Author Topic: For Ack Ack  (Read 11423 times)

Offline puller

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Re: For Ack Ack
« Reply #60 on: July 15, 2015, 10:32:55 AM »
Will we be able to toggle the hud on/off....and especially off for special events and stuff

I like the look of the hud and the concept...just don't think I'm gonna use it...
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Offline Hetzer7

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Re: For Ack Ack
« Reply #61 on: July 15, 2015, 10:37:36 AM »
Looks fantastic HTC, cant wait! <S>

Offline hitech

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Re: For Ack Ack
« Reply #62 on: July 15, 2015, 11:07:31 AM »
Will we be able to toggle the hud on/off....and especially off for special events and stuff

I like the look of the hud and the concept...just don't think I'm gonna use it...

You can turn it off for yourself, I doubt that I will make it a host config.

HiTech

Offline FLOOB

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Re: For Ack Ack
« Reply #63 on: July 15, 2015, 11:09:59 AM »
Heads up display in a world war two aeroplane? Have you struck your head old boy?
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Offline mbailey

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Re: For Ack Ack
« Reply #64 on: July 15, 2015, 11:10:09 AM »
Has anyone noticed Ack hasn't answered yet, I'm a bit concerned he watched the vid and may have fainted...... :eek:
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Offline hitech

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Re: For Ack Ack
« Reply #65 on: July 15, 2015, 11:33:14 AM »
Heads up display in a world war two aeroplane? Have you struck your head old boy?

People didn't get to fly again after death in WWII either. (I.E. Your simply playing the selective realism game)

The pitch ladder and the IAS & Alt are  no different then how our stall horn works. Some things simply are more difficult on a computer screen then in the real thing. Knowing your attitude and speed are much more difficult on a computer screen then in real life, especially when flying in the vertical. Hence the addition is simply a substation for the information (i.E. Feel and peripheral vision) that you would have in real life.

Doing accurate & realistic simulation is not simply a matter of it was xxx way in real life hence it must be xxx way on the sim. Some things simply can not be a direct substitution for real life because of the lack of feed back a 2 d monitor and a spring loaded joystick give you.

HiTech
« Last Edit: July 15, 2015, 11:37:54 AM by hitech »

Offline SilverZ06

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Re: For Ack Ack
« Reply #66 on: July 15, 2015, 11:38:22 AM »
See rule #6
« Last Edit: July 15, 2015, 11:41:31 AM by hitech »

Offline Reaper90

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Re: For Ack Ack
« Reply #67 on: July 15, 2015, 11:41:35 AM »
 :rofl :rofl :rofl
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Offline Wiley

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Re: For Ack Ack
« Reply #68 on: July 15, 2015, 11:43:46 AM »
People didn't get to fly again after death in WWII either. (I.E. Your simply playing the selective realism game)

The pitch ladder and the IAS & Alt are  no different then how our stall horn works. Some things simply are more difficult on a computer screen then in the real thing. Knowing your attitude and speed are much more difficult on a computer screen then in real life, especially when flying in the vertical. Hence the addition is simply a substation for the information (i.E. Feel and peripheral vision) that you would have in real life.

Doing accurate & realistic simulation is not simply a matter of it was xxx way in real life hence it must be xxx way on the sim. Some things simply can not be a direct substitution for real life because of the lack of feed back a 2 d monitor and a spring loaded joystick give you.

HiTech

Having never flown aerobatically, I can't say, but while looking out the top of your canopy or backwards in the vertical, can you actually judge your IAS and alt down to the mph and foot on a clear day?  Even within 10?  I'm not talking when you're getting close to stall, you can obviously see and feel that.

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Offline hitech

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Re: For Ack Ack
« Reply #69 on: July 15, 2015, 11:50:51 AM »
Having never flown aerobatically, I can't say, but while looking out the top of your canopy or backwards in the vertical, can you actually judge your IAS and alt down to the mph and foot on a clear day?  Even within 10?  I'm not talking when you're getting close to stall, you can obviously see and feel that.

Wiley.

No, but the glance at the air speed is so much easier in a real plane,  it is almost equivalent to having to glance up to the corner of your screen in most cases. Hence why it is not in the center of the screen near your pitch ladder.

HiTech

Offline FBKampfer

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Re: For Ack Ack
« Reply #70 on: July 15, 2015, 11:57:56 AM »
HiTech, will you marry me?
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Offline Wiley

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Re: For Ack Ack
« Reply #71 on: July 15, 2015, 12:28:51 PM »
No, but the glance at the air speed is so much easier in a real plane,  it is almost equivalent to having to glance up to the corner of your screen in most cases. Hence why it is not in the center of the screen near your pitch ladder.

HiTech

Fair enough.  My quibble with it is mainly looking up or looking dead six, which is already different from RL anyways to account for peripheral vision/stereo vision.  Couple that with the view abilities that let us stick our POV up looking dead 180 from atop the gunsight, the HUD isn't that much of a stretch I guess.

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Offline caldera

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Re: For Ack Ack
« Reply #72 on: July 15, 2015, 12:39:07 PM »
Guessing that it would be much more work involved than the hud, but it would be nice if each plane had a full screen "gauge view", that shows a closeup of all the gauges, minus any obstructions.  Currently, I use the "look front" hat switch view for this but all gauges are not easily visible on every plane.
« Last Edit: July 15, 2015, 12:42:43 PM by caldera »
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Offline hitech

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Re: For Ack Ack
« Reply #73 on: July 15, 2015, 12:45:26 PM »
Guessing that it would be much more work involved than the hud, but it would be nice if each plane had a full screen "gauge view", that shows a closeup of all the gauges, minus any obstructions.  Currently, I use the "look front" hat switch view for this but all gauges are not easily visible on every plane.

With the new version in the default forward view, you can F8 tilt head down, and then save the tilt along with head postion of the default forward view.

HiTech

Offline Aspen

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Re: For Ack Ack
« Reply #74 on: July 15, 2015, 12:47:21 PM »
Looks great.

But am I the only one this video isnt running smoothly for?

I gave up trying on my MAC at work. Saw a few seconds here and there.  Looks good but had a very green hue on everything with a harsh contrast and sort of looked like a heavy bleach bypass effect on it.  Looking forward to playing the finished product!
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