering each other. They want the comfort of their friends and lower odds that you Demon, and others like you won't harvest them every time they turn around. The vast majority of customers do not play the game for the fix you want. Ergo custom arenas.

Most pay for an evening of an illusion of winning their personal version of combat in the game while keeping their kester as safe as possible at all times. You are the anomaly, they pay the light bill.

I think that is a misconception. If the majority didn't want faster game play, if they wanted to be secretive, if they didn't actually want to engage in combat, if all they wanted to do capture bases and move on to the next one, if they all wanted to fly base to base seeing no red icons, then why are more and more people logging during the off hours? Why are more people unsubscirbing due to the HQ being down all the time? Not to mention 99% of players die anyway, so them dieing is not the reason for them quitting the game.
I dont want the game to soley be custom arenas like WT. I love the MA, but its lack without a lot of people playing in there and making the arena smaller based on # of players in the MA is the way to go. IMO
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Offline bustr

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Re: I have a proposal concerning HQs.
« Reply #63 on: June 16, 2015, 06:25:51 PM »
Those are systemic things driving players to seek games with the chances of more people to play with. Most humans tell the self-deceptive lie that they are warriors and want everything that goes with it. Games give them that illusion. When the statistical few who are the top of the food chain make them too uncomfortable they don't want to play around them. When they say they want to get into action faster, it's not the action you want to get into faster. But, they will whine until everyone around them is tone deaf, rather than admit they are not the equal at combat in what ever game as that minority they avoid.

They pay the light bill, you are the anomaly they don't want to play with.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline kvuo75

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Re: I have a proposal concerning HQs.
« Reply #64 on: June 17, 2015, 12:28:04 PM »
ask yourself hypothetically, if there was a single building target on a map that would completely shut down all the aircraft and vehicles for a country, would you go bomb that target?  if yes, you're part of the problem.

i suspect the typical hq hero would jump at the chance.

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Offline waystin2

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Re: I have a proposal concerning HQs.
« Reply #65 on: June 17, 2015, 01:05:24 PM »
ask yourself hypothetically, if there was a single building target on a map that would completely shut down all the aircraft and vehicles for a country, would you go bomb that target?  if yes, you're part of the problem.

i suspect the typical hq hero would jump at the chance.

This is where you drop the mic and walk off stage.  Well said Sir. :aok
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Offline NatCigg

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Re: I have a proposal concerning HQs.
« Reply #66 on: June 17, 2015, 03:43:07 PM »
ask yourself hypothetically, if there was a single building target on a map that would completely shut down all the aircraft and vehicles for a country, would you go bomb that target?  if yes, you're part of the problem.

i suspect the typical hq hero would jump at the chance.

do we want to add "nuke" to the next users choice survey HTC puts out concerning "what game feature should we add next?"

what percent do you think you would get?

I would say....47%.  yep 47%. 

Note: 47% is the only percent i know.

 :bolt:

Offline Volron

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Re: I have a proposal concerning HQs.
« Reply #67 on: June 17, 2015, 09:37:25 PM »
ask yourself hypothetically, if there was a single building target on a map that would completely shut down all the aircraft and vehicles for a country, would you go bomb that target?  if yes, you're part of the problem.

i suspect the typical hq hero would jump at the chance.

Yes, yes I would.  Would I hit it regularly?  Nope.  Quite rarely in fact.  No different than with the HQ really.  Would I hit it right now?  No, for the same reason I don't hit the HQ right now.


Lumping me into that group is a PITA you know. :(
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
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Offline kvuo75

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Re: I have a proposal concerning HQs.
« Reply #68 on: June 18, 2015, 08:04:17 AM »
Yes, yes I would. 

maybe htc really should try a one country setup after all.  no enemies to worry about.

kvuo75

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Offline Volron

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Re: I have a proposal concerning HQs.
« Reply #69 on: June 18, 2015, 11:36:35 AM »
maybe htc really should try a one country setup after all.  no enemies to worry about.

You didn't seem to have a problem with me hitting the HQ that one time.  You and someone else in 163's intercepted my set of lanc's (there were 2 or 3 other guys with me on this raid, but scattered after attacking it).  Your buddy compressed, and I took out one of your 30mm's.  PM'ed you bout whether you were making another video or not that day.  This was before the lanc was updated, which was the last time I attacked an HQ.

