Author Topic: SUPPLY AND CLOUDS  (Read 2926 times)

Offline Ack-Ack

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Re: SUPPLY AND CLOUDS
« Reply #45 on: December 21, 2016, 03:39:11 AM »
Why not just lower the number of building that can be resupplied at once?  Put a limit on 10 buildings per supply drop.
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Offline 1stpar3

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Re: SUPPLY AND CLOUDS
« Reply #46 on: December 21, 2016, 03:50:05 AM »
1stpar's idea of increasing base ack lethality is an interesting one. I wonder if it could be done?

Thank you for noticing! That would definitely be the best for me, just something to retard the vulch.


Id rather see the old days where youd see 10 whirbs rush out on the field then see anymore M3s being the only upper when Im trying to take a base.

I agree! I would much rather roll a wirb to defend, its just that sometimes that isnt an option. They arent the fastest vehicles, and some maps are a long drive. If you are aa wirb but late to the party, good luck making it time to help defend. I know, drive an M-16, with me i would be more apt to run the supps, just dont care for the views in M16. Now if the VH is up on the target base, you can find me in a wirb, guarding against the vulch. I love that :devil                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 PS. Historically, most land grab attempts in war that failed were because of what? Yup, out advancing their supply chain. Eastern front and Napoleon ring a bell? Just playing devils advocate here, supply is a major war time necessity :bolt:   
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Offline 1stpar3

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Re: SUPPLY AND CLOUDS
« Reply #47 on: December 21, 2016, 04:02:18 AM »
Why not just lower the number of building that can be resupplied at once?  Put a limit on 10 buildings per supply drop.

I guess that could work? Are you thinking about re supping damage to just 10 buildings regardless of down times. I mean, if white flagged and you drop supplies it will only knock time off 10 buildings? Or knocking time off all but when the times are right only popping 10 buildings at a time? Wonder if thats even something they could program? Would subsequent supp drops impact the same 10 as last drop? Maybe set the resup values to do the 10 buildings with lowest down times remaining? I dont know, but its definitely food for thought :salute
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Offline Randy1

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Re: SUPPLY AND CLOUDS
« Reply #48 on: December 21, 2016, 05:22:59 AM »
The worst game play is when your starts are down.  Nothing hurts play more.

Offline Biggamer

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Re: SUPPLY AND CLOUDS
« Reply #49 on: December 21, 2016, 09:13:16 AM »
Chalenge that used to be a G3 standard when we came on is hit the strats im sure ghi and snailman can relate as they ran into are B29s every sortie on a daily bases it seemed like but in aces high 2 there was time the strats would be up before we made it home now in aces high 3 the strats are up before you are half way home what is the point. the resupplie time for strats needs to be back at 4 mins per box of sups not 10 minutes and the town should also be droped to 4 mins per box oh and by the way a strat run takes about 2 hour round trip in a B29 most players dont have that kinda time for a single bomber run and if you dont drop each the city and AAA atleast 40% per strat resup is still a problem. if town stays down for 100 mins and you got 3 guys running sups they can still bring it up in about 12 mins thats with only 3 guys there is alot more then 3 m3s in todays aces high because its the goto defense.

9/10 outa ten now if you see a non B29 bomber over strats its gonna bail when empty on bombs why is that because you got enough time to take one base after bail before thestrat will be resupped.
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Offline Shuffler

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Re: SUPPLY AND CLOUDS
« Reply #50 on: December 21, 2016, 12:01:33 PM »
For the life of me I can't fathom the issue. It seems that there are regular captures all the time.

Is someone doing it wrong?????
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Offline JunkyII

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Re: SUPPLY AND CLOUDS
« Reply #51 on: December 21, 2016, 01:29:39 PM »
For the life of me I can't fathom the issue. It seems that there are regular captures all the time.

Is someone doing it wrong?????
Yea there are regular captures Shuffler but they are made by  1. Huge horde 2. Town white flagged with ship guns then horde ups to insure a lvt can get in 3. Tanks attack while airplanes vulch ...which is normally the same as horde.....

Some captures are done very tactically...MOST are just playing the game to insure little amount of resistance in order to capture a field.

What I think some sort of nerf to town resupply  (AKAK's idea would work just as good as cutting the time down) would do is make players rethink strategy...instead of going for M3s immediately which all countries have those guys (Vosem was a great example yesterday...calling on country for help at a base...only one there and he's in an M3 with supps insread of a tank or fighter when there was 3-4 fighters hitting town)...Maybe with this nerf he goes out with a whirbs instead...maybe he ups B17s...maybe he keeps trying in an M3...it's less effective but there is more combat power on ground then there is resupply power which means more players actually engaging players which in a Combat simulator should be a welcome thing.

