If we are trying to attract/keep peeps under the premise of an accurate and immersive combat simulator, you cannot show up with a sandbox terrain that looks so unrealistic.
There are good lessons with this map learned about GV spawn points from both side straight to Strats, and high altitude starts (didn't say bases) for bombers only to encourage this type of gameplay. But for forcing high alt fights ... I guess ... but dogfighting is really poor in this terrain, and we are a dogfighting game in the chore. I know some mentioned it is great because you can dive straight down to a fight after take off, but to be reminded that for each that "dives down" one as to "climb up" to the fight ... and in a P47 OMFG ... climbing ....

You know I fly P47s mainly and I so rarely go over 10K because of the climb. I cringe when a mountain forces me to go over 10K as I'll be back at tree top in seconds as soon as I engage someone anyway. Then I'll have to waste time going all the way back over 10K just to go home.
