It's generally a good map but it has some flaws that make it really annoying. The unusual difficulty of resupping the HQ is the worst - add v-spawns from the uncapturable bases to the HQ to fix this. Yes, I realize this is a "design feature". It's a stupid design feature due to a designer with an agenda that is contrary to good game play. Putting a base in front of the cities so attackers would have to either fly through dar or send someone to knock it out first would also be nice. People complain about undefended base takes, how are undefended (and undefendable) strat runs any better? At least bases have radar so defenders have some warning.
Make all of the CVs spawn next to their home port. This is another stupid design feature. There's nothing wrong with the normal AH CV respawn mechanic, or if there is, this cure is way worse than the problem. Fester seems to think that making bases or strats absurdly difficult to defend will motivate people to defend them, when it reality it does exactly the opposite.
Fix the bar dar. Not a huge deal but it's annoying.
It would also be nice if the map showed elevation and water obstacles like every other map in AH does.
Fix these things and it would be a pretty decent map.
It reminds me of Trinity in some ways. Trinity would be a great map if you made more of the GV spawns 2-way (so attackers don't get stalled after taking the first base on a coast, leaving the map at an impasse until one side gathers a 50-plane horde) and divided the height of the terrain by two at every point on the map (40,000 foot mountains are just ridiculous, WW2 wasn't fought on Mars).