Author Topic: Weighing Adding Battleship to new Terrain.  (Read 1976 times)

Offline captain1ma

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 14729
      • JG54 website
Re: Weighing Adding Battleship to new Terrain.
« Reply #60 on: March 04, 2017, 03:38:10 PM »
avaleyte up and running. 10 battleships. everything working. check it out, have fun with them. so far everything works.

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Weighing Adding Battleship to new Terrain.
« Reply #61 on: March 04, 2017, 04:35:44 PM »
I mooned the yetis and they all ran away long enough for me to add a "brief" beside every "mpr0" in the mountains with matching properties.

I think this terrain is ready to go, still I'm paranoid that I've forgotten something now with all these addition requests by Hitech. I'm letting this thing run with the weather loaded and one last visit to every field and boat.

Note to self: you seeing what I'm seeing where I need to add PT spawns and shore batteries at the mouth of the inter country slots with no cloud cover?


bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline BowHTR

  • Gold Member
  • *****
  • Posts: 2074
Re: Weighing Adding Battleship to new Terrain.
« Reply #62 on: March 04, 2017, 04:44:40 PM »
I mooned the yetis and they all ran away long enough for me to add a "brief" beside every "mpr0" in the mountains with matching properties.

I think this terrain is ready to go, still I'm paranoid that I've forgotten something now with all these addition requests by Hitech. I'm letting this thing run with the weather loaded and one last visit to every field and boat.

Note to self: you seeing what I'm seeing where I need to add PT spawns and shore batteries at the mouth of the inter country slots with no cloud cover?


(Image removed from quote.)

I'd add a few PT spawns around the inner circle for sure.
AH Supporter Since Tour 35

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Weighing Adding Battleship to new Terrain.
« Reply #63 on: March 04, 2017, 05:19:54 PM »
I need to add a PT spawn and two shore battery at the mouth of each inter country water way airfield. There is no permanent cloud cover down the center of these three water ways in blue, so no ability to sneak by. If you want to do anything to the other country you will have to fight for it to get your first anchor point capture.

All of the purple boxes are PT spawns and the base of origin has shore batteries. The bases inside the water ways have no shore battery or PT spawn so you have to fight or loose your bases. The center airfields have no GV spawns so you have less of a chance to M3 sneak those feilds out from under a good furball which is just a sissy way to kick alot of players in the nads who are having fun furballing. Those blue dots are roughly where the furball bases are, separated from each other by the minimum distance for airfields of 19 miles.

The second screen capture is the JPG I used to map the fields, HQ, city, strats and ports 5 months ago. If Hitech had not suggested I add the battle ship, there would be no need for these last PT spawns and shore batteries. I've moved the strats off the two secondary islands up by the HQ\city for each country and covered those areas with a permanent 18k cloud cover. The cloud fronts in this game have random openings, not enough that you can bet on seeing the target anytime you visit it. but, you are free to bomb from 17k and take your chances with no one upping to investigate.

I've got to stop working on this terrain because I'm burnt out with it after 6 months, which means past this point, I'm in danger of introducing mistakes versus anything positive. After looking at the task group paths I set from that screen shot, it was obvious I needed something to challenge the battle ships.





bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline captain1ma

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 14729
      • JG54 website
Re: Weighing Adding Battleship to new Terrain.
« Reply #64 on: March 04, 2017, 06:37:02 PM »
I mooned the yetis and they all ran away long enough for me to add a "brief" beside every "mpr0" in the mountains with matching properties.

I think this terrain is ready to go, still I'm paranoid that I've forgotten something now with all these addition requests by Hitech. I'm letting this thing run with the weather loaded and one last visit to every field and boat.

Note to self: you seeing what I'm seeing where I need to add PT spawns and shore batteries at the mouth of the inter country slots with no cloud cover?


(Image removed from quote.)

did you add a brief or a dbrief? I ended up using dbrief.

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Weighing Adding Battleship to new Terrain.
« Reply #65 on: March 04, 2017, 06:58:08 PM »
did you add a brief or a dbrief? I ended up using dbrief.

Hitech said "brief". So far I've followed his directions verbatim and things work out. Does it effect what you see for gun positions on the back board?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Weighing Adding Battleship to new Terrain.
« Reply #66 on: March 04, 2017, 07:03:53 PM »
Ohhhhhhhhhhhhhh!!!!!!!!    IIIIIIII!!!!!!!!     Seeeeeeeeeeeeeeeeeeee!!!!!!

