Author Topic: Buzzsaw map, what do u like in it?  (Read 4240 times)

Offline CAV

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Re: Buzzsaw map, what do u like in it?
« Reply #30 on: December 27, 2016, 04:31:29 PM »
The map just sucks....... and that's being being about.

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Offline Shuffler

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Re: Buzzsaw map, what do u like in it?
« Reply #31 on: December 27, 2016, 04:59:22 PM »
Buzz is made for bombers and GVs.

Very slow for fighters.
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Offline haggerty

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Re: Buzzsaw map, what do u like in it?
« Reply #32 on: December 28, 2016, 06:00:09 AM »
I'm not a fan either, its way too busy of a map.  Icon overload if you are zoomed out at past 1 sector.  The strat system is rediculous, I got shot down by a strat because I thought it was my own while looking for the vehicle causing it to flash(color blind)...whats it doing behind our normal lines?
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Offline popeye

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Re: Buzzsaw map, what do u like in it?
« Reply #33 on: December 28, 2016, 09:39:54 AM »
Seems like it was made for GVs, and I'm not much of a GV driver, so don't enjoy it.
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Offline Shuffler

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Re: Buzzsaw map, what do u like in it?
« Reply #34 on: December 28, 2016, 10:17:57 AM »
I'm not a fan either, its way too busy of a map.  Icon overload if you are zoomed out at past 1 sector.  The strat system is rediculous, I got shot down by a strat because I thought it was my own while looking for the vehicle causing it to flash(color blind)...whats it doing behind our normal lines?

I am not a fan of the odd color flashing either. One side actually flashes to look like a friendly field color. That is not right.
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Offline popeye

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Re: Buzzsaw map, what do u like in it?
« Reply #35 on: December 28, 2016, 10:32:19 AM »
I am not a fan of the odd color flashing either. One side actually flashes to look like a friendly field color. That is not right.

If the "flash" color was black, it would be a lot less confusing.
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Offline bozon

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Re: Buzzsaw map, what do u like in it?
« Reply #36 on: December 29, 2016, 01:18:16 AM »
The center is great area for P47s with the 9kft floor. It was funny to see yak3s struggling to catch my P47D25. I have not tried it yet, but the M jug is probably a menace where the base alt to be over the auto acks is 16kft.

On the other hand, my poor Moss VI really struggles. Even spitfires run it down, and above 12kft its relative performance really starts to fall behind the popular planes.
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Offline Zimme83

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Re: Buzzsaw map, what do u like in it?
« Reply #37 on: December 29, 2016, 04:40:44 AM »
A lot of things change with the 9k bases. The high alt demons is starting to gain the advantage. La-7 has lost its speed advantage and is outrunned by the K-4, Spit XIV and the M-jug. At 15K the difference is even bigger and the La isn't even among top 5 in top speed.. A lot of the popular planes are struggling at 15k, even the D-pony have lost its speed advantage and can no longer rely on being able to run away from a fight...
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Offline Marco

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Re: Buzzsaw map, what do u like in it?
« Reply #38 on: December 29, 2016, 06:09:53 AM »
The P38J and L models seem to be able to adapt to any alt with ease...

...at least for Shuffler that is. :salute

I personally haven't flown either one at 20k+ though.

Offline Zoney

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Re: Buzzsaw map, what do u like in it?
« Reply #39 on: December 29, 2016, 09:52:41 AM »
A lot of things change with the 9k bases. The high alt demons is starting to gain the advantage. La-7 has lost its speed advantage and is outrunned by the K-4, Spit XIV and the M-jug. At 15K the difference is even bigger and the La isn't even among top 5 in top speed.. A lot of the popular planes are struggling at 15k, even the D-pony have lost its speed advantage and can no longer rely on being able to run away from a fight...
K-4, spit XIV and the P-47M is the new masters along with the Dora.

You have for gotten the ultimate high altitude interceptor, the TA152.
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Offline Scca

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Re: Buzzsaw map, what do u like in it?
« Reply #40 on: December 29, 2016, 10:01:18 AM »
A lot of things change with the 9k bases. The high alt demons is starting to gain the advantage. La-7 has lost its speed advantage and is outrunned by the K-4, Spit XIV and the M-jug. At 15K the difference is even bigger and the La isn't even among top 5 in top speed.. A lot of the popular planes are struggling at 15k, even the D-pony have lost its speed advantage and can no longer rely on being able to run away from a fight...
K-4, spit XIV and the P-47M is the new masters along with the Dora.
High alt fighting is very different. Almost slow motion. 
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Offline Zimme83

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Re: Buzzsaw map, what do u like in it?
« Reply #41 on: December 29, 2016, 10:44:43 AM »
You have for gotten the ultimate high altitude interceptor, the TA152.

10-15k is too low for a 152  :D
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Offline Wiley

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Re: Buzzsaw map, what do u like in it?
« Reply #42 on: December 29, 2016, 11:07:10 AM »
10-15k is too low for a 152  :D

That's the low end of the bounce.  He's cruising at 25-30. ;)

I haven't seen much good fighter action on this map, not sure of the cause.

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Offline SFRT - Frenchy

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Re: Buzzsaw map, what do u like in it?
« Reply #43 on: December 29, 2016, 11:59:44 AM »
If we are trying to attract/keep peeps under the premise of an accurate and immersive combat simulator, you cannot show up with a sandbox terrain that looks so unrealistic.

There are good lessons with this map learned about GV spawn points from both side straight to Strats, and high altitude starts (didn't say bases) for bombers only to encourage this type of gameplay. But for forcing high alt fights ... I guess ... but dogfighting is really poor in this terrain, and we are a dogfighting game in the chore. I know some mentioned it is great because you can dive straight down to a fight after take off, but to be reminded that for each that "dives down" one as to "climb up" to the fight ... and in a P47 OMFG ... climbing ....  :eek: You know I fly P47s mainly and I so rarely go over 10K because of the climb. I cringe when a mountain forces me to go over 10K as I'll be back at tree top in seconds as soon as I engage someone anyway. Then I'll have to waste time going all the way back over 10K just to go home.

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Offline Wiley

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Re: Buzzsaw map, what do u like in it?
« Reply #44 on: December 29, 2016, 12:06:33 PM »
we are a dogfighting game in the chore.

I assume you mean at the core?  Citation needed. ;)

What I find really odd on this map is, it seems like people capture the high bases then don't often use them to attack lower ones for some reason.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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