As I was there during said dispute, all in all it was a good day. In fact, I came here to give applause to the developers for beta and the players for taking the time today to actually populate it. The best numbers that I have ever seen there.

Dolby, honestly the 200 chat could have gone better, and that goes both ways.

You and I had some very light banter, clearly joking... but if we weren't folks that knew each other, it could have been taken the wrong way. I am glad that it didn't because it did make for a challenge, and put a smile on my face.
Wilbur, you weren't the only one that didn't particularly care for the "smack" talk on 200. There was another player in a discussion with Dolby around the same time (no need to name folks, and no harm was done). I saw there were equal numbers on the roster but your team was outnumbered at that field as others were testing base capture and other areas of the CraterMA map. I and other players switched to even things up got in some good furball action.
This to me is perfect beta testing environment, no perk points to win or lose, no side change limit, and targets willing to engage (even if it is from a greater advantage). Later on there was a concerted attempt at keeping a 262 from getting too far from his airfield, as well as the normal furball wingman setups.
Basically, the temperature in the room

could have been dialed down, but the cartoon pilot

interaction

was mostly good and healthy for the upcoming release.
Framerates were good, players were exchanging helpful hints, and differences in FOV, tracer size were being discussed and adjusted to... all good things for beta test results.