Author Topic: Ack-protected bases!  (Read 2265 times)

Offline SlipKnt

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Re: Ack-protected bases!
« Reply #30 on: March 06, 2017, 03:34:50 PM »
Interesting conversation...

1.  When I up at a field that is hot, multiple things are going on.  Every time I attempt to defend.  The smart thing to do is up from another field and try to get in in time to save the base take from the mean red cartoon equipment trying to kill me...

2.  Sometimes squads roll in on a field to make it look like a base take attempt just to get you to launch and defend.   I am sure they are in fighter mode.  But you have to check and make sure the field wasn't previously deacked.

3.  Example.  Yesterday at field A40.  CV off coast.  HUGE fight for the base.  For the first part of that fight, every time I tried to launch I was vulched.  I get it.  It was a base take attempt.  But the plane was a P47M.  They had to fly 75 miles to get there.  The CV planes pretty much hung between the town and the fleet.  Many working parts.  Getting in any available guns seemed to be the only option.  But, when something like that happens, some guys get caught up in the moment and stay in the guns. 

Point is.  Doesn't matter how people play.  Play your way.  If you are having fun, you are doing it right.  If you are getting frustrated, perhaps try a different way to attack / defend.  I personally try to assess the situation as it develops and play to it the best way I can.  Unfortunately I am a terrible shot in a cartoon plane.  I feel I can hang in the dance most of the time.  I believe I have above average SA.  But I pull the trigger and I tickle the enemy bad guy plane enough to make it a serious fight. 

I got owned by a 410 driver last night.  It embarrassed me that I tried a move I shouldn't have.  So I upped from another field to come and engage him co alt.  It is what you make of it.  Unfortunately, he wasn't there when I got back so I engaged others and died a different way... 

 :o

As far as fighter mode vs. attack mode.  One could argue that score doesn't matter.  And in the end, it really doesn't unless you need control of a CV.  The only thing that truly matters is that you are having fun with your personal $15 a month subscription. 

IMHO (which really doesn't matter but I am posting this for my benefit...)

 :rock
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Offline Electroman

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Re: Ack-protected bases!
« Reply #31 on: March 06, 2017, 04:02:50 PM »
I think everyone's game play depends on their preference. Some like to fly fighters for combat, others are diehard bomber pilots, some live for the Tank battles, and some just get a thrill out of shooting / 1 ping killing people with 88's. To say that one "should" get up and defend in a fighter versus use a wirb, or some other method of defending is purely based on your preference of game play style. It's not based on what YOU think should be done (but what you prefer).

As for GV's hitting GV related items such as guns / bunkers, etc - come fly with the Bish for a while. You'll might find a little more variety in your gameplay and people actually do this strategically when coordinated (not all the time...but a lot of the time). :D

Cheers,
Elec1

Offline Zoney

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Re: Ack-protected bases!
« Reply #32 on: March 06, 2017, 04:14:30 PM »
SlipKnt

I see now why you enjoy this game so much.  You have a great attitude.

How very refreshing, thank you.

And a great squad sir, <S> You and G3MF.
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Offline Zoney

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Re: Ack-protected bases!
« Reply #33 on: March 06, 2017, 04:15:56 PM »
^^^ NOT sarcasm FYI ^^^
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Offline Shuffler

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Re: Ack-protected bases!
« Reply #34 on: March 06, 2017, 04:51:17 PM »
:rolleyes: :rolleyes: :rolleyes:

By IRL logic I could make yet another argument why M3s shouldn't resupply towns, M3s wouldn't travel without some sort of support because they were vulnerable.....We are talking Gameplay, not Warfighting.

And again...to say its a bunch of fighter jocks just wanting to vulch, you open yourself to get vulched a lot easier by not upping fighters and only 88s....

THE OVERALL BIGGEST ISSUE with this game is that some of the systems in place allow players to avoid a fight but still contribute to the win the war....then people like you come defend it like it's good that people avoid combat in a combat simulator.

And before someone says anything about it....sitting in an 88MM shooting at a plane that's fighting 3 friendlys isn't combat...that's duck hunt. Now an 88 shooting at Buffs or planes carrying ord....thats strategy....the latter is just non sense.

What is it when there is one friendly trying to take off and 3 or 4 enemy diving to see who can get him first. You seem to look at things in a half blind perspective. Not all but many times that is the issue.
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Offline JimmyC

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Re: Ack-protected bases!
« Reply #35 on: March 06, 2017, 05:42:44 PM »
Vulching is BAD..















but so much fun.....especially Rocket vulches

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Offline scott66

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Re: Ack-protected bases!
« Reply #36 on: March 06, 2017, 05:50:55 PM »
To each their own.. a paid subscription can play any way they want to. If they want to fire on you in an 88 while you are fighting three bad guys that's up to them if you are in range of a manned gun you are in enemy territory..I fail to see the problem.. That's like complaining you got shot down by Auto ack... Hey if Auto ack is firing at you.. Chances are you are at a enemy base be aware of base defence
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Offline The Fugitive

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Re: Ack-protected bases!
« Reply #37 on: March 06, 2017, 05:54:49 PM »
 If they let me get off the base I'll keep upping until they stop trying for it, or they get it. But if I get vulched they only get the one shot. While I dont mind dieing I really hate padding some clowns score. Doc4 only got one of me this past weekend.

Offline scott66

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Re: Ack-protected bases!
« Reply #38 on: March 06, 2017, 05:59:32 PM »
First it was gvs are ruining the game and now it's manned guns?? Next it will be bombers then fighters will have to go  :aok
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Offline BowHTR

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Re: Ack-protected bases!
« Reply #39 on: March 06, 2017, 06:06:24 PM »
First it was gvs are ruining the game and now it's manned guns?? Next it will be bombers then fighters will have to go  :aok

Don't you know that gvs, manned guns, and bombers are only for the weaklings!
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Offline scott66

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Re: