NEVER take this out of rotation. Especially not to put Trinity back in. My Earl, what are you smoking?

The only current downfalls are the resupply times for a downed HQ, and maybe what Vinkman said about availability of ack guns in the numerous vbases.
Fester did an extremely nice JOB creating this. If he were to somehow edit the map to fix these flaws, he would only need to:
- move spawns closer to HQ
- reduce number of vehicle bases but maintain the close spawn distance between them
- fix the color dar bar
- improve clipboard map drawing of waterways
Those are all things that we can live without, but would only improve the most action packed map that we currently have in rotation. With the amount of time and effort necessary for such a project, would I do that if I were Fester hearing such harsh criticism?

For those of you still holding out for Trinity, maybe in the next generation if there was some MAJOR change in map reset criteria. The MAJOR problem with Trinity was, we were stuck with it for the entire 7 days and because it was next to impossible to reset, it always seemed to be the map in play, with the odds heavily stacked that it would be (as other maps were rolled in a couple of days - JUST LIKE FESTER WAS YESTERDAY).