This isn't a numbers problem...this isn't a AH3 problem this is an MA gameplay problem that has been going on a while now.
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Offline Zardoz

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Re: SUPPLY AND CLOUDS
« Reply #52 on: December 21, 2016, 03:02:50 PM »
Maybe if there was a GV hanger in the town one could up from there and fight. It takes a long time to get from the base to the town in a GV. The fight is usually pretty much over. You could still bomb or blow up the hanger, or horde the town with tanks, but it seems like it would give town defenders a little more of a fighting chance.

I don't think too many people would rather run sups than fight. Under the current conditions, it is sometimes better for your side if you do.
Your incessant whining just adds entertainment value to my gaming experience :cool:

Offline JunkyII

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Re: SUPPLY AND CLOUDS
« Reply #53 on: December 21, 2016, 03:42:10 PM »
Maybe if there was a GV hanger in the town one could up from there and fight. It takes a long time to get from the base to the town in a GV. The fight is usually pretty much over. You could still bomb or blow up the hanger, or horde the town with tanks, but it seems like it would give town defenders a little more of a fighting chance.

I don't think too many people would rather run sups than fight. Under the current conditions, it is sometimes better for your side if you do.
If you up at a base that starts flashing any GV in game can get to town before is almost touched....completely false saying the fight is already over when upping a Tank from the base...not a single town is that far from base that your comment would apply.
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Offline Shuffler

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Re: SUPPLY AND CLOUDS
« Reply #54 on: December 21, 2016, 03:45:18 PM »
Yea there are regular captures Shuffler but they are made by  1. Huge horde 2. Town white flagged with ship guns then horde ups to insure a lvt can get in 3. Tanks attack while airplanes vulch ...which is normally the same as horde.....

Some captures are done very tactically...MOST are just playing the game to insure little amount of resistance in order to capture a field.

What I think some sort of nerf to town resupply  (AKAK's idea would work just as good as cutting the time down) would do is make players rethink strategy...instead of going for M3s immediately which all countries have those guys (Vosem was a great example yesterday...calling on country for help at a base...only one there and he's in an M3 with supps insread of a tank or fighter when there was 3-4 fighters hitting town)...Maybe with this nerf he goes out with a whirbs instead...maybe he ups B17s...maybe he keeps trying in an M3...it's less effective but there is more combat power on ground then there is resupply power which means more players actually engaging players which in a Combat simulator should be a welcome thing.

This isn't a numbers problem...this isn't a AH3 problem this is an MA gameplay problem that has been going on a while now.

I'm still at a loss. Towns change hands several ways.

Are you saying that one person should be able to destroy a town and capture it? Seems to be a lot being said about one person destroying a town (white flag) and then one person making the flag have color.
« Last Edit: December 21, 2016, 03:47:20 PM by Shuffler »
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Offline Zardoz

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Re: SUPPLY AND CLOUDS
« Reply #55 on: December 21, 2016, 05:18:15 PM »
If you up at a base that starts flashing any GV in game can get to town before is almost touched....completely false saying the fight is already over when upping a Tank from the base...not a single town is that far from base that your comment would apply.

Dude. I said maybe. I'm fairly new at all this. It was just a suggestion. I know that sometimes I have trouble ascertaining what is going on at a base just from it flashing. Lots of feints and subterfuge (which I enjoy) going on.

IMHO it would lead to more fights and less re-supping. Folks seem to argue about that a lot.

It is nearly impossible to defend against a well-orchestrated attack. It's probably a good thing there aren't more of them happening 'round here  :lol Wouldn't hurt too much to give the defenders a little edge.

Personally, I like the game the way it is. I was just chiming in with a suggestion.

Peace

Your incessant whining just adds entertainment value to my gaming experience :cool:

Offline LocoMoto

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Re: SUPPLY AND CLOUDS
« Reply #56 on: December 21, 2016, 07:03:14 PM »
There is a problem. HTC would you please trim the Golly-geen resupply time back. Even if its one minute I beg you  :rock

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Offline scott66

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Re: SUPPLY AND CLOUDS
« Reply #57 on: December 21, 2016, 07:44:34 PM »
There is a problem. HTC would you please trim the Golly-geen resupply time back. Even if its one minute I beg you  :rock

Tine invested shoud be priority #1
Im only asking for a happy medium <S>
10 min is a happy medium
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Offline JunkyII

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Re: SUPPLY AND CLOUDS
« Reply #58 on: December 21, 2016, 09:30:51 PM »
I'm still at a loss. Towns change hands several ways.

Are you saying that one person should be able to destroy a town and capture it? Seems to be a lot being said about one person destroying a town (white flag) and then one person making the flag have color.
If the person is there uncontested long enough.....yes, absolutely.

Shuffler....I'd like to see a defense of tanks and planes over a defense of M3s and Man guns....simple as that...town resupply is so effective that they are upped as a first line defense...which should be the case in ZERO cases
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Offline SirNuke

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Re: SUPPLY AND CLOUDS
« Reply #59 on: December 22, 2016, 12:52:59 AM »
or we could take the problem from another angle and increase the icon range for M3's, making the first line defence M3 tactic very difficult