Author Topic: SUPPLY AND CLOUDS  (Read 2942 times)

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: SUPPLY AND CLOUDS
« Reply #60 on: December 22, 2016, 03:44:40 AM »
Chalenge that used to be a G3 standard when we came on is hit the strats im sure ghi and snailman can relate as they ran into are B29s every sortie on a daily bases it seemed like but in aces high 2 there was time the strats would be up before we made it home now in aces high 3 the strats are up before you are half way home what is the point. the resupplie time for strats needs to be back at 4 mins per box of sups not 10 minutes and the town should also be droped to 4 mins per box oh and by the way a strat run takes about 2 hour round trip in a B29 most players dont have that kinda time for a single bomber run and if you dont drop each the city and AAA atleast 40% per strat resup is still a problem. if town stays down for 100 mins and you got 3 guys running sups they can still bring it up in about 12 mins thats with only 3 guys there is alot more then 3 m3s in todays aces high because its the goto defense.

9/10 outa ten now if you see a non B29 bomber over strats its gonna bail when empty on bombs why is that because you got enough time to take one base after bail before thestrat will be resupped.

That might be true on Buzzsaw where in November I made up to 15 trips to some strats after they were hit, but it was not a quick job even with the short drive on Buzzsaw. On SFMA it takes the C47, and if you notice no on there (much) tries to resupp more than a few trips (at most). Bombers on Buzzsaw should be hitting other target, because the spawns into the factory are, I think, intended to generate GV fights, which leads to attack, which leads to fighters, . . .

I'm still waiting for someone to make a map with only certain aircraft enabled at the forward fields.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27301
Re: SUPPLY AND CLOUDS
« Reply #61 on: December 22, 2016, 03:48:59 AM »
If the person is there uncontested long enough.....yes, absolutely.

Shuffler....I'd like to see a defense of tanks and planes over a defense of M3s and Man guns....simple as that...town resupply is so effective that they are upped as a first line defense...which should be the case in ZERO cases

That's what I thought.

Sneaking bases does not promote fights either.

Go to where the fight is.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4301
Re: SUPPLY AND CLOUDS
« Reply #62 on: December 22, 2016, 06:00:53 AM »
Yea there are regular captures Shuffler but they are made by  1. Huge horde 2. Town white flagged with ship guns then horde ups to insure a lvt can get in 3. Tanks attack while airplanes vulch ...which is normally the same as horde.....


Have you not been playing the game?

Two players can capture a base in AH3 especially on a map like buzsaw when town and field guns are commonly down for an hour to two hours. 

The buzsaw map is a perfect example of the bad game play that happens when strats are down since hitting the starts is so easy on this poorly thought out map.  Everyone was complaining about the map play last night on the Rook side.

Offline Biggamer

  • Nickel Member
  • ***
  • Posts: 579
Re: SUPPLY AND CLOUDS
« Reply #63 on: December 22, 2016, 08:27:46 AM »
sirnuke your idea sounds like the best one so far to me. the new icon range on GVs makes it very hard to find them you can jump from tree group to tree group shutting down and never be seen
G3-MF

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: SUPPLY AND CLOUDS
« Reply #64 on: December 22, 2016, 11:53:54 AM »

I'm still waiting for someone to make a map with only certain aircraft enabled at the forward fields.

First wish list HTC for that to be an MA terrain standard modified condition. Like allowing the terrain builder a number of airfields that can be limited similar to the requirement of three un-capturable bases. You are required to limit 163 to a single un-capturable field. And required to make three fields un-capturable. But, airfields, GV bases, ports and CV's have set rides enabled by default. The first time a limited ride airfield acted like ENY at some critical juncture in defending a country, the MOB would be in here demanding your head.

We thought during the closed alpha when the new GV bases and ports with runways were introduced, that HTC had moved in that direction. So we tested extensively what planes, with what load outs you could get out of and into those bases. The 1x1 GV base with the asphalt short runway can launch and land up to twin engine fighters with light fuel and light ord loads. As you see on ndisles in the center, a small field takes up the same grid area as the 1x1 GV base with a full offering of aircraft and the same GVs.