You asked a silly question, to which I respond honestly.  You then cut out most of my response so you can whine about my answer? :headscratch:  Can I have some of what you are drinking? :)
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline kvuo75

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Re: I have a proposal concerning HQs.
« Reply #70 on: June 18, 2015, 02:35:23 PM »
You didn't seem to have a problem with me hitting the HQ that one time.  You and someone else in 163's intercepted my set of lanc's (there were 2 or 3 other guys with me on this raid, but scattered after attacking it).  Your buddy compressed, and I took out one of your 30mm's.  PM'ed you bout whether you were making another video or not that day.  This was before the lanc was updated, which was the last time I attacked an HQ.

You asked a silly question, to which I respond honestly.  You then cut out most of my response so you can whine about my answer? :headscratch: 


oh i dont have a problem with hitting hq in general (when there's the chance of actual combat)..  i was talking about my hypothetical target that would eliminate any opposition at all. that would be a very strange type of gameplay for a combat game, but i think there are people who would actually like it.

Quote
Can I have some of what you are drinking?

watchu want?

 :cheers: :cheers: :cheers:

« Last Edit: June 18, 2015, 02:40:57 PM by kvuo75 »
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Offline Volron

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Re: I have a proposal concerning HQs.
« Reply #71 on: June 18, 2015, 03:34:37 PM »
oh i dont have a problem with hitting hq in general (when there's the chance of actual combat)..  i was talking about my hypothetical target that would eliminate any opposition at all. that would be a very strange type of gameplay for a combat game, but i think there are people who would actually like it.

Ah.  Then to re-answer your question: No.  I was thinking there would be SOMETHING left to do, but to completely eliminate everything on the opposing side, poo to that.  Believe or not, I don't mind being intercepted. :)  Preferably after I've hit my target, for maximum damage. :D

watchu want?

 :cheers: :cheers: :cheers:
(Image removed from quote.)

I'll take one shot of everything, though likely I won't make it past the 5th shot.   :o   :cheers:
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline Babalonian

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Re: I have a proposal concerning HQs.
« Reply #72 on: June 19, 2015, 01:50:10 PM »
Turn all three HQs off for one Friday. Everyone will be on even ground. Spies won't be able to read locations on the map and relay to their handlers, missions won't be so easily intercepted, focus will be shifted more toward communication and coordinated effort. Shoot, make an event out of it! Team with the most bases by the end of the 24hr period, say 0800 US Central time Friday to 0800 Saturday, wins, if the map isn't shifted. Furballers can still furball, there will just be an actual objective behind it. Logging because of HQ being down will be seen as an act of cowardice, as NOBODY will have HQ up. Plan it out about a month and a half in advance, and we might just have record numbers for the year so far in the MA.

Weren't you one of the frequent HQ bombers, or am I mistaken?  Ironic, if so.
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Wow, you guys need help.

Offline waystin2

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Re: I have a proposal concerning HQs.
« Reply #73 on: June 19, 2015, 02:01:46 PM »
Weren't you one of the frequent HQ bombers, or am I mistaken?  Ironic, if so.

You mean the 40-whiners? :D
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Offline Grin

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Re: I have a proposal concerning HQs.
« Reply #74 on: June 22, 2015, 03:02:12 AM »
Weren't you one of the frequent HQ bombers, or am I mistaken?  Ironic, if so.

I've only dropped bombs on the HQ a couple times, always as part of a strat run after hitting the city. I've never dropped it with a bomber, and never attacked it alone from the air or ground. I did participate in a ground mission yesterday about 1:30pmCDT as a last ditch to keep the Bish from winning, but the Knights wouldn't capitalize and push back against the Bish, even with Rook bombers supporting on the tri-front in the south.

Saturday we did take it down twice to attempt to facilitate a push against the Bish from the Rook front, but nothing came of it. We had F4Us pulling CAP over the CV for 2 hours pushing north past the A50 cluster to get it to shore on the HQ island, during which we spotted up a large Bishop bomber formation that we prevented from reaching their target with enough planes left to do significant damage.

If we could have a War Production target that could increase hangar downtimes we wouldn't have any reason to hit the HQ other than to knock out radar for a few minutes and draw folks off the front line to resupply.