Author Topic: HQ downtime  (Read 5538 times)

Offline caldera

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Re: HQ downtime
« Reply #15 on: September 28, 2015, 01:41:02 PM »
I killed my last HQ (Rook) on Thursday, 13th March 2014 at around 1400 CET, on Mindanao.  :old:

Was sometime in 2007 for me.  I realized back then that no good can come from it.
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
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Offline 715

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Re: HQ downtime
« Reply #16 on: September 28, 2015, 01:54:15 PM »
Just tie the HQ to base defense. No HQ, no auto-ack at the player fields. It makes it worthwhile to defend the HQ without making it a de-facto requirement.

Defending the HQ, especially on the Fester map, is extremely boring.  The HQ, that controls all radar, has no (wait for it)... radar.  You have to first spend a lot of time climbing to high altitude then fly a grid pattern in the areas you think the attackers might just maybe be coming.  Then, if you do find them, you have to try to attack while your barely flyable at that alt plane wallows around in the field of the buffs 24 guns.  Or you will find nothing because the attackers are in GVs 35,000 ft below you.  Then you have to decide if you want to try to resupply.  On FesterMA the goon flight to the HQ is 10 minutes.  The sup box reduces the down time by a whopping 4 minutes.  Yesterday the HQ was down for over 90 minutes.  The math points to extreme levels of boredom.

It is simple: the people taking down the HQ are willing to subject themselves to high levels of boredom so as to force their enemy to endure the same levels of boredom.  Immunity to boredom is their weapon and so they use it.  Many people don't want to waste their time... it's not a form of gameplay that they find entertaining.  So, like me, they log off.

Offline Zoney

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Re: HQ downtime
« Reply #17 on: September 28, 2015, 01:57:20 PM »
SlipKnt.....it was definitely not you I was referring to.  I have nothing but respect for you my friend.  i try to show respect for everyone, and I respectfully declined to identify any individuals involved.  I'm sorry if others thought I was referring to you sir.

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Offline bustr

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Re: HQ downtime
« Reply #18 on: September 28, 2015, 02:40:24 PM »
If radar was implemented along the german model, then only field radar towers would be the active radar. Then the greifers would fly a slow circuit at 30k in B29's all night dropping a single pinpoint bomb on a timer all across the nit or rook or bish front. The 49rs would turn into a radar suicide squad just to pop all the radar towers they could inside of a given time. Still everything would be tied to the city health for it's recovery time. What is field radar now 15 minutes? You could end up with blind fields for 2 hours. You could also end up with a long night between resupplying the City and trying to get a whole front back up to see what's making bases flash other than a lone greifer sent to help split up defenders.

Without the HQ master radar, attacking into an enemy held territory would mean going in blind while the enemy had their local radar to see with. Thus needing to wipe out radar towers across a whole front and sending lone griefers to flash bases.

Hitech was thinking about all of us with the HQ master radar to keep us informed of threats on the map so we can go to fight them or plan around them. When the greifers drop the HQ along with the city, this game is really not worth playing for 1\3 of the players. And the Fester map is a PITA to be inspired to fly resupply runs. The ability to drive players out of the game exists visa the HQ. Seems some players find that enjoyable and probably have other games to whiz on after they whiz this one out of business. The old, if you didn't want me to whiz on you, you wouldn't have a whiz here sign on your back. Neener, Neener, Neener.....you know how it works.

HQ and radar is becoming a mother of unintended consequences.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Wiley

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Re: HQ downtime
« Reply #19 on: September 28, 2015, 02:48:31 PM »
Defending the HQ, especially on the Fester map, is extremely boring.  The HQ, that controls all radar, has no (wait for it)... radar.  You have to first spend a lot of time climbing to high altitude then fly a grid pattern in the areas you think the attackers might just maybe be coming.  Then, if you do find them, you have to try to attack while your barely flyable at that alt plane wallows around in the field of the buffs 24 guns.  Or you will find nothing because the attackers are in GVs 35,000 ft below you.  Then you have to decide if you want to try to resupply.  On FesterMA the goon flight to the HQ is 10 minutes.  The sup box reduces the down time by a whopping 4 minutes.  Yesterday the HQ was down for over 90 minutes.  The math points to extreme levels of boredom.

It is simple: the people taking down the HQ are willing to subject themselves to high levels of boredom so as to force their enemy to endure the same levels of boredom.  Immunity to boredom is their weapon and so they use it.  Many people don't want to waste their time... it's not a form of gameplay that they find entertaining.  So, like me, they log off.

Technically, I'd say defending against the attack is MORE boring than initiating the attack.

The attacker is in control of when they choose to make the run.  They get to choose whether they get to come NOE or at alt.  Either way, they get to up and head to target by whatever route they choose.

If they come at alt, the defender gets more of a chance to see them coming.  They get to see bardar up a few sectors away and lumber across the map to the city/HQ.  With something like a jug/TA152, you've got a decent chance to intercept them if you see them coming early enough.  If however, you log in and see the suspected bomber only a couple sectors away, you may or may not get there in time.  The fight at alt can be tough, but if you're using one of the few planes suited to the job and you start above the bomber, it is possible to do.  Some bomber pilots are tougher than others.

