Author Topic: Why in the world did Fester map reset?  (Read 3928 times)

Offline Chilli

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Re: Why in the world did Fester map reset?
« Reply #30 on: July 12, 2015, 06:00:21 PM »
Even just 2 years ago, any plane that overflew strats or HQ did not make it home alive.

Now, we have planes making 5 passes on the city at 10k and not enduring any interception.

The "change" is in the player base.

If they want to only furball, I don't see how having hq up or down makes any difference.

Furballer is just another red flag.  More than half of those that are referred to as furballing, could be placed into any of a number of categories like: base capturers, base defenders, ground vehicle assaulters, etc.  Neglecting any of these other types of game play could have just as negative impact on a country as losing their HQ. 

It does depend a lot on the size of population as to what any effect of any type of game play has on country spirit.  Before HQ downtimes, participants in Tank Town battles, was a concern.  Seldom, do I see zero effort in defending high value strats unless there are only 4 or 5 players in flight total for a country.  :rolleyes:

Offline bustr

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Re: Why in the world did Fester map reset?
« Reply #31 on: July 12, 2015, 06:41:53 PM »
We have been updated by Hitech that he has coded new capture functions into AH3. Capture the flag and steal the sheep. Anyone have their head deep enough in the sand to not think the new code has to tie into an overall rewriting of the strat and capture back ground functions?

Or are you simply defending your favorite whizzing branch on an out of date dead tree?
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Offline 715

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Re: Why in the world did Fester map reset?
« Reply #32 on: July 12, 2015, 07:48:46 PM »
I do expect a change which includes manned guns and a hard HQ :rock manned guns alone would solve the current problem!

Huh?  How does a manned gun hit a 38,000 ft set of bombers?  They wouldn't show up from the ground even as an iconless dot at that alt.  Even if they did, the 88 mm would have exactly zero chance of ever hitting them before they dropped.  Is your idea of fair and balanced giving us a defense that has a probability of success that is mathematically identical to zero?

Offline Wizz

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Re: Why in the world did Fester map reset?
« Reply #33 on: July 12, 2015, 09:25:08 PM »
lots of us have help or taken 1000's of bases, heck just playing for a year you can help take a couple of hundred.  so 1000 bases in 6 years is kind of on the low side.  heck we used to roll and taking 15 or 20 bases in a couple of hours before.  I remember the time we had buffs go up to 20k and we flew thru 4 bases and we didnt drop as the bases had already been taken, think it was the 6th when we dropped and we were almost out of fuel.

so I am not sure why you bragging about taking 1000 bases.


semp
I have helped take thousands apon thousands apon thousand of base takes.... Is the better

while yall blow each other air im still backing what i say up in game 24/7. or maybe 2-10 hrs a day when i can
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Online Oldman731

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Re: Why in the world did Fester map reset?
« Reply #34 on: July 12, 2015, 09:29:11 PM »
Just thought I might point out that you guys are arguing with a child troll.

Based on the results, I expect that he will be promoted to Troll First Class pretty soon.

- oldman

Offline Wizz

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Re: Why in the world did Fester map reset?
« Reply #35 on: July 12, 2015, 09:39:07 PM »
Just thought I might point out that you guys are arguing with a child troll.

Based on the results, I expect that he will be promoted to Troll First Class pretty soon.

- oldman
Troll?? I back up my trollniz with in-game action oldman
Sgt. Troll is more fitting but I appreciate your kindness
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Offline DmonSlyr

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Re: Why in the world did Fester map reset?
« Reply #36 on: July 13, 2015, 08:39:43 AM »

while yall blow each other air im still backing what i say up in game 24/7. or maybe 2-10 hrs a day when i can


No, you will be in the air wasting your day spending 8 hours flying to a HQ to drop the radar for no strategical reason at all.

Why don't you just play flight simulator or go into offline mode?

No one...I mean NO ONE, thinks you are cool for dropping the HQ all by yourself.


The only thing you are proving is your dweebery. Try going 21 killls 6 sorties and no deaths in the p38 like I am doing this tour.. That is real skill. The difference between you and me is that I can easily play your game but you wouldn't have a chance playing mine.

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Offline waystin2

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Re: Why in the world did Fester map reset?
« Reply #37 on: July 13, 2015, 09:21:34 AM »
I have helped take thousands apon thousands apon thousand of base takes.... Is the better

while yall blow each other air im still backing what i say up in game 24/7. or maybe 2-10 hrs a day when i can
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Offline Vinkman

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Re: Why in the world did Fester map reset?
« Reply #38 on: July 13, 2015, 12:29:49 PM »
I Don't like the fester map for air combat because:
1) So many V-bases of close proximity all in a row create a  lot of GV action so pilot count is lowered.
2) Air bases at key points are far apart making for long flights to get the action. partially becuase the action is V-base centric. SO bandits don;t move past the last V-base in the chain that they control.
3) too many enemy planes run to the numberous V-bases for Ack cover.

This map seems designed with GVs in mind, which is fine for GV. I don't do a lot of gv-ing because air combat is better. Unless there isn't any air combat which I find way too often on this map.

