Author Topic: HQ downtime  (Read 5567 times)

Offline 49Dallas

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Re: HQ downtime
« Reply #45 on: September 29, 2015, 02:45:48 PM »
See Rule #5
« Last Edit: September 29, 2015, 02:47:04 PM by Skuzzy »

Offline 49Dallas

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Re: HQ downtime
« Reply #46 on: September 29, 2015, 02:49:45 PM »
  The 49ers Take pleasure in griefing

Rule 4 we don't grief.

I think there should be a 90 or 120 mile radar around the HQ and ack placed in a 30 mile circle. The HQ shouldn't be able to be taken down by a single Lancaster, But five sets of them. HQ downtime should be set at an hour up to three hours with city down to 0%. This is just what I think.


Skuzzy other people "back seat moderate" ALL THE TIME. Also, I contributed to the thread by giving my thoughts.
« Last Edit: September 29, 2015, 03:00:51 PM by 49Dallas »

Offline Bear76

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Re: HQ downtime
« Reply #47 on: September 29, 2015, 02:56:36 PM »
See Rule #4
« Last Edit: September 29, 2015, 02:57:15 PM by Skuzzy »

Offline bustr

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Re: HQ downtime
« Reply #48 on: September 29, 2015, 04:43:19 PM »
Please help me here if I'm mistaken, I've never looked at the City, HQ, and Strat settings.

Downtime - Minutes
Hardness - Pounds of bombs, fraction of 1000lb bomb.

Offline you can go into the Arena object settings and change the down time and amount of bombs to destroy an object. I didn't test changing anything to see if the HQ and Strat objects numbers are directly controlled by any changes to the City object. I saw no controls to effect the arena supply system respective to the control the City has over the HQ and Strats.

Are those offline settings the same settings that control all LWMA map's HQ, City and Strat objects that Hitech said if he can, he will apply a file to change the HQ downtime to 5 minutes with each map change?

Is there any reason why the City doesn't get the same treatment? When it's down or very low, the 5minute HQ manual setting turns into almost 2 hours due to the health of the city. No one I know plays this game to enjoy HQ and City resupplying, they just log for the night. This is the unintended consequence of giving a single player the ability to control 1\3 of the paying customers evening fun.

Welcome to the Aces High single finger salute. We Vets have tried to warn you guys against this in the Wish List who want Hitech to implement country wide strategic choke points, so one weenie in a bomber can screw 1\3 of the paying customer's evening with the press of a button. For all of you guys who are insulted by anyone telling you how to play the game when all you want to do is furball, a single bomber weenie is doing it to you with one very loud finger. And that is why nothing anyone says will stop them. There is no rule against it and Hitech hasn't changed to game to stop it. So welcome to a regular dose of lights out weenierama until a substantial change is put in place.

Or I suspect this can be adjusted by adding something to make the City harder to destroy or rebuild itself faster.

Gotta admit, if you can squat on 80 or 90 guys fun all night in a video game it's addictive, especially if you don't have to make yourself as good as Fester or some other ACM monster. Just a single finger and ch200 all night long, even if you will be the last guy in the game before the doors get closed. Chances are single finger boy will have bailed ship long before the doors got closed when most customers found themselves some new game.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline 49Greenweeney

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Re: HQ downtime
« Reply #49 on: September 29, 2015, 07:01:06 PM »
 :devil I don't like the little white building.  :devil
I AINT GOT NO PANTIES ON

Offline 49Greenweeney

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Re: HQ downtime
« Reply #50 on: September 29, 2015, 07:06:55 PM »
 :devil
I AINT GOT NO PANTIES ON

Offline Zardoz

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Re: HQ downtime
« Reply #51 on: September 29, 2015, 07:20:10 PM »
Everybody has the same rules to play by. Some folks like bomber missions. I think the strategy part of the game is part of the attraction.
Your incessant whining just adds entertainment value to my gaming experience :cool:

Offline Tumor

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Re: HQ downtime
« Reply #52 on: September 29, 2015, 07:58:25 PM »
If there were, it would have been done.

Horse pucky.  Unless you consider fear of whining.
"Dogfighting is useless"  :Erich Hartmann

Offline Naughty

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Re: HQ downtime
« Reply #53 on: September 29, 2015, 09:22:52 PM »
Please help me here if I'm mistaken, I've never looked at the City, HQ, and Strat settings.

