Author Topic: "Resupping is more effective than upping a tank or plane to defend"  (Read 16134 times)

Offline Crash Orange

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Re: "Resupping is more effective than upping a tank or plane to defend"
« Reply #150 on: April 14, 2016, 06:39:27 PM »
Or HTC makes the effect of supps less and we will be fine....literally back to where we were 2 years ago except the strats will still control the overall down time...which is fine.

I have tried to explain to you why that is a bad idea and will not achieve the effect you want.

Towns down for 2 hours or more with no effective resup will neither promote fights nor be good for the game. It will promote base sneaks and horde attacks, that is all. Attackers will level multiple towns, leave, and spend the next two hours trying to sneak lone M3s in undetected. People who are afraid to up a plane to defend will continue to be afraid to up a plane to defend.

We will not be back to where we were two years ago because two years ago you couldn't pork the city and have towns stay down for up to 150 minutes.

Again: unintended consequences are a bear. Look at the 12-hour side switch - that wasn't intended to cause high ENYs and make side balancing impossible, but that's what it did, because the people who asked for it didn't consider the possible unintended consequences.

I spent most of my gaming time yesterday killing troops and vh.  they would be up in 30 minutes.  I gave up.

30 minutes is more than enough time to take a base. If the base isn't taken by then it's because the defenders have put up a good fight, and that's what you want, isn't it?

Offline guncrasher

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Re: "Resupping is more effective than upping a tank or plane to defend"
« Reply #151 on: April 14, 2016, 07:12:09 PM »
crash orange.  the switch time was never meant to balance countries.  it didnt work when it was 1 hour.  countries have been unbalanced for as long as i started playing.

and what makes most players resuply is not to defend a base.  it's the 3 to 4 perks you get for resupplying.  you get more perks in a lot less time than if you up a gv with the intention of killing other gv's or airplanes.


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Offline Tumor

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Re: "Resupping is more effective than upping a tank or plane to defend"
« Reply #152 on: April 14, 2016, 07:14:32 PM »
What an insignifigant board troll.  POTW led Horde?  Really?  :rolleyes:  We avoid other friendly pilots like a plague when possible.   You are shoveling off crap almost as fast as you make it. Truth-o-meter is somewhere on zero for this post.  :aok

Ya sure. Ok fine, maybe it's THEM that follow you guys around because they know what's going down.  Either way, it's not uncommon.
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Offline Tumor

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Re: "Resupping is more effective than upping a tank or plane to defend"
« Reply #153 on: April 14, 2016, 07:17:18 PM »
I'm not going to log in for 2 hours and spend 3/4 of the time porking fields only to HOPE that there is a chance a fight will get spawned...

Then why don't you fly your POTW horde, directly at whatever other country's horde is biggest?  Just a thought. 
« Last Edit: April 14, 2016, 07:18:59 PM by Tumor »
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Offline guncrasher

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Re: "Resupping is more effective than upping a tank or plane to defend"
« Reply #154 on: April 14, 2016, 07:30:44 PM »
tumor we always do.  we get all the guys and head towards the biggest red darbar we see.  sometimes we'll up 262's and fly 4 or 5 sectors just to kill both bishops and rooks when they're fighting each other.


semp
you dont want me to ho, dont point your plane at me.

Offline Zoney

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Re: "Resupping is more effective than upping a tank or plane to defend"
« Reply #155 on: April 14, 2016, 07:37:13 PM »
Then why don't you fly your POTW horde, directly at whatever other country's horde is biggest?  Just a thought.

They do each and every time.  They always fly to the biggest red blob they can find and hope they are outnumbered 2 to 1.  I know this, I'm not guessing, I've been there 10,000 times.
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Offline Ack-Ack

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Re: "Resupping is more effective than upping a tank or plane to defend"
« Reply #156 on: April 14, 2016, 07:49:20 PM »
and what makes most players resuply is not to defend a base.  it's the 3 to 4 perks you get for resupplying.  you get more perks in a lot less time than if you up a gv with the intention of killing other gv's or airplanes.

semp

Maybe that's your motivation for supplying a town/field, it's not mine. 
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Offline guncrasher

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Re: "Resupping is more effective than upping a tank or plane to defend"
« Reply #157 on: April 14, 2016, 07:56:06 PM »
Maybe that's your motivation for supplying a town/field, it's not mine.

I dont resupply except to bring ords back up.  but for town I always bring a fighter.


semp
you dont want me to ho, dont point your plane at me.

Offline Crash Orange

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Re: "Resupping is more effective than upping a tank or plane to defend"
« Reply #158 on: April 14, 2016, 08:46:52 PM »
crash orange.  the switch time was never meant to balance countries.  it didnt work when it was 1 hour.  countries have been unbalanced for as long as i started playing.

No, it was meant, IIRC, to discourage spying, which I think is much less common than a lot of people seem to think. The effect on side balancing was one that was regrettably not considered. That's what I'm saying here - the actual effect of the change you propose will not be what you want it to be.