I suspect the new small airfield may have been the response to all of the previous wishes for limited ride forward fields that can be placed in the "in between" 8, 12.5 and 19 mile "no man's land" that has been wished for over the last 15 years. As for forward fields, the condition called a front line is so fluid in the MA open world as to be none existent in terms of being useful.

Almost every field in the game has the potential to being a forward field at some point and reasonably why all planes and GVs are available except for the 163. Supposedly in the MA open world, each base that can be captured is a single limited war, so needs all of it's rides available to the defenders to fight that single small war. Your wish is something more useful in a game with two countries fighting to dominate the arena as the condition of winning that single large scale war.

You do have the AvA, SFO, and Special Events which operate in the traditional two side war condition.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: SUPPLY AND CLOUDS
« Reply #65 on: December 22, 2016, 03:24:59 PM »
First wish list HTC for that to be an MA terrain standard modified condition. Like allowing the terrain builder a number of airfields that can be limited similar to the requirement of three un-capturable bases. You are required to limit 163 to a single un-capturable field. And required to make three fields un-capturable. But, airfields, GV bases, ports and CV's have set rides enabled by default. The first time a limited ride airfield acted like ENY at some critical juncture in defending a country, the MOB would be in here demanding your head.

Nope, you took the idea in the wrong direction, as usual.

The idea is that forward bases would have high ENY aircraft, 25-40 like early war. The closer you get to HQ the more capable the aircraft.

During high ENY hours every base would have the same aircraft, but the people that like to get to the fight quickest would have the aircraft that require the greatest skill. The base takers meanwhile would see those bases as low value. Perhaps they would be easily taken, but also of little value since rolling the capture forward wouldn't have the same power.

It would be the absolute inverse of Buzzsaw, but of course you would have to use wisdom in how you place the factories no matter how you design the map.

I will be working on sounds for awhile, but once that is finished I will work on a terrain.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: SUPPLY AND CLOUDS
« Reply #66 on: December 22, 2016, 04:15:48 PM »
Quote
I'm still waiting for someone to make a map with only certain aircraft enabled at the forward fields.


You still have to wish list it and convince Hitech to make it part of the MA terrain standards. This new statement that I took the idea wrong is a completely new wish list item from your previous quote. So now you have two wish list items to convince Hitech to introduce.

What you want can only be introduced by Hitech. Not a terrain builder of an MA terrain with the current rules and background code functions.

Have you ever built a terrain and gotten it ready for HOST upload?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: SUPPLY AND CLOUDS
« Reply #67 on: December 23, 2016, 08:00:21 AM »

You still have to wish list it and convince Hitech to make it part of the MA terrain standards. This new statement that I took the idea wrong is a completely new wish list item from your previous quote. So now you have two wish list items to convince Hitech to introduce.

What you want can only be introduced by Hitech. Not a terrain builder of an MA terrain with the current rules and background code functions.

Have you ever built a terrain and gotten it ready for HOST upload?

As usual, wrong. The whole point of general discussion is to kick ideas around, see how things sit with the other players, and then post on the other forum.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline GrandpaChaps

  • Copper Member
  • **
  • Posts: 226
Re: SUPPLY AND CLOUDS
« Reply #68 on: December 23, 2016, 07:43:41 PM »
First of all the supply effect needs to be set at 3 minutes. This game is a war game and not a supply game. Stats can be resupplied before 2 sets of 29s can land. The town can be resupplied in less than 5 minutes. The combat strategy of white flag to color flag in 5 minutes with 3 m3s is not working. The game can not be based on m3s. Now send in the clouds. Clouds should roll around randomly and not instant spawn over strats towns and cvs. I like the clouds but they need to be roaming around with maybey the birth place at the edges of the map then move in.

