Author Topic: still settling in  (Read 7046 times)

Offline Skuzzy

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Re: still settling in
« Reply #15 on: November 28, 2016, 06:44:51 AM »
An chance of someone near by HTC office who is having this problem could let HTC see it in person?

That is not going to help.  We have to be able to trap it in a development environment with the debugger as it is happening on the video card and not in system RAM.

Debugging things happening on the video card is a bit of black magic mixed with a touch of luck.
Roy "Skuzzy" Neese
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Offline MADe

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Re: still settling in
« Reply #16 on: November 28, 2016, 04:13:48 PM »
So I just flew multiple sorties with the environment slider MAXed.
The other change was I plugged directly to modem. No router, 1 device.

The 1/2 sec freeze was much more active. I pulling 1024+/- vram. AVE 90+/- f/s.
I ride the views hard and flip around a lot. It seems like return view to the front, in a crowd, can trip a freeze. I'm not seeing much lag on the part of others as well.

This game cannot be bottle necking but its waiting for something in a sudden crowd................windows is behind in thread allocation..................i f I'm playing my own game, the only thing I get from server is object updates, once object aqiured theres no issues, but newly added to your sphere causes overload..................... ....

Is it possible that the vid card is downclocking and upclocking itself?
I have max power perf selected but you can see its not running boosted in GPUz unless test rendered. Is it possible the card gets comfy and slows itself because of low demands?
« Last Edit: November 28, 2016, 04:51:21 PM by MADe »
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Offline 100Coogn

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Re: still settling in
« Reply #17 on: November 28, 2016, 04:21:48 PM »
So I just flew multiple sorties with the environment slider MAXed.
The other change was I plugged directly to modem. No router, 1 device.

The 1/2 sec freeze was much more active. I pulling 1024+/- vram. AVE 90+/- f/s.
I ride the views hard and flip around a lot. It seems like return view to the front in a crowd can trip a freeze.

The Environment effect is very demanding.
If you're running that at Max, that could be part of your problem.

Coogan
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Offline MADe

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Re: still settling in
« Reply #18 on: November 28, 2016, 04:28:57 PM »
The Environment effect is very demanding.
If you're running that at Max, that could be part of your problem.

Coogan

naw I have seen it with everything off. Just trying to overburden the card to see, and basically I get beautiful with a glitch. Overburdening just makes the issue slightly more pronounced, hoping to isolate something, maybe. Overall this system is rock'in.
ASROCK X99 Taichi, INTEL i7 6850@4.5GHz, GIGABYTE GTX 1070G1, Kingston HyperX 3000MHz DDR4, OCZ 256GB RD400, Seasonic 750W PSU, SONY BRAVIA 48W600B, Windows 10 Pro /64

Offline 100Coogn

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Re: still settling in
« Reply #19 on: November 28, 2016, 04:58:36 PM »
naw I have seen it with everything off. Just trying to overburden the card to see, and basically I get beautiful with a glitch. Overburdening just makes the issue slightly more pronounced, hoping to isolate something, maybe. Overall this system is rock'in.

Yea, mine runs pretty smooth too, (using a GTX 970) until I try and turn up the environment slider.  That's when my FPS tank.
I know we're talking about stutters here.  Just thought I throw this out here.

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline MADe

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Re: still settling in
« Reply #20 on: November 28, 2016, 06:47:13 PM »
a sourceforge test of my connection. pc>modem>net

the bufferbloat times??????????????????how can I lower this?

i mean 300+ms qued up on DL side and 100+ms on upload, with a 70ms ping time, with whtaever the tic rate is.............wheres the slow down, cable modem or pc NIC?
ASROCK X99 Taichi, INTEL i7 6850@4.5GHz, GIGABYTE GTX 1070G1, Kingston HyperX 3000MHz DDR4, OCZ 256GB RD400, Seasonic 750W PSU, SONY BRAVIA 48W600B, Windows 10 Pro /64

Offline MADe

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Re: still settling in
« Reply #21 on: November 28, 2016, 10:25:41 PM »
keeping what I had on listed before...


i totally disabled v-sync
disabled shader cache
put LoD on clamp

in 3 sorties in a crowd only a single 1/2 sec freeze. this is with everything pushing.
ASROCK X99 Taichi, INTEL i7 6850@4.5GHz, GIGABYTE GTX 1070G1, Kingston HyperX 3000MHz DDR4, OCZ 256GB RD400, Seasonic 750W PSU, SONY BRAVIA 48W600B, Windows 10 Pro /64

Offline Biggamer

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Re: still settling in
« Reply #22 on: November 29, 2016, 03:40:41 PM »
also had this problem with DX11 and each time you get a freeze if you look at the net status there is one large spike. everyone else in our squad that get the freezes sees the same spike in the net status. i went to 9 with no issues now i ran on 11 from release until about 1 week ago and i could not take the screen freezes while trying to shoot anymore
G3-MF

Offline MADe

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Re: still settling in
« Reply #23 on: November 29, 2016, 11:42:54 PM »
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Offline MADe

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Re: still settling in
« Reply #24 on: December 01, 2016, 12:42:19 AM »
can I ask,
what cores are AH using?
using Afterburner during game, showed the card at 113C for a long while then boom, fast drop.
Now this same dip on the graph for other stuff dipped. mem clock, shader clock, volts but at same time stamp it had cpu core 5 pegged as well as several others working, more than 3??????????????

