Author Topic: Beta 23 ** DX9 ** Released: Issues/Bug Reports  (Read 3096 times)

Offline Chilli

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Re: Beta 23 ** DX9 ** Released: Issues/Bug Reports
« Reply #15 on: June 05, 2016, 11:06:56 AM »
Done.  See edited response below.   

Let me know what your nvidia control panel settings are also.   Good luck bro.... 980 is a super card.

Offline BBP

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Re: Beta 23 ** DX9 ** Released: Issues/Bug Reports
« Reply #16 on: June 05, 2016, 12:08:03 PM »
I reinstallewd the entire game...that seemed to do the trick!
Thanks
Kimo

Offline Bizman

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Re: Beta 23 ** DX9 ** Released: Issues/Bug Reports
« Reply #17 on: June 05, 2016, 12:57:27 PM »
No issues downloading and installing.

Took a walk at V105 by jumping off the Fieseler in the hangar.

Some buildings have partially walk-through walls, sometimes it's hard to get out. See image "inside". All buildings seem to have a gap between the plinth and the wall. The sun shines through it, visible on the shadow side of buildings.



Trying to enter the maproom ((?) the soil covered bunker with an open door in a concrete facade) resulted in my view being outside while the rest of me was inside. Finally couldn't get out. See image.

 

There's a constant stepping noise when the pilot is standing still. Tap-dancing? Also, when running there is no step sound at all if the red dot is below the center of the screen. In the transition area just below the center the footsteps are out of synch. Also, when running with the gun pointing below mid-screen the wind sounds like there's a storm. The wind sound isn't overwhelming when the running steps are audible.
« Last Edit: June 05, 2016, 01:05:46 PM by Bizman »
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

Kotisivuni

Offline Condor

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Re: Beta 23 ** DX9 ** Released: Issues/Bug Reports
« Reply #18 on: June 06, 2016, 05:38:37 PM »
used auto-installer to download install 22 and 23 (Been on vacation). Went well and was able to enter crater arena. I see I can now commit suicide by driving a tank into the ocean. Tried land mode in 8" guns on cruiser and noticed that target slowly moves across map until it disappears. Don't know it that's intentional but I don't see it in AH2. Also noticed that the -0 Dist and 0 yds to the right of "Land Mode" tremble" range and bearings do not. Still no reload sounds in shore bats or 8" guns but I'm guessing that's a low priority fix.
Balrog in game. Some day my performance may justify the name. LOL

Offline Easyscor

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Re: Beta 23 ** DX9 ** Released: Issues/Bug Reports
« Reply #19 on: June 06, 2016, 11:35:34 PM »
Skin Viewer and Blue Screen?

I had the Skin Viewer up and came here to post.
While I was typing, my system crashed to the blue screen. This rarely happens to me.

In case it's related to the Skin Viewer:

stop: 0x0000-0109 (0xA3A0-39D8-9CA2-154D, 0xB3B7-465E-EF1F-F173, 0xFFFF-F880-0169-66F1, 0x0000-0000-0000-0001)

*** ndis.sys - Address FFFF-F880-0169-66F1 base at FFFF-F880-0167-A000, Datestamp...


Some additional info: This knocked out my controllers, CH joystick, throttle and pedals.
« Last Edit: June 07, 2016, 01:48:49 AM by Easyscor »
Easy in-game again.
Since Tour 19 - 2001

Offline bustr

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Re: Beta 23 ** DX9 ** Released: Issues/Bug Reports
« Reply #20 on: June 07, 2016, 12:54:10 PM »
Ndis.sys BSOD when working server support is the network card going bad. Or, corruption in a driver or part of the software supporting the card or, interference with that software from a conflict. But, I guess the only new software installed being the beta, the BSOD with ndis.sys must be the beta.

Has anyone ever tried to launch the beta in safe mode without network support enabled?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline ONTOS

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Re: Beta 23 ** DX9 ** Released: Issues/Bug Reports
« Reply #21 on: June 07, 2016, 01:15:48 PM »
Still cannot open beta, Curser disappears before it moves to the clipboards off or online space.

Offline hitech

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Re: Beta 23 ** DX9 ** Released: Issues/Bug Reports
« Reply #22 on: June 07, 2016, 03:17:06 PM »
Still cannot open beta, Curser disappears before it moves to the clipboards off or online space.

Press the ' key.

HiTech

Offline Easyscor

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Re: Beta 23 ** DX9 ** Released: Issues/Bug Reports
« Reply #23 on: June 07, 2016, 09:25:51 PM »
Terrain Editor

When setting an object in the TE and assigning it as Fact$$$, it doesn't show an icon in the Map window even though it will show properly in-game.

Easy in-game again.
Since Tour 19 - 2001

Offline Brooke

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Re: Beta 23 ** DX9 ** Released: Issues/Bug Reports
« Reply #24 on: June 08, 2016, 12:08:33 AM »
you need to manually allow the game to override antialias and vsync commands of the Nvidia cards using their control panel.

My nVidia control panel has antialias set at application controlled by default.  For me to get antialias to work, do I need to change that?

Offline Chilli

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Re: Beta 23 ** DX9 ** Released: Issues/Bug Reports
« Reply #25 on: June 08, 2016, 03:54:54 AM »
Beta Antialias is listed under Graphic Detail check box to enable (found on left side page).  As long as you have not disabled post lighting effects and that box is checked, you should be displaying the antialias that has been included with the game. 

According to your statement, application control is your setting in the NVCP.  You can test by unchecking and then checking the enable box in game and notice the difference in smoothness of diagonal and curved lines.

So, my answer to your specific question is no don't change that, and yes, your NVCP  Antialias controlled by application is the correct setting.

Offline Easyscor

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Re: Beta 23 ** DX9 ** Released: Issues/Bug Reports
« Reply #26 on: June 08, 2016, 03:14:25 PM »
Terrain Editor

Base icons are showing up for Vehicle Spawn points.

Also, while setting two dozen or so V spawns, I noticed one in the wrong place and when I went to delete it, the TE crashed. I hadn't saved, so the spawns weren't displaying their numbers yet.

Notice the base icon issues circled in yellow. I blackened some of the 'base numbers' for clarity.

« Last Edit: June 08, 2016, 03:17:49 PM by Easyscor »
Easy in-game again.
Since Tour 19 - 2001

Offline Easyscor

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Re: Beta 23 ** DX9 ** Released: Issues/Bug Reports
« Reply #27 on: June 08, 2016, 06:38:00 PM »
Terrain Editor

Base icons are showing up for Vehicle Spawn points.


Clarification - Repeatable problem display after a save.
Easy in-game again.
Since Tour 19 - 2001

Offline bustr

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Re: Beta 23 ** DX9 ** Released: Issues/Bug Reports
« Reply #28 on: June 09, 2016, 03:06:37 PM »
CraterMA - M8 captured by trees.

62531,1008,1690,0.0,-5.6,-177.6
craterma
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: Beta 23 ** DX9 ** Released: Issues/Bug Reports
« Reply #29 on: June 09, 2016, 03:33:32 PM »
B-26

Optical gunsights do not respond to alpha slider dim\bright while in flight.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.