That said, the terrain is interesting and Fester did good job on the small details of this map. it's the base layout that doesn;t suit my stile of play.  :salute 

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Offline earl1937

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Re: Why in the world did Fester map reset?
« Reply #39 on: July 13, 2015, 01:41:50 PM »
It is now the most hated map in the game from all the vox and text buffer traffic.  It is a shame too, with all the work Fester but in the map and the innovation added into the map.
:airplane: Easiest way to fix the "Fester" map, is to do away with a lot of the bases. But on the other hand if you do, then you have to fly to far to get in a fight, so then you have those people complaining.
Best thing that could happen is take it out of rotation and put back the one they took out, can't remember the name right now, but had a lot of high mountains right in the middle.
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Offline Zoney

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Re: Why in the world did Fester map reset?
« Reply #40 on: July 13, 2015, 02:09:20 PM »
:airplane: Easiest way to fix the "Fester" map, is to do away with a lot of the bases. But on the other hand if you do, then you have to fly to far to get in a fight, so then you have those people complaining.
Best thing that could happen is take it out of rotation and put back the one they took out, can't remember the name right now, but had a lot of high mountains right in the middle.

Trinity.  I loved that map.  Was my absoluteylest fovoritestest.
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Offline Chilli

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Re: Why in the world did Fester map reset?
« Reply #41 on: July 13, 2015, 02:10:07 PM »
NEVER take this out of rotation.  Especially not to put Trinity back in.  My Earl, what are you smoking?   :furious

The only current downfalls are the resupply times for a downed HQ, and maybe what Vinkman said about availability of ack guns in the numerous vbases.

Fester did an extremely nice JOB creating this.  If he were to somehow edit the map to fix these flaws, he would only need to:

  • move spawns closer to HQ
  • reduce number of vehicle bases but maintain the close spawn distance between them
  • fix the color dar bar
  • improve clipboard map drawing of waterways

Those are all things that we can live without, but would only improve the most action packed map that we currently have in rotation.  With the amount of time and effort necessary for such a project, would I do that if I were Fester hearing such harsh criticism?  :rolleyes:

For those of you still holding out for Trinity, maybe in the next generation if there was some MAJOR change in map reset criteria.  The MAJOR problem with Trinity was, we were stuck with it for the entire 7 days and because it was next to impossible to reset, it always seemed to be the map in play, with the odds heavily stacked that it would be (as other maps were rolled in a couple of days - JUST LIKE FESTER WAS YESTERDAY).
« Last Edit: July 13, 2015, 02:19:59 PM by Chilli »

Offline Wiley

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Re: Why in the world did Fester map reset?
« Reply #42 on: July 13, 2015, 02:21:45 PM »
NEVER take this out of rotation.  Especially not to put Trinity back in.  My Earl, what are you smoking?   :furious

The only current downfalls are the resupply times for a downed HQ, and maybe what Vinkman said about availability of ack guns in the numerous vbases.

Fester did an extremely nice JOB creating this.  If he were to somehow edit the map to fix these flaws, he would only need to:

  • move spawns closer to HQ
  • reduce number of vehicle bases but maintain the close spawn distance between them
  • fix the color dar bar

For those of you still holding out for Trinity, maybe in the next generation if there was some MAJOR change in map reset criteria.  The MAJOR problem with Trinity was, we were stuck with it for the entire 7 days and because it was next to impossible to reset, it always seemed to be the map in play, with the odds heavily stacked that it would be (as other maps were rolled in a couple of days - JUST LIKE FESTER WAS YESTERDAY).
  • improve clipboard map drawing of waterways

Those are all things that we can live without, but would only improve the most action packed map that we currently have in rotation.  With the amount of time and effort necessary for such a project, would I do that if I were Fester hearing such harsh criticism?  :rolleyes:

Oh, he already had his blowup over criticism of the map, within a couple weeks of it being released.  I don't recall 2 being mentioned, but according to him 1 and 3 were by design, and the main reason he was blowing up at people criticizing it.

Wiley.
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Offline Nathan60

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Re: Why in the world did Fester map reset?
« Reply #43 on: July 13, 2015, 02:49:40 PM »
Troll?? I back up my trollniz with in-game action oldman
Sgt. Troll is more fitting but I appreciate your kindness
Man he even knows what he is doing is wrong someone please put this kid out of his misery.
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Offline Chilli

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Re: Why in the world did Fester map reset?
« Reply #44 on: July 13, 2015, 04:57:47 PM »
Oh, he already had his blowup over criticism of the map, within a couple weeks of it being released.  I don't recall 2 being mentioned, but according to him 1 and 3 were by design, and the main reason he was blowing up at people criticizing it.

Wiley.

A few weeks after it arrived, and how many posts were dedicated to removing it from rotation because of 3 (gray dar bars)?  That alone deserved a face palm.  So what, some don't appreciate the color blind moment?  I would have had some pretty snarky things to say after such a long project. 

He may or may not have changed his mind on 1 (HQ resupply spawn) after confirmation by recent changes by HTC, this is not the way to please customers.