im thinking since i complained, i should offer good tactical reasons on some things i see as wrong.
when 2 teams are dogging 1 team so bad that the 1 team literally has 20 or 30% of their own bases on a large map, its proof that people are avoiding combat by kicking the dead horse. when my team is part of a 2v1 beat down, me and several other players consistently call for rooks to start on the other team right away. thats because we dont need anymore of their bases and we have plenty of insurance bases. so its time to work the other team. for me and my reasons, its no fun or a challenge to me to be a part of that 2 v1 beatdown. i want a challenge, not a handout.
when i see my teammates dogging 1 red, lets say 5 on 1, i tell em right then, that theres no tactical sense in ganging the one guy at our base considering he has 5, 10 or 15 teammates headed that way to bounce the crap out of em. when they show up, my teammates will all be dead and at a huge disadvantage when they try to reup. theyll just die over and over because they were too busy kill shooting each other for a single red guy. they shouldve bypassed the fight when they seen it was 2v1 and been at alt with E and ready to put up a decent fight AWAY from the end of our runway. it makes NO tactical sense at all to gang like that.
when people are chasing empty bombers or clearly rtb planes, i will tell my teammate(s) that if you kill him all you are doing is helping him to get more ords or ammo back onto targets at our base. that doesnt help us at all. it hurts us. it cuts his flight time down and he can immediately be back up and saving time and bombing the crap out of our stuff in 10 mins instead of 20. make the poor sob fly all the way home and give our bases more time to be ready. and also, while your chasing empty bombers, full bombers are inbound and likely getting a free pass to do as they please. common freakin sense.
bomb and bailers, to me, they are gaming the game. and probably do the same cheap things in real life if they can get away with it. i highly doubt there was ever a time when a perfectly good airplane was bailed out of. these guys are the epitome of combat avoidance. in a combat game. i seen a full set of b29s bail out before he even bombed, just to avoid the possibility of combat. i really dont have a clue why anyone bombs and bails other than just being cheap players. the tactic these bomb and bailers should be using is keeping a darbar up so that the easy mode chasers will chase him while his buddies bomb the crap out of their base. but since hes bailed, now those guys can go and kill his friendly bombers before they bomb. the bomb and bailer screwed his teammates.
suicide defenders- these guys up to defend their base and plow into you anyway they can. he will crash into you, he will ho you. you die and he reups and repeats that on the other guys in the attack. you have to fly 5 to 10 mins to get there or get back to that base, but he can instantly be right back up in 10 secs. theres no penalty for the suicide defenders. they can suicide into you every chance he gets. you say, well vudu, dont let em get up. thats a good idea and a good tactic. but you cant always keep em from upping when you are deacking town/base or shooting/bombing it. thats when they go for the suicide defense, then reup, suicide, reup over and over till all attackers are gone. so you try to get to them before they get E and you kill em, then back to work till they reup. but it never fails, they immediately go nose on or just flat out crash into you with guns blazing. even when you try to vulch them during your base attack, they try to pull nose up to ho or crash into you or both. so that if the guns dont get you the crash will. in my opinion its dirty play. just my opinion, dont crap yourselves over it. i think there should be a 2 to 5 min wait before the suicide defender can lift from that base. just my opinion, dont crap yourselves over it. the tactic here is to call for help by putting out an alert and then up multiple planes to defend. you can also resupply and totally throw an attack off most times. you can up from a different base and kill their troops, their vh, look for their goon, look for their m3. you can up a tank or wirble and get it to town. again, common sense and you dont have to game the game by knowing you can suicide and reup 10 secs later. its cheap play in my opinion. just my opinion though, dont crap yourselves.
the runner comebacker- this guy will run from the fight towards his base everytime hoping the ack will kill you and he can get a freebie without earning it. then when you turn away he immediately tries to turn back in. you reverse him again and he runs to ack again. you turn away, he comes back out. rinse repeat. to me, if youre going to run and hide, just keep going and land it out. or better yet, out fight someone and quit being scared in a game that you dont really die in. you know the guy is going home and he only turns back in because you keep trying to give chase only to get reversed and then run. the tactic i do with these types is let them give chase until theyre too far to run and hide. i turn and engage them and trap them so they cant chicken out and run.
im sure there are some ardent defenders of all these things that i think are screwed up. theyre the majority in AH. im part of the minority in this thinking. thats ok though, you can rip me all you want. but, when it comes time that these players have to fight players like me, theyll lose because they never put themselves in a position to learn from mistakes. their egos are too fragile for it or maybe theyre afraid to take a risk. i feel sorry for these types and the reason is because a person doesnt just flip a switch and become someone different in game than they are in real life. you are what you are. in real life if you dont take any risks you can bet youll have no real rewards that you can take true pride in. you wont get better at whatever you do or like if you dont take risks and learn from mistakes. youll plateau out and get stale. i think this plays a huge part in why we as a general public collective conscience dont have a better world. because we dont push for higher reaches. we accept mediocrity and our world is absolute proof of it.
in game, if youre going to spend the time to play, why not be as good as you can and push to get even better? why waste your time if you dont want to outright beat the other guy and make him pay fairly and squarely? i guarantee that Bruv, AKAK, Mano, dr7, 999000 to name a few of the best went after the fight like rabid dogs and pushed themselves because they came to compete if they were going to spend their time playing. for me, when i know these guys are on, i put myself in their airspace in the hopes of learning and hopefully beating them fair and square. its a pretty good rush to fight them and see where you stand. i even won a few times. theyre 10s, im somewhere around 7. i gave them everything i had. i do the same thing in real life and because of it im very good at what i do and i can prove it. i wish the norm in AH was this way, but its not.