Sorry I Bogarted your post. I was hoping to generate curiosity about the beta and AH3 with pictures showing the terrain while talking about it. Unlike the skinners, terrain guys don't often share screen shots of work in progress to help the community understand their hard work. Terrains in progress are just as much fun to look at as skins. Creativity for the game inspires players to feel confident about their game.
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You adjust the pitch in the oba file after you set the object down and level it to the nose or main gear first.
Tail draggers use positive numbers, the number for me that angled the B17 correctly was 0.1400. If you have to pitch the nose down I think it will be a negative number.
The only way I could look at my changes was to get up close in the TE.
1. - Guestimate by the gap to ground distance. Have the oba file open.
2. - Add\sub a bit, save, then restart the TE.
3. - Then maneuver all the way back to look at the change in the tire to ground gap.
Those inputs are not exposed in the object gui, so you have to start a new TE session for it to read the manual entry in the oba file.
Now I have to revisit my hidden tank hulks in my two Hogan Alleys.
F01STR016, b17g, -1916.548, 2009.500, -6999.064, 0.0000, 0.1400, 1.5708,
From Hitech:
Entry->Name,
Entry->ShapeName,
Entry->Pnt.x,
Entry->Pnt.y,
Entry->Pnt.z,
Entry->Att.Roll,
Entry->Att.Pitch,
Entry->Att.Yaw,
(Entry->Flags & tobjTOF_EDIT_SETABLE),
(int)Entry->CountryOrField,
(int)Entry->ObjectType,
Entry->Hardness,
Entry->DownTime,
Entry->PointValue,
Entry->ObjectID,
//Entry->GroupID,
0,// No longer Used
Entry->ObjectData,
(int)Entry->ZoneNumber,
Entry->ParentIndex);