Sorry, no, I don't agree.  You say this is a war game.  War is about resupply.  it's about attrition.  That's the reality of ANY war.  Your logic doesn't fly.  A town cannot be resupplied in 5 minutes if someone has bombed the correct strats of the country which that town is a member.    The whole point of resupplying is about defense.  It has nothing to do with just simply "resupply".  If you want a simple attack game, there is a map for that and it is called the DA or Dueling Arena.  That is for pure fighting.
Uncle Fred

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: SUPPLY AND CLOUDS
« Reply #69 on: December 23, 2016, 10:40:52 PM »
Sorry, no, I don't agree.  You say this is a war game.  War is about resupply.  it's about attrition.  That's the reality of ANY war.  Your logic doesn't fly.  A town cannot be resupplied in 5 minutes if someone has bombed the correct strats of the country which that town is a member.    The whole point of resupplying is about defense.  It has nothing to do with just simply "resupply".  If you want a simple attack game, there is a map for that and it is called the DA or Dueling Arena.  That is for pure fighting.
This guy is either a troll or is just not smart....because in terms of real combat(and lets not call it war...its combat...war has politics, moral, disease, ect ect ect....stuff you cannot make into a game and a lot of things that dont deal with the machines of war like tanks and guns ect ect) resupply is more about sustaining offensive operations then defense...offense vs defense your "attrition" is a lot higher in an offensive scenario.

Oh and half you guys would crap your pants in real combat if in a video game you are afraid of it....buncha nancy's
DFC Member
Proud Member of Pigs on the Wing
"Yikes"

Offline 1stpar3

  • Gold Member
  • *****
  • Posts: 3734
Re: SUPPLY AND CLOUDS
« Reply #70 on: December 24, 2016, 04:10:35 AM »
Really Junkyll? True, most of us would crap ourselves but what does a game have to do with that? Comparison to real life is an absolutely infantile attempt to add credence to your opinion! Not trying to get personal, not attacking you just stating my opinion! We all have one you know. As i stated earlier, I would much rather roll a tank or wirb or even a fighter for defense, but at times it isnt practical. If you want that, and that only, dont drop the town. I mean seriously, dont want m3s dont pork town or base ack. How is it feasible to ask other players(who also pay their 15 bucks) to play by your standards? This is the same, thing as far as I am concerned, to the griping that goes on when someone kills a VH during a good tank fight. Not every one likes that. Usually it could be confused with a base capture event and with no one saying other wise, how is it the guy who bombed it supposed to know it wasnt? Its pretty straight forward to me, want a fight...call it on country and ask that bombers and jabos not show up, and by all means dont pork ord or ack. I like a good furball as much as the next guy but good luck with that happening. I am getting tierd of all the bickering about whose opinion carries more weight that the other guy. All this snarky sniping isnt good for anyone! This is a idea driven forum for discussion, NOT a noodle measuring event.
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: SUPPLY AND CLOUDS
« Reply #71 on: December 24, 2016, 04:07:37 PM »
Some of the resupply issues being complained about by M3 are like other automated MA functions that penalize late night under 100 player numbers. The MA as an environment defined by it's functions seems to work well with over about 120 players. As numbers drop under 120 there are so many human peccadillos that become magnified which makes the MA functions onerous. As player numbers increase those peccadillos get forced into line with the game play by the larger numbers. So unwillingness to fight, sitting in guns taking long range pot shots and using an M3 to resupply to disrupt a base take versus fighting pretty much displays the human norm towards risk.

It does not place our military in a good light or promote the responsibility the military bears towards it's country when current or ex members deride civilians about manhood and bravery because they have never been shot at. That drives a stake in the heart of all those who sacrificed so our civilians have the freedom to speak freely in our country regardless of the content. Otherwise our country would be no different than any other totalitarian state our military defends our inalienable rights against.

