Author Topic: CraterMA  (Read 13128 times)

Offline bustr

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Re: CraterMA
« Reply #75 on: January 26, 2016, 01:33:40 PM »
Ran around TT in an M8 for awhile just now. You don't make it easy to sneak up on the GV bases in a GV. And much of the high ground is bare leaving you to expose yourself to shoot down at the bases. Same thing for the high ground on the TT object. But the trees are thick enough that moving will make shooting at moving vehicles problematic even with a good sniping position or a good hide. So moving inside of the tree line will become s.o.p.

Dawn over TT. Just gives you that warm and moooshy feeling........errr, Al Bundy had an answer for that.








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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline captain1ma

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Re: CraterMA
« Reply #76 on: January 26, 2016, 03:27:03 PM »
Hate to admit it but, it was fun sitting on the high ground rim in the trees over looking the bowel the factory was in and sniping long distance. Aces High GVers are not much into real armored assaults against each other. For one, they all play lone wolf and secondly, don't want to really expose themselves. It's by coincidence they look like an armored assault group waiting for the go signal. Really they are all hiding behind the same trees together to protect their kesters.

Aces High GVing is a game of very cautious and painfully slow chicken. That's why bombs were invented in WW1 and perfected by WW2.  :x They just didn't know it at the time with all that testing on buildings and sub pens and other really tough structures. It was all to make sure tanks could be blown to heck with one bomb........ :O

have you ever been to AVA tank night? you'd find it very different! we use teamwork with of course me as bait. try it out with us some night, you'll find it very different.

Offline bustr

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Re: CraterMA
« Reply #77 on: January 26, 2016, 03:57:33 PM »
Light just keeps getting better in the morning.


« Last Edit: January 26, 2016, 04:01:20 PM by bustr »
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Greebo

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Re: CraterMA
« Reply #78 on: January 26, 2016, 04:08:13 PM »
Ran around TT in an M8 for awhile just now. You don't make it easy to sneak up on the GV bases in a GV. And much of the high ground is bare leaving you to expose yourself to shoot down at the bases. Same thing for the high ground on the TT object. But the trees are thick enough that moving will make shooting at moving vehicles problematic even with a good sniping position or a good hide. So moving inside of the tree line will become s.o.p.

The available cover in the TT object is part of the object itself, but I will try to add more cover near the V bases and on the high ground.

I still think the clouds look to be too brightly lit at sunrise/sunset, from that angle they should be dark and silhouetted against the sky.

Offline bustr

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Re: CraterMA
« Reply #79 on: January 26, 2016, 04:24:42 PM »
Hey!! I was having a private moment with your landscape.... :aok
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Greebo

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Re: CraterMA
« Reply #80 on: January 28, 2016, 04:37:14 AM »
Ran around TT in an M8 for awhile just now. You don't make it easy to sneak up on the GV bases in a GV. And much of the high ground is bare leaving you to expose yourself to shoot down at the bases. Same thing for the high ground on the TT object. But the trees are thick enough that moving will make shooting at moving vehicles problematic even with a good sniping position or a good hide. So moving inside of the tree line will become s.o.p.

I just had another look at this. The V bases in TT are all the new 2 mile square type. While I can alter the underlying texture around the base to whatever I like, i.e snow, sand, forest, the terrain elevations and the tree placement within that two mile square are part of the V base itself.

The only thing I could do to increase the cover would be to replace the two mile square V fields with one mile square V fields, that way only the last half mile of clutter and elevation into the base is controlled by the field object's clutter instead of the last mile. I am not sure that I want to do this though, as I quite like the idea of the TT bases being hard to sneak up on.

Offline hitech

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Re: CraterMA
« Reply #81 on: January 28, 2016, 09:13:24 AM »
I just had another look at this. The V bases in TT are all the new 2 mile square type. While I can alter the underlying texture around the base to whatever I like, i.e snow, sand, forest, the terrain elevations and the tree placement within that two mile square are part of the V base itself.

The only thing I could do to increase the cover would be to replace the two mile square V fields with one mile square V fields, that way only the last half mile of clutter and elevation into the base is controlled by the field object's clutter instead of the last mile. I am not sure that I want to do this though, as I quite like the idea of the TT bases being hard to sneak up on.

You also could modify the squire object texture if you wish.

HiTech

Offline Greebo

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Re: CraterMA
« Reply #82 on: January 28, 2016, 09:42:10 AM »
Just to make sure I understand what you are saying here HT. I am allowed to alter the V base's tree placement? It is just that I thought that any such changes to objects were strictly forbidden in an MA terrain.

Offline hitech

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Re: CraterMA
« Reply #83 on: January 28, 2016, 10:08:05 AM »
Just to make sure I understand what you are saying here HT. I am allowed to alter the V base's tree placement? It is just that I thought that any such changes to objects were strictly forbidden in an MA terrain.

No on tree placement, I was just speaking of the terrain color I.E. texture.

HiTech

Offline Greebo

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Re: CraterMA
« Reply #84 on: January 28, 2016, 10:15:52 AM »
That was the first thing I tried. In the TE I painted a sand texture, which has no trees at all, under the base and refreshed the tree display. This showed me the V base's embedded tree layout. Then I replaced the sand texture with a forested one and re-updated the tree display. However no new trees appeared within the two mile square area so I assumed you are only supposed to get the clutter that comes with the base within its square.

Offline hitech

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Re: CraterMA
« Reply #85 on: January 28, 2016, 11:29:55 AM »
That was the first thing I tried. In the TE I painted a sand texture, which has no trees at all, under the base and refreshed the tree display. This showed me the V base's embedded tree layout. Then I replaced the sand texture with a forested one and re-updated the tree display. However no new trees appeared within the two mile square area so I assumed you are only supposed to get the clutter that comes with the base within its square.

Depends on the square size of an alpha area, the underlying (terrain) trees will show but the entire 660 square of the square tile must be empty.

If there are a few areas you wish us to tweek let us know.

HiTech


Offline Greebo

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Re: CraterMA
« Reply #86 on: January 28, 2016, 11:54:27 AM »
Bustr was saying there is not enough cover for GVs in the approaches to the 2 mile V base. Perhaps a few clusters of trees or buildings could be added to the outer regions of the 2 mile square area.

Offline Randy1

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Re: CraterMA
« Reply #87 on: January 28, 2016, 12:21:02 PM »
One thought I had on the map tank area is the roads would be more interesting if the difficulty in maneuvering in the road side terrain made the risk of using the roads a reasonable, but still risky gamble.

Very cool map Greebo.

Offline Wizzy

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Re: CraterMA
« Reply #88 on: January 28, 2016, 02:56:52 PM »
I just had another look at this. The V bases in TT are all the new 2 mile square type. While I can alter the underlying texture around the base to whatever I like, i.e snow

Did someone say... "Snow!"

I haven't seen snow on the battle fields scene the ol days of Air Warrior, that was back in late 90's.

Make is so Capt. Greebo!!!
Wizzy
When all else fails, ask someone who knows!

Offline Greebo

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Re: CraterMA
« Reply #89 on: January 28, 2016, 04:49:13 PM »
I have experimented with some snow covered terrain around V bases on another terrain I am working on. The problem is that both the snow texture and snow and rock texture in the ETO terrain are empty of trees, one of them could do with some snow covered conifers really. What you end up with is a white wilderness with no trees or buildings on it to hide behind. It also looks odd that none of the trees or buildings at the V base have snow on them. My current solution is to put the bases on the snow line and have patches of snow alternating with patches of forested areas.