Downtime - Minutes
Hardness - Pounds of bombs, fraction of 1000lb bomb.

Offline you can go into the Arena object settings and change the down time and amount of bombs to destroy an object. I didn't test changing anything to see if the HQ and Strat objects numbers are directly controlled by any changes to the City object. I saw no controls to effect the arena supply system respective to the control the City has over the HQ and Strats.

Are those offline settings the same settings that control all LWMA map's HQ, City and Strat objects that Hitech said if he can, he will apply a file to change the HQ downtime to 5 minutes with each map change?

Is there any reason why the City doesn't get the same treatment? When it's down or very low, the 5minute HQ manual setting turns into almost 2 hours due to the health of the city. No one I know plays this game to enjoy HQ and City resupplying, they just log for the night. This is the unintended consequence of giving a single player the ability to control 1\3 of the paying customers evening fun.

Welcome to the Aces High single finger salute. We Vets have tried to warn you guys against this in the Wish List who want Hitech to implement country wide strategic choke points, so one weenie in a bomber can screw 1\3 of the paying customer's evening with the press of a button. For all of you guys who are insulted by anyone telling you how to play the game when all you want to do is furball, a single bomber weenie is doing it to you with one very loud finger. And that is why nothing anyone says will stop them. There is no rule against it and Hitech hasn't changed to game to stop it. So welcome to a regular dose of lights out weenierama until a substantial change is put in place.

Or I suspect this can be adjusted by adding something to make the City harder to destroy or rebuild itself faster.

Gotta admit, if you can squat on 80 or 90 guys fun all night in a video game it's addictive, especially if you don't have to make yourself as good as Fester or some other ACM monster. Just a single finger and ch200 all night long, even if you will be the last guy in the game before the doors get closed. Chances are single finger boy will have bailed ship long before the doors got closed when most customers found themselves some new game.


     HTC has acknowledged the issue, and I believe that his effort to manually set the HQ downtime to 5 minutes is his recognition that it needs to be fixed. I also recall him saying "If it was an "easy fix" it would have been done already". I believe that the explanation given was that the HQ down time is tied default arena settings, and would revert back as each map resets. And re coding it was just not feasible this close to the release of AH3. So I have every hope it is already resolved in AH3.
The true warrior has no enemies. Only teachers

Offline DREDIOCK

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Re: HQ downtime
« Reply #54 on: September 29, 2015, 10:22:48 PM »
The easiest fix for that map considering it isn't the only issue with it would be to take it out of circulation until all its problems are resolved
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline Dundee

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Re: HQ downtime
« Reply #55 on: September 30, 2015, 03:06:40 AM »
The Pigs were telling the 49'ers to leave the HQ's alone, but apparently it is the only target their skill level can handle.  Can't wait until they leave the Knights...

Kill the HQ with out flashing it............from 6 miles away. That takes skill, which you don't have.

https://www.youtube.com/watch?v=LnaXzeutwGo

Offline waystin2

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Re: HQ downtime
« Reply #56 on: September 30, 2015, 06:26:11 AM »
See Rule #4
« Last Edit: October 01, 2015, 01:48:18 PM by Skuzzy »
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline Scca

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Re: HQ downtime
« Reply #57 on: September 30, 2015, 08:02:00 AM »
Horse pucky.  Unless you consider fear of whining.

Here is his quote regarding HQ hardness etc.

I would have made changes long ago but The code was frozen long ago current AH release. And hence what would be a simple change under normal conditions now is not doable.

HiTech
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Offline Zoney

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Re: HQ downtime
« Reply #58 on: September 30, 2015, 09:10:22 AM »
Since HTC has stated the HQ hardness setting is not easily fixed, is it possible to change the rebuild to what one single C47 can carry?
Wag more, bark less.

Offline Wiley

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Re: HQ downtime
« Reply #59 on: September 30, 2015, 09:53:19 AM »
Horse pucky.  Unless you consider fear of whining.

Yes, because the boards, game chat, and I'm sure their email has been nothing but a harmonious utopia with everybody expressing their agreement that the current state of affairs is by far the best way for it to be.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11