I need to add a PT spawn and two shore battery at the mouth of each inter country water way airfield. There is no permanent cloud cover down the center of these three water ways in blue, so no ability to sneak by. If you want to do anything to the other country you will have to fight for it to get your first anchor point capture.
All of the purple boxes are PT spawns and the base of origin has shore batteries. The bases inside the water ways have no shore battery or PT spawn so you have to fight or loose your bases. The center airfields have no GV spawns so you have less of a chance to M3 sneak those feilds out from under a good furball which is just a sissy way to kick alot of players in the nads who are having fun furballing. Those blue dots are roughly where the furball bases are, separated from each other by the minimum distance for airfields of 19 miles.
The second screen capture is the JPG I used to map the fields, HQ, city, strats and ports 5 months ago. If Hitech had not suggested I add the battle ship, there would be no need for these last PT spawns and shore batteries. I've moved the strats off the two secondary islands up by the HQ\city for each country and covered those areas with a permanent 18k cloud cover. The cloud fronts in this game have random openings, not enough that you can bet on seeing the target anytime you visit it. but, you are free to bomb from 17k and take your chances with no one upping to investigate.
I've got to stop working on this terrain because I'm burnt out with it after 6 months, which means past this point, I'm in danger of introducing mistakes versus anything positive. After looking at the task group paths I set from that screen shot, it was obvious I needed something to challenge the battle ships.

