Since it has been pretty directly stated that you and others want the icons to aid health conditions or your lack of spotting procedure, or because you cant be bothered to learn how to scan routinely, realism be damned.
Your presentation up to this was reasonable, once here you run into your prejudice about what outcomes should really rule this game versus Hitech keeping subscriptions. In this sandbox world Hitech has never forced anyone to be as dedicated as yourself for the fun they pay him to provide. This is why there is an AvA and Special Events arenas. If your more stringent realism were the norm that would keep subscriptions and grow them from Hitech's experience, then the MA would have been your utopia 15 years ago until today.
Being such a "realism" junky, why aren't you hip deep in DCS and even bothering with us apostates? You debate as being intelligent enough to know Hitech has chosen to present his game this way to allow the most fun for the largest number. If he was going to bow to your self appointed superior position, he would have dedicated AHIII's fidelity to your refined sensibilities. I guess by your scale he has chosen to make it just as pedestrian as AH2, and is the chief apostate and bottle washer for the average customer position of not being bothered to learn your standards versus paying for mindless fun.
Some time back players wanted DCS competitive realism with engine management. Hitech's take on it reflects many of the devices he has chosen to make the game less realistic with from your point of view.
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I reject your premiss that it would be more appealing to pilots.
I have come to learn that real pilots tend to branch into 2 categories.
1. System management pilots.
This group of pilots love to have the latest avionics, like to fly cross country. But have never been upside down in an airplane.
2. Stick and rudder pilots.
These pilots love to fly doing nothing but looking out the window. They are interested in perfection of flying not of managing the aircraft. These are the type of pilots who love aerobatics, and also would be interested in learning ACM.
Obviously these are generalizations and there is some cross over. But I am always surprised at the number of pilots who have never been up side down and fall into the first category.
The point of this is that the same thing tends to happen in a flight sim, Aces High is aimed at the stick and rudder guys. It is a very detailed simulation in what it tries to accomplish. That being, giving you the same feel as the real plane. But navigation and engine start procedures are not something that it aims to simulate.These type of items would detract instead of add to normal game play.
HiTech
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Here is an interesting exchange about realism and icons from past. -----------------------------------------------------
Hiya HiTech, welcome to the thread. Care to enlighten us if we'll be seeing any more optional "realism features" like I suggested above? Or perhaps a modified icon system?
I still think it's a shame that the blind bounce has gone the way of the dodo bird in AH. With the widespread use of voice communications in AH, is it really neccessary to retain the current neon icons? Between the icons, the check six feature, the voice comms and the direct six view... chances of bouncing a foe unseen is next to impossible in this day and age.
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No chance banana. And the myth you create that icons prevent sudden bounces is incorect. People still foreget to look back.
HiTech
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A more recent answer about icons in general.
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You are making many false statements and many wrong assumptions.
1. No icons does not mean more realism.
It would make some thing more, a lot of other things less realistic.
2. No icons does not make the game more difficult.
The difficulty in the game lies in killing some one while they are trying to kill you. It is the other person that creates the difficulty. Turning icons off doesn't change that fact, it merely shifts some of the difficulty to a different skill. So then the question becomes is it more fun using that skill then the way the game is currently set up?
Unintended consequences. What is the net effect, I.E. if it changes the way everyone flies, how will that net effect everyone enjoyment. (similar to the principle if you make living more important it cause everyone to spend a lot more time running and chasing vs fighting)
3. We already have an arena where players try to set it up with things such as you are suggesting.
4. You believe time played has an effect on the validity of your wish.
I mostly see the validity of wishes for "More Realism" is inversely proportional to the length of time played.
HiTech
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Search would have answered many of your arguments......-----------------------------------------------------
My concern and which HiTech has been addressing on this particular thread is what might be done, if anything, about visual distance. IF you could see as far as the normal individual in a cockpit of a plane could see in real life it would open up more possibilities as I mentioned above
Hence why we have zoom, and Icons, it is to give you the functionality you have in real life. But there is absolutly no way to duplicate real eyeballs in real space on a monitor with out adding information in a different manner than you have in real lift. Hence why we have the items like icons,ranges, and zoom to duplicate the fuctionality you have in real life.
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Hitech has a lot invested in his reasons for icons....-----------------------------------------------------------
I look at XXXXXX's icons, and can not guess what they meen. There for lots of other people would have the very same problem.
You might want to discuss what you wish out of icon system, not how to implement it first.
Item to discuss first,
Do you wish range info. If so how detailed.
Is there enof closure rate info giveng with the range info, if not do we wish to give closure rate info.
Next think about how it will effect game play. Will it change fighting style, if it does is the way it effects it a good thing?
Also think about how well a new person to AH will understand the info. Simple thing like what range should I shoot at become a problem.
If no range information is given is it just harder or is it more realisitic.
Whats the next thing that has to be written that people will be asking for. I would guess the next thing people would be asking for is a range estimator circles.
The one thing I have been considering is adding a + or - on the range once inside of 1k.
HiTech
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The grand daddy of them all...............
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Tac: Flip side sarcasim.
All planes should require 10 min warm up and preflight, All fields should be spaced at least 1:00 hour flying time arpart, no airfield was ever that close together, all auto pilots should be removed because most planes didn't have them, and you should have a relife tube so you can't leave your chair, oh yah need to get rid of the channel 100 because in WWII no one ever talked to the enemy, an if you die you should never be able to play the game again.
Sarcasm off:
I realy do get sick of the realism argument because people who use it only wan't there special nit pick on realism but want to protray realism as the only goal worth going after. To that I say bull pucky, Realism is a game issue just like every other topic such as, fun,socail issues, technical issues , balencing getting new players into the game vs provideing a challeng for older players,balancing the difference in all peoples equipment some people have 25" monitors running at 1600x1200 others run 17" at 800x600 now tell me no icons is even close to fair between those 2 different systems.
HiTech