Author Topic: REALISTIC DIVE SPEEDS FOR HEAVY BOMBERS  (Read 1586 times)

Offline Zimme83

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Re: REALISTIC DIVE SPEEDS FOR HEAVY BOMBERS
« Reply #15 on: August 02, 2015, 07:41:35 AM »
Its the same for your mossie, their bullets arent affected by wind at 400mph eihter, making your deflection shots a lot easier. We have had this debate eariler. Just live with it, we can never have a gameplay that replicates real life to 100%. U want buffs to be free kills but im sorry to tell u they are not. With alot of practice a bomber pilot can be very accurate far beyond whats realistic. But its the same for fighter pilots.

A large bomber formation in AH is a lot easier to kill than IRL, 30 sets of B-17 vs 30 fighters and the buffs are slaughtered in 5 mins. There is no need for any changes in gun lethality.
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Offline FLOOB

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Re: REALISTIC DIVE SPEEDS FOR HEAVY BOMBERS
« Reply #16 on: August 02, 2015, 10:57:06 AM »
What do you mean their bullets aren't affected by wind?
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Offline bozon

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Re: REALISTIC DIVE SPEEDS FOR HEAVY BOMBERS
« Reply #17 on: August 03, 2015, 03:18:56 AM »
Zimmer,
Forward fixed guns are not affected by a crosswind unless you are skidding the plane very badly.
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
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Offline Zimme83

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Re: REALISTIC DIVE SPEEDS FOR HEAVY BOMBERS
« Reply #18 on: August 03, 2015, 05:31:32 AM »
They are affected by wind just like any other bullet. Its far less than for the waist gunner but it is on the other hand not hard for the waist gunner to compensate for it. Waist guns are almost never manned anyway so it doesnt matter.
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking

Offline bozon

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Re: REALISTIC DIVE SPEEDS FOR HEAVY BOMBERS
« Reply #19 on: August 03, 2015, 07:56:12 AM »
They are affected by wind just like any other bullet. Its far less than for the waist gunner but it is on the other hand not hard for the waist gunner to compensate for it. Waist guns are almost never manned anyway so it doesnt matter.
Waist gunners are "manned" and slaved to whatever position the player occupy. Top and ball turrets also shoot across the wind, but at least those gunners do not get a 400 mph wind into their faces. Have you any idea what a 400 mph wind means? This is 3 to 4 times stronger that a hurricane. Just the turbulence at the waist windows will fling the gunners and his gimbal held gun around.


I know of a two seater A4 Skyhawk that lost its canopy in-flight. The poor Rio was squeezed against the back of his seat and could not even move his hands in order to lower his seat to be somewhat better protected from the wind, until the pilot slowed down for the final on emergency landing. This is A4, it was not flying more than 400 mph when it happened.
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline hitech

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Re: REALISTIC DIVE SPEEDS FOR HEAVY BOMBERS
« Reply #20 on: August 03, 2015, 09:46:43 AM »
Its the same for your mossie, their bullets arent affected by wind at 400mph eihter

ALL bullets are effected by wind.

HiTech

Offline Zimme83

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Re: REALISTIC DIVE SPEEDS FOR HEAVY BOMBERS
« Reply #21 on: August 03, 2015, 09:49:14 AM »
Yes all guns are slaved so crosswind would not change anything, they convergence at 500 anyway. The waist gunners are doing their job in a 250mph wind, thats still stronger than a hurricane..
To bad they arent actually standing in the wind, u dont have a 250-400 mph wind inside the plane, thar would tear the plane apart instantly.
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking

Offline save

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Re: REALISTIC DIVE SPEEDS FOR HEAVY BOMBERS
« Reply #22 on: August 05, 2015, 06:09:48 PM »
If buffs dive at 450-500mph mph in formation from 25k and you slowly close in, you are dead/have lost vital parts before you reach 1k of the buffs since you close in so slowly.

if you get into effective gun ranges, a slow turn and switching gunners warps the drone planes in the formation, effectively doing it to impossible to hit them for a while, though the buff gunners still can rake the living crap out of you.

A number of planes are hampered in manoeuvrability, or locked up in compression trying to follow a B17-set at max speed dive.
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Offline Beefcake

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Re: REALISTIC DIVE SPEEDS FOR HEAVY BOMBERS
« Reply #23 on: August 05, 2015, 06:30:14 PM »
If buffs dive at 450-500mph mph in formation from 25k and you slowly close in, you are dead/have lost vital parts before you reach 1k of the buffs since you close in so slowly.

if you get into effective gun ranges, a slow turn and switching gunners warps the drone planes in the formation, effectively doing it to impossible to hit them for a while, though the buff gunners still can rake the living crap out of you.

A number of planes are hampered in manoeuvrability, or locked up in compression trying to follow a B17-set at max speed dive.

Then don't close in if a bomber is diving and causing you problems. Setup 2-3k away and wait until you are in a more advantageous position. This is how I get most of my kills in a bomber, I play on the lack of patience in fighter pilots. Pilots don't want to wait and they push the attack and fall right where I want them, on my dead six being ripped apart. Some people don't realize that by waiting a minute or two they can change the flow of a fight.
Retired Bomber Dweeb - 71 "Eagle" Squadron RAF

Offline Zimme83

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Re: REALISTIC DIVE SPEEDS FOR HEAVY BOMBERS
« Reply #24 on: August 06, 2015, 06:23:24 AM »
The warping issue must be fixed imo, its a bit annoying to attack a drone that suddenly warps 2 miles away...
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking

Offline save

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Re: REALISTIC DIVE SPEEDS FOR HEAVY BOMBERS
« Reply #25 on: August 06, 2015, 06:26:41 AM »
If the bomber pilot have any clue and are attacking a front line field flying homewards, he will not only get to his field that is already packed with willing Wirby's and Acks - still at 400mph+, wirby with computer rangefinders and acks dont have problems shooting a small fighter at any speed.
He will  also be low enough to enjoy friendly fighter cover.

I would not mind it if he lost his drones. If you ever flew in formation IRL, you know that 100% throttle is not working for the lead plane.

Diving at compression speeds in 4-engined buffs, and also switching position during the compression dive, is so gamey it makes me sick.
To add to the insult they can still shoot like they where out at normal 180mph formation flight, but enjoy longer shooting times.
« Last Edit: August 06, 2015, 06:30:31 AM by save »
My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
-Caldera

Offline Zimme83

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Re: REALISTIC DIVE SPEEDS FOR HEAVY BOMBERS
« Reply #26 on: August 06, 2015, 07:21:29 AM »
I do just the opposite, let the fighter close in and when he is like 1.5 behind cut throttles to bring him in way closer than he wanted. Fighter intecepts are so rare that i often slow down and/or dive to let them catch up in order to get some trigger time.
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking

Offline save

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Re: REALISTIC DIVE SPEEDS FOR HEAVY BOMBERS
« Reply #27 on: August 06, 2015, 12:58:38 PM »
Against a good B17 gunner you are already dead at 1k coming in from 5-7 o'clock, even in an armoured brick like the A8.

My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
-Caldera