My glitch is definitely connected to banging thru the views and the rapid screen changes in a busy area. Could be coincidental due to a heat issue!, I had the fan at 90% constant, still went to 113C.

I had to get gigabytes utility and drop msi. test tommorrow.

 :salute
ASROCK X99 Taichi, INTEL i7 6850@4.5GHz, GIGABYTE GTX 1070G1, Kingston HyperX 3000MHz DDR4, OCZ 256GB RD400, Seasonic 750W PSU, SONY BRAVIA 48W600B, Windows 10 Pro /64

Offline Skuzzy

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Re: still settling in
« Reply #25 on: December 01, 2016, 06:23:07 AM »
Applications do not have a choice as to which cores get assigned to which threads.  That is handled in the operating system thread manager.

Natvely, the game will use up to 3 cores.  That does not take into account all the other parts of DirectX which may be threaded, such as sound, data loading to the video card and so on.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Dobs

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Re: still settling in
« Reply #26 on: December 01, 2016, 07:02:37 AM »
Welcome to AH3 Made:)

I fly in 4k Rez, and DX9 gives me about 60% of my  FPS as DX11 does, so I just fly Dx11.

The micro pause is still there, no matter what I try. 
As of yesterday:
I currently have uninstalled Nvidia Audio, and disabled it.

I'm also running a batch file to turn off superfetch on the SSD when I play.  Pauses were less, but I also found it dependent on maps. 

I also turned off Shadows....even though I think they add to the games immersiveness, the rectangle shadow bug is ugly, and the loss of light on cockpit is irritating.  So everything is brighter and not hidden.  Of course I did these three things all at once, but it didn't matter since I still got the pause, albeit not as frequent.

Good luck in your efforts to find the culprit and thank you for the Nvidia telemetry/wireless controller find......have that removed as well now. 

Oh and if you find a way to make the icons not mask the aircraft when dogfighting please share as well.

Cheers!
Dobs
GTX 980TI
Intel I7-6700K @4GHZ
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Fly at 3840x 2160 resolution

Offline MADe

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Re: still settling in
« Reply #27 on: December 02, 2016, 12:03:16 AM »
So todays observation.

I got the gigabyte utility from gigabyte. Xtreme Gaming

I was not gonna OC, but that 113C temp from afterburner reading got me piqued. I mean dam card has 3 fans on it by design, case has mucho airflow...

So I got the more correct choice. set it to game OC, set fan to turbo, done.
45 min sorty, not 1 glitch! Now it was a rather empty area so I will need to wait on a real conclusion.

New build and I have learned to stay away from such apps, could this one actually help?

I also moved a case thermometer I have right to the cards backplate, can observe real time and fly. 50C max. Logging game and going directly to monitor app and its more acceptable than last nights. I wonder.

BTW the map in melee looks great! I wish I could take a pic that would convey what I see.
 :salute
ASROCK X99 Taichi, INTEL i7 6850@4.5GHz, GIGABYTE GTX 1070G1, Kingston HyperX 3000MHz DDR4, OCZ 256GB RD400, Seasonic 750W PSU, SONY BRAVIA 48W600B, Windows 10 Pro /64

Offline MADe

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Re: still settling in
« Reply #28 on: December 02, 2016, 12:04:53 AM »
Applications do not have a choice as to which cores get assigned to which threads.  That is handled in the operating system thread manager.

Natvely, the game will use up to 3 cores.  That does not take into account all the other parts of DirectX which may be threaded, such as sound, data loading to the video card and so on.

tanx skuzzy
ASROCK X99 Taichi, INTEL i7 6850@4.5GHz, GIGABYTE GTX 1070G1, Kingston HyperX 3000MHz DDR4, OCZ 256GB RD400, Seasonic 750W PSU, SONY BRAVIA 48W600B, Windows 10 Pro /64

Offline MADe

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Re: still settling in
« Reply #29 on: December 02, 2016, 12:20:13 AM »
a sourceforge test of my connection. pc>modem>net

the bufferbloat times??????????????????how can I lower this?

i mean 300+ms qued up on DL side and 100+ms on upload, with a 70ms ping time, with whtaever the tic rate is.............wheres the slow down, cable modem or pc NIC?

I answered my own question here. So net tells you performance tweak this that the udder thing right.

anyways the test for bloat is about TCP and those protocols that will respond to shaping, unlike UDP.
I had done game tweaks with the NIC. Those tweaks created a George Washington Bridge traffic effect, retarded movement. DEfaulted most things and bufferbloat dropped considerably. Means nada to game.
ASROCK X99 Taichi, INTEL i7 6850@4.5GHz, GIGABYTE GTX 1070G1, Kingston HyperX 3000MHz DDR4, OCZ 256GB RD400, Seasonic 750W PSU, SONY BRAVIA 48W600B, Windows 10 Pro /64