NUTTZ said:
Bullethead, Take your own advice and learn to fly the 202. You are seeking the same thing your complaining about. Reread your post.
I don't know where you got that.
Look, maybe I'm just too old-school here but for game balance I like the yin-yang sharp divide between planes optimized for turnfighting and planes optimized for E-fighting (NOT BnZ, mind you). When "dissimilar aircraft" really means something. The E-fighter's guns and speed are balanced by its poor sustained turn performance and rapid E-bleeding during maneuvering. The turnfighter's sustained turn performance and usually better E-retention through long maneuvers is balanced by its lower top speed and short clip.
When such planes meet, each pilot has to play a totally different game, using his plane's strengths which are opposite from his opponent's. It's a total chess match requiring mastery of your own aircraft and thorough knowledge of how the other guy is going to play it and how you need to react to it. Both planes have a real chance to win and the loser is usually he who makes the 1st mistake: getting out of one of his strengths, misjudging relative E balance, etc. In such environments, you see both types of plane flown a lot.
Problems arise when you introduce planes that blur the distinction between turnfighters and E-fighters. Call these things double-advantaged planes. They put traditional E-fighters right out of business because they are largely immune to the tactics E-fighters have to use. Furthermore, most E-fighters can't even safely disengage from them. They also put a crimp on traditional turnfighters because they have more options in the fight: they can turn AND they can use E-tactics, and swap back and forth during the fight.
With planes like this always available, the arena becomes a boring place. E-fighters largely disappear except for jabo and CV ops. A lot of the slower stallfighters also disappear. And you get herds of these double-advantaged planes running around.
We already have this situation. I'm sure many agree it's not optimal. Adding more of these double-advantaged planes will NOT improve things. Might as well just reduce the planeset to this type of plane because they get the vast bulk of the use.
If you believe that perking is the answer, then I suggest that the perk itself and its cost should be based on driving the average plane mix in the arena toward the desired state. If the desired state is the great divide between turnfighters and E-fighters, so that we see a lot of both of them flying, then double-advantaged planes should be perked very expensively, planes that come close should be perked cheaply, and planes that are firmly in one camp or the other should not be perked at all.