I got feilds and feilds and feilds to visit one last time......

 

bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline captain1ma

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 14729
      • JG54 website
Re: Weighing Adding Battleship to new Terrain.
« Reply #67 on: March 04, 2017, 07:07:43 PM »
I don't think it matters, as long as you designate it as O'club.

I did use the CVhanger for the hanger though. what I found out is that if you use the CVhanger and you have planes enabled on the battleship, people will try to launch them. they'll just end up in the water. so you'll have to disable the planes on the Battleship groups, or battleships manually.

since Hitech fixed it, its easy to see the gun positions. I have a fleet of CV, BB 2XCA and de's and you can get to all the gun positions. its great!

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Weighing Adding Battleship to new Terrain.
« Reply #68 on: March 04, 2017, 07:48:08 PM »
Since I included a CV in the BBtsg0 per Hitech, and he gave me a specific list of support objects to lay down. It is obvious he wants a working CV with the BB task group in the MA. Now if there are no more surprises from the man himself, I think next week I can ask him how I submit this terrain for the MA.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline captain1ma

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 14729
      • JG54 website
Re: Weighing Adding Battleship to new Terrain.
« Reply #69 on: March 04, 2017, 08:04:11 PM »
very cool. the ones I build are way to small for the MA, but lots of fun none the less!!! good luck with the terrain, he seems very interested. im sure hell give it a good going over!

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Weighing Adding Battleship to new Terrain.
« Reply #70 on: March 05, 2017, 07:31:49 PM »
I've visited 2 of the three countries so far. Here is a list of things I've changed or fixed that I didn't think were problems before I introduced the battleship task groups and had to rethink shore batteries and add some more PT spawns.

1. - There are no 2000 mile long perfectly straight lines across the face of a continuous mountain range that runs 2000 miles at 6500ft. I noticed this on takeoff near the HQ of one country looking left at 6500ft. Looking down at the terrain from 50k while using an elevation tool to set the tree line is not smart if you don't drop down to that elevation and look at 90 degrees to the tree line. Had to air brush that line for 2000miles to change the appearance of the tree line to remove the razor edged line and get a more random real world look.
2. - Added 12 more shore batteries and 6 PT spawns to account for the battleship task groups.
3. - Revisited shore batteries and shifted them due to setting them in unfavorable coverage positions related to cloud bases. Had to rework some terrain at this point.
4. - Had to visit every battleship task group and move the battleship another 1\2 mile away from the CV so a single box of bombers could not get both in one pass.

So far with this third complete visit of every field on the terrain, I'm only finding these small number of issues. I may be able to send Hitech a PM on Monday to see how I submit this terrain for consideration for the MA. 
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: Weighing Adding Battleship to new Terrain.
« Reply #71 on: March 06, 2017, 12:08:27 AM »
About 30 minutes ago the game bug checked 3 fields short of my visiting every field on the terrain. I posted the bug check and dump file for Hitech, and finished visiting the last three fields.

The terrain is done except for the bug check.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12425
      • http://www.hitechcreations.com
Re: Weighing Adding Battleship to new Terrain.
« Reply #72 on: March 06, 2017, 08:24:58 AM »
Btw main arena terrains are also different then normal terrains because you must send us the files.We validate and fix any issues. From that point on you can no longer modify it and if falls under our revision control system.

HiTech

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7294
Re: Weighing Adding Battleship to new Terrain.
« Reply #73 on: March 06, 2017, 10:47:19 AM »
Btw main arena terrains are also different then normal terrains because you must send us the files.We validate and fix any issues. From that point on you can no longer modify it and if falls under our revision control system.

HiTech
What that your way of telling Bustr to send you the map to put it into MA rotation. :x
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline USCH

  • Silver Member
  • ****
  • Posts: 1713
Re: Weighing Adding Battleship to new Terrain.
« Reply #74 on: March 07, 2017, 04:28:35 PM »
Btw main arena terrains are also different then normal terrains because you must send us the files.We validate and fix any issues. From that point on you can no longer modify it and if falls under our revision control system.

HiTech
(sound of whip cracking)