This is a fight between myself and another pilot in the MA, I won't post his name but he definitely knows how to bend the wings on a P51B better then most I've encountered(Certainly the best I've ran into in the Main Arena). I will be giving my thoughts on the fight and pointing out some things that will help the average MA stick to get better and be able to hang in these types of fights....some of the tips will actually help with any sort of fight like this first one....(Note:This engagement is a 1v1 and the views shown aren't from in game....I'm actually looking all over while this fight is happening....it helps to see the other plane for training purposes)
0:00- Never assume anything about the red guy you are fighting. Normal P51 engagements usually are very stale and don't require any sort of talent to evade BnZ attempts or to get them running scared home....I came in too cocky and arrogant, what I should have done is get more separation, either vertical or horizontal, in order to obtain better angles in the merge. In this case horizontal would have been the best bet, I already have an E advantage from what I could see so maybe a semi flat turn merge would have got me up under his 3-9 line better....I could what if it all day, in the end my E merge worked but my foe recognized it and reset the fight which reflects greatly on the experience of this Aces High vet...most will normally try to perform a double immelmen there only to get caught with their belly up trying to roll it back over.
Fight is reset and we are merging at very low speeds, myself (The P38J) should have an advantage in this fight but by now I know I'm up against someone with some good dueling techniques because 1. I see them all the time in KOTH and the DA and 2. HE ISN'T TAKING HO SHOTS.....both of us have them, WE KNOW THIS....but taking a 50 50 shot isn't what we want in the game....we would rather die after a long drawn out fight then to a joust. Against a good stick like this, I know better then most...it is any given Sunday, mistakes...missed shots are going to happen just got to keep fighting and don't give up.
01:27 I turn nose low and dump E trying to get around faster....what I really did was Co E the fight which set up for a shot that I got lucky he missed. What I should have done was a nose high turn up toward my opponent so I had the position going into the rolling scissors (which ended up more vertical by the end). I did my manuever because at some points you are guessing as to what your opponent is going to do next....he went nose high when I thought he might also dump nose down to get more energy, my hesitation when I saw my guess was wrong is pretty obvious at the 01:27 mark.....when you get into these situations all you can do is keep fighting, an extend would have got my clear of this fight for the time being but would have put him on my 6....I know he is good and that's not where I want a decent pilot waiting to see what I will do next, because at that point all he has to do is counter it, there's not much guessing there.(Maybe in R/L but in here...once someone like Bruv or TC has your complete 6...your chances of getting back are between zero and a missed shot by them)
02:20 I come "over the top" too soon, should have help my nose up a bit longer to insure I got a shot. I got excited and thought I could pull in for one....again I get lucky he missed his shot.
03:15 Notice the slight movements my foe is doing as I get shots(Not stick stirring at all, he is just slightly changing his flight path within the angle he needs to close on a shot on me)....03:15 is a good example but any time I'm about to get a shot he adjusts his flight path....it isn't much but It's enough to throw off people with even the best aim (Grizz actually gave me this advice after duels I had with him 4-5 years ago) If you can imagine 2 lines intersecting the plane...one with the wing (The 3 9 line) and one through the nose to tail (The planes flight path) both of these are where you should be looking to determine what you need or should do next against a foe. The 3 9 line really helps you determine angles...whether to pull lead or lag ect ect...the line through the nose should help you set up shots when the opportunity comes or to get your plane out of theirs when on the defensive.(Pointing your 3 9 line at the nose of an aircraft and keeping it there or in front will save you from a lot of pickers in the MA....I'll see if I can find a good defensive film I have recorded)
Extend that line from the nose forward a few plane lengths, this should be in your mind when your about to shoot, you aim your nose where that imaginary line is then shoot the air where you think bullets and his plane will intersect....having this intersection at your convergence makes for the most lethal shooting.
Feel free to add on, correct, tell me I'm bad or whatever you want. I feel most people (To include many Veteran Aces High players) have never actually experienced this type of fight in their Aces High experience and it would be nice to see more interested in it...the more doing it...the more the fights will happen.
Hope this helps any people wanting to become better at the art of the fight in Aces High. To the trainers, I have a bunch of film I can send your way if you want to review them and post them up to help others get better...you know tell them "don't pull a Junky here" or "finally Junky did something right here"
(and myself...because yes I do want to be the best
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