If they come NOE, the defender gets to play the game of, "Does that flashing base mean GVs or NOE bombers?"  Then you get to patrol whatever area is not covered by radar looking for a dot against the ground.  If you manage to find and successfully kill it, you get the resounding joy of wondering if it was the only one, or if there were multiple bandits.

So you continue your patrol.  You have no way of knowing how many of them there are at that point, the only thing you can do is continue watching for base flashes if they have to fly through a radar circle.  The other option is to hang out near the edge of flash range for the city/HQ and hope that you can get on them fast enough after you get an indication they're there to kill them before they drop.

The bandit may choose to reup immediately and come back, or they may choose to go elsewhere.  The only indication they are coming if they come NOE is the flash of a base if they have to fly through its dar, or the flash of the HQ when they're within range.

One cycle of the above can take over an hour, during which that's pretty much all the defender can be doing.  Watching the clipboard map circling at altitude.

Not exactly thrilling gameplay for most, and the consequences for not doing it successfully are punitive.

Just MHO, YMMV, BBQ.

Real curious to see what changes/doesn't change in AH3.

Wiley.
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Offline Scca

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Re: HQ downtime
« Reply #20 on: September 28, 2015, 03:07:02 PM »
Or you will find nothing because the attackers are in GVs 35,000 ft below you. 
or you find someone who has driven a jeep close enough to the HQ to make it flash, then parked in a barn...  All I could think is "Really???"
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Offline Wiley

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Re: HQ downtime
« Reply #21 on: September 28, 2015, 03:22:43 PM »
or you find someone who has driven a jeep close enough to the HQ to make it flash, then parked in a barn...  All I could think is "Really???"

This too.  Our farmers should have phones and the chesspiece government really should be bombarding them with flyers that say "If you see something, say something."

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline SlipKnt

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Re: HQ downtime
« Reply #22 on: September 28, 2015, 03:36:36 PM »
SlipKnt.....it was definitely not you I was referring to.  I have nothing but respect for you my friend.  i try to show respect for everyone, and I respectfully declined to identify any individuals involved.  I'm sorry if others thought I was referring to you sir.

 :salute

I know you weren't.  Some may have thought so, so I just wanted to clear the air!!!   :cheers:

And again, thank you for letting me know yesterday.  Made sense once you typed it out for me.  I appreciate you taking the time to do so, Sir!

 :salute
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SlipKnoT
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Offline Delirium

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Re: HQ downtime
« Reply #23 on: September 28, 2015, 03:40:50 PM »
Would it be acceptable to announce on channel 200 if a HQ raider is has taken off?

I'd like to do it, but I don't want to break any rules.
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Offline Zoney

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Re: HQ downtime
« Reply #24 on: September 28, 2015, 04:04:24 PM »
Would it be acceptable to announce on channel 200 if a HQ raider is has taken off?

I'd like to do it, but I don't want to break any rules.

Personally, I think that is a can of worms we do not want to open.
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Offline The Fugitive

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Re: HQ downtime
« Reply #25 on: September 28, 2015, 05:41:00 PM »
Would it be acceptable to announce on channel 200 if a HQ raider is has taken off?

I'd like to do it, but I don't want to break any rules.

Revealing hidden CVs to the other country is a big no-no and punishable by HTC. I think that would fall under the same category.

Offline icepac

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Re: HQ downtime
« Reply #26 on: September 28, 2015, 05:54:40 PM »
Actually..........the 49ers weren't going to hit the HQ but rather the city.

Only three guys upped to intercept the 2 hour mission and someone totally unrelated to the 49ers hit hq as they approached the city.

After flying all the way to the city and only seeing 2 enemy come up...........and hearing the whining and accusations, they decided to hit hq on the way home.

Way to go............it wasn't even thier target but you guys earned it being downed by whining.

Offline The Fugitive

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Re: HQ downtime
« Reply #27 on: September 28, 2015, 06:22:59 PM »
Actually..........the 49ers weren't going to hit the HQ but rather the city.

Only three guys upped to intercept the 2 hour mission and someone totally unrelated to the 49ers hit hq as they approached the city.

After flying all the way to the city and only seeing 2 enemy come up...........and hearing the whining and accusations, they decided to hit hq on the way home.

Way to go............it wasn't even thier target but you guys earned it being downed by whining.

Ahhh so that makes it OK if the other team complains about what looks like the 49s normal game play.

Sounds like a bunch of 5 year olds.

Offline Tumor

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Re: HQ downtime
« Reply #28 on: September 28, 2015, 07:13:35 PM »
Revealing hidden CVs to the other country is a big no-no and punishable by HTC. I think that would fall under the same category.

I'm not so sure now.  I'm told shade accounts for the purpose of spying are perfectly acceptable.  No reason at all why you couldn't announce a friendly HQ raid... or a CV for that matter.  Punishment for doing so would be a huge double standard (or... maybe since a simple announcement doesn't cost another $14.95mo, that makes all the difference).

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Offline WWhiskey

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Re: HQ downtime
« Reply #29 on: September 28, 2015, 07:14:28 PM »
cruel evil thinking me says if ones HQ gets bombed, the offending players HQ should go down!
But that's evil thinking me!
Normal thinking me hopes the HQ problems are addressed with the new game, such as Radar at HQ, less effect on overall play!
Flying since tour 71.