Are you a Game of Thrones fan at all? Cirsei Lannister is pretty much a walking, talking exemplar of the dangers of foolishly refusing to contemplate unintended consequences.

and what makes most players resuply is not to defend a base.  it's the 3 to 4 perks you get for resupplying.

They're just GV perks. Anyway I've said many times before I'd be happy to see the whole perk system go (and all the perked planes and uberpanzers with it), it encourages bad game play and gives veterans an extra advantage they don't need against noobs.

The larger point is that if those players are unwilling to risk a fight you can't make them do it. There will always be somewhere else for them to go and something else for them to do.

Offline guncrasher

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Re: "Resupping is more effective than upping a tank or plane to defend"
« Reply #159 on: April 14, 2016, 09:12:33 PM »
really crash orange the switch time has never been about spying.  and the only game I play is ah. as for game of thrones i have no idea.  never seen it.

as for most vets, well we cant seem to fly perk planes for crap.  the proof is that you hardly see them.  but I think since they added up the achievements i have seen more m3's resupplying than before. same for players in the man guns

semp
you dont want me to ho, dont point your plane at me.

Offline The Fugitive

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Re: "Resupping is more effective than upping a tank or plane to defend"
« Reply #160 on: April 14, 2016, 09:43:07 PM »
Here is the real reason for the 12 hour.... and now 6 hour side switch time strait from the horses....... mouth  :devil

http://bbs.hitechcreations.com/smf/index.php/topic,361462.msg4811379.html#msg4811379

Offline Masherbrum

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Re: "Resupping is more effective than upping a tank or plane to defend"
« Reply #161 on: April 14, 2016, 10:08:55 PM »
The train has derailed.   Adios on this one.
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Offline Tumor

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Re: "Resupping is more effective than upping a tank or plane to defend"
« Reply #162 on: April 14, 2016, 10:35:11 PM »
tumor we always do.  we get all the guys and head towards the biggest red darbar we see.  sometimes we'll up 262's and fly 4 or 5 sectors just to kill both bishops and rooks when they're fighting each other.


semp

Except for those times you up as a squad and attack a base from which only 2 defenders up and an M3 is already rolling when you arrive?  Hey, JunkyII said it, not me.  Now, what I explained earlier is perfectly great as base capture approaches go... unless you aren't looking to capture, and if not, then why is resup a problem?  If you do what you say you do, as a squad, (upping as a squad and heading to the biggest horde you can find), then again... how is resup a problem?  JunkyII's initial post leaves little to the imagination... a squad heads to a base to capture it and it didn't work out, and JunkyII wants to make it easier.  I could be wrong <shrug>
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Offline Crash Orange

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Re: "Resupping is more effective than upping a tank or plane to defend"
« Reply #163 on: April 14, 2016, 11:14:49 PM »
really crash orange

Call me Loki. (I've had no success asking them to change my BBS ID.)

the switch time has never been about spying

Fair enough, but that was just an example, you keep ignoring my main point, which is, to reiterate yet again, that the change you ask for will not have the effect you want (because you cannot force people to play the way you think they should no matter how right you might be about that being the way they ought to play) but will have other results which are bad for the game and which you have repeatedly failed to address (that is, it will make it easier to sneak bases an hour after the initial attempt to take it failed and the attackers and defenders went someplace else).

but I think since they added up the achievements i have seen more m3's resupplying than before. same for players in the man guns

This is the third different reason you've said players do it. If it's to get perks or achievements, there is zero reason to think they'll stop doing it if you make it less effective at saving the base, since, as you say, that's not why they're doing it. And in case you hadn't noticed, there are a lot more achievements for shooting down enemy planes than for resupping towns.

However, as I've said before and many others have agreed, I think the real problem here isn't that you want a fair fight and no one will oblige you, it's that you want a fight on terms that are extremely advantageous to you - people trying to take off from a deacked and capped field while you and ten other pilots repeatedly vulch them before their wheels are up - and they don't want to give you the easy kills.

Offline Lazerr

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Re: "Resupping is more effective than upping a tank or plane to defend"
« Reply #164 on: April 14, 2016, 11:29:36 PM »
Call me Loki. (I've had no success asking them to change my BBS ID.)

Fair enough, but that was just an example, you keep ignoring my main point, which is, to reiterate yet again, that the change you ask for will not have the effect you want (because you cannot force people to play the way you think they should no matter how right you might be about that being the way they ought to play) but will have other results which are bad for the game and which you have repeatedly failed to address (that is, it will make it easier to sneak bases an hour after the initial attempt to take it failed and the attackers and defenders went someplace else).

This is the third different reason you've said players do it. If it's to get perks or achievements, there is zero reason to think they'll stop doing it if you make it less effective at saving the base, since, as you say, that's not why they're doing it. And in case you hadn't noticed, there are a lot more achievements for shooting down enemy planes than for resupping towns.

However, as I've said before and many others have agreed, I think the real problem here isn't that you want a fair fight and no one will oblige you, it's that you want a fight on terms that are extremely advantageous to you - people trying to take off from a deacked and capped field while you and ten other pilots repeatedly vulch them before their wheels are up - and they don't want to give you the easy kills.

 Not really... just looking for a fight