So god bless you for your service one and all. 
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: SUPPLY AND CLOUDS
« Reply #72 on: December 25, 2016, 02:20:41 PM »
Really Junkyll? True, most of us would crap ourselves but what does a game have to do with that? Comparison to real life is an absolutely infantile attempt to add credence to your opinion! Not trying to get personal, not attacking you just stating my opinion! We all have one you know. As i stated earlier, I would much rather roll a tank or wirb or even a fighter for defense, but at times it isnt practical. If you want that, and that only, dont drop the town. I mean seriously, dont want m3s dont pork town or base ack. How is it feasible to ask other players(who also pay their 15 bucks) to play by your standards? This is the same, thing as far as I am concerned, to the griping that goes on when someone kills a VH during a good tank fight. Not every one likes that. Usually it could be confused with a base capture event and with no one saying other wise, how is it the guy who bombed it supposed to know it wasnt? Its pretty straight forward to me, want a fight...call it on country and ask that bombers and jabos not show up, and by all means dont pork ord or ack. I like a good furball as much as the next guy but good luck with that happening. I am getting tierd of all the bickering about whose opinion carries more weight that the other guy. All this snarky sniping isnt good for anyone! This is a idea driven forum for discussion, NOT a noodle measuring event.
Since this is an idea driven forum for discussion...why do most of the ideas brought here get met with the same 10-15 people always saying the game is fine the way it is??? :rolleyes:

My knock at calling them nancy's for avoiding a fight in a video game is a joke...not a measure my noodle length or to strengthen my side of the argument, I'm perfectly content on that...it's just funny that the same people who cry that I or Lazer or anyone else have an EGO are the ones who are afraid to up in something other then and M3 or man gun or only engage in fighters at all only with the advantage....thats the joke...them being hypocritical about ego when they are the ones who are afraid to have their ego hurt by being out flown...ITS A VIDEO GAME thats the joke...it doesn't matter....poor taste??? Maybe I'm desensitized or something.

It's not about furballing or telling people to play my way(This is probably the 20th time I have explained this)....It's about a game mechanic which gives players the opportunity to hold a base without making an actual defense....Is an M3 a legitimate defense against a tank assault??? Is it a legitimate defense against an air raid???

If you say yes to those two questions your' re being stubborn about it....it doesnt make sense but it happens way too often...it really shouldn't happen at all. I'd rather see 10 whirbs up to defend against an air raid then 10 M3s because it makes sense in combat...but right now you're most likely to see the M3s over the whirbs.



Oh and again....your being a bunch of nancy's in a video game....if that hurts your feelings....I dont care...truth hurts I guess.
DFC Member
Proud Member of Pigs on the Wing
"Yikes"

Offline Owlblink

  • Nickel Member
  • ***
  • Posts: 386
Re: SUPPLY AND CLOUDS
« Reply #73 on: December 25, 2016, 03:26:19 PM »
What about allowing for adjustments on different time mechanics for certain terrains for a few tours? This away data could be gathered and opinions collected to see what works best? Maybe a one fit standard is not right for each and every map set. :headscratch:

And remember that while everyone has had good points, resorting to insults does not win an argument or discussion. It is better to attack an idea and not the source. We might not all agree with eachother but trying to alienate another player is not going to help this game maintain a player base.
Kommando Nowotny FSO
80th FS "Headhunters"

Offline Lazerr

  • Platinum Member
  • ******
  • Posts: 5000
Re: SUPPLY AND CLOUDS
« Reply #74 on: December 25, 2016, 06:57:55 PM »
Some of the resupply issues being complained about by M3 are like other automated MA functions that penalize late night under 100 player numbers. The MA as an environment defined by it's functions seems to work well with over about 120 players. As numbers drop under 120 there are so many human peccadillos that become magnified which makes the MA functions onerous. As player numbers increase those peccadillos get forced into line with the game play by the larger numbers. So unwillingness to fight, sitting in guns taking long range pot shots and using an M3 to resupply to disrupt a base take versus fighting pretty much displays the human norm towards risk.

It does not place our military in a good light or promote the responsibility the military bears towards it's country when current or ex members deride civilians about manhood and bravery because they have never been shot at. That drives a stake in the heart of all those who sacrificed so our civilians have the freedom to speak freely in our country regardless of the content. Otherwise our country would be no different than any other totalitarian state our military defends our inalienable rights against.

So god bless you for your service one and all.

Really? :bolt: