Author Topic: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports  (Read 18927 times)

Offline guncrasher

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #90 on: August 27, 2016, 03:25:50 AM »
still a problem with drones in bombers.  here's a pic. lost the drone on the ground.

semp


« Last Edit: August 27, 2016, 03:27:33 AM by guncrasher »
you dont want me to ho, dont point your plane at me.

Offline Drane

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #91 on: August 27, 2016, 05:17:40 AM »
Windows froze up right after entering Online Open Melee arena. Had to reboot. Only event record could find was this application event. This has only happened to me once so far.

- System
  - Provider
   [ Name]  ATIeRecord
  - EventID 16387
   [ Qualifiers]  49152
   Level 2
   Task 16
   Keywords 0x80000000000000
  - TimeCreated
   [ SystemTime]  2016-08-27T10:07:01.000000000Z
   EventRecordID 111281
   Channel Application
   Computer MaxBane
   Security
 EventData
« Last Edit: August 27, 2016, 05:20:21 AM by Drane »
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Offline Chilli

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #92 on: August 27, 2016, 07:20:17 AM »
Black screen after "Quit" from Open Melee.  Windows key, alt cntrl del, or alt tab..... none worked.  Alt F4 did bring me to the desktop.

Offline Biggamer

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #93 on: August 27, 2016, 08:25:51 AM »
when upping lancs you lose all engine sounds shortly after lift off. the first time it happend right after i hit the wep key at wheels up i thought the wep caused it but nope i tried again with no wep and still lost all engine sounds.
G3-MF

Offline redcatcherb412

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #94 on: August 27, 2016, 01:42:57 PM »
Not sure if it's a bug or planned this way.  Tank rounds within any proximity to foilage detonate the shell prematurely.  Much more than AH2 which required hitting the foilage, not just getting close to it.  It almost acts proximity fused as firing through an obvious visible opening detonates the round.

Also

The new m3/goon base-town resup at 30 minutes seems to only require one base sup to bring a white flag/auto guns down town back to life.  With guns and town bldgs set at 30 minute downtime has really gamed the resupply until a lot of strat damage gets the down timers up.  Can this be set back to the 10minute resup in use now in AH2 ? More than once have gunned down a block of buildings and guns to see them pop back within seconds after they went down. Disconcerting to say the least if you're still in sight range of a gun you just took out.

Does shift f1 thru f4 actually change the object visibility range ?  In AH2 there is a visible change that occurs when you toggle views that don't seem to change in AH3.  Toggling from F1 view to F4 ground view in AH2 you can see far off features change, if that's happening in AH3 i'm not noticing it.

Gotta say the nighttime graphics are awesome and the shellfire/bombing at a distance sounds deja vu close to the real thing on the ground in the jungle.  Almost as if H&I fire is being called in.  Just the right rumble.
« Last Edit: August 27, 2016, 01:51:10 PM by redcatcherb412 »
Ground Pounders ...

Offline JimmyD3

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #95 on: August 27, 2016, 03:05:13 PM »
Probably already mentioned, but Base supplies are 30 minutes instead of 10?

No place to get a green "end sortie" in town with cons overhead.
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Offline The Fugitive

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #96 on: August 27, 2016, 03:59:16 PM »
looking left in the F4U dims the engine sound

Offline caldera

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #97 on: August 27, 2016, 05:00:44 PM »
Hit sprites nearly impossible to see on my end, but I can see little puffs of smoke and small chunks flying off when the bullets hit. 

Not using tracers, if that is relevant.



Oh, and some crazy, uber-sped up engine sounds in the film viewer.
« Last Edit: August 27, 2016, 05:02:24 PM by caldera »
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline Crash Orange

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #98 on: August 27, 2016, 05:27:53 PM »
I am getting video crashes almost every flight. The screen goes black, I can tab out of the game and I see a message from the video icon in my taskbar: "Display driver stopped responding and has recovered." AH3 is now a normal window, solid black. If I click on it the window maximizes but stays black. Judging by the sounds the game is still running fine (I can hear new vox transmissions, for instance) but no video at all. The only way I've managed to recover it is to close the game in task manager and restart it and reenter the arena.

It seems like it happens most often when I am messing with views but there may be exceptions.

The last time I ran the beta (a couple of versions ago) I did not have this problem and I have never seen that error message in any other game or program.

DxDiag attached.

Also, to echo someone else's complaint, your own plane icon on the clipboard map is WAY too big. It obscures too much of the map so you can't see anything else in your vicinity unless you zoom all the way in on the map.

Offline Lusche

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #99 on: August 27, 2016, 07:54:55 PM »
Twice did I take off in a Me 163 Komet to engage enemy bombers, a set of B-29s and a set of He 111.

Both times drones were taking damage when I was actually hitting the lead bomber only. Just like in a similar incident a few versions ago, there was no way I could have landed hits on the drones during my pass. Seems the damage is approximately mirrored, hits in the lead' cockpit hit the drone cockpit (instadeath), hits on the right wing of the lead (removing it) caused engine damage on the same wing of the drones.

Unfortunately, bomber drones still don't show up on film.
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Offline Lusche

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #100 on: August 27, 2016, 08:58:54 PM »
Wheels up emergency landings in the countryside and on the ocean seem to be impossible.
No matter how slow and gentle your approach, the moment you touch the ground/water with gear up you are in tower.
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Offline Scca

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #101 on: August 27, 2016, 09:36:00 PM »
Bomber drones don't follow the lead. B-24 loses a drone
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Offline Vudak

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #102 on: August 27, 2016, 11:08:38 PM »
Anyone know why I can't use my mic in the beta?  It works fine in AH2 and the settings seem like they're the same.  It's a turtle beach headset with usb connection.

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Offline BowHTR

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #103 on: August 27, 2016, 11:23:30 PM »
Anyone know why I can't use my mic in the beta?  It works fine in AH2 and the settings seem like they're the same.  It's a turtle beach headset with usb connection.

Try  .resetv

A Squaddie was having similar issues and that fixed it.
AH Supporter Since Tour 35

Offline Vulcan

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Re: Pre-release Patch 1 ** DX11 ** Released: Issues/Bug Reports
« Reply #104 on: August 27, 2016, 11:39:25 PM »
Night time: starts do not display on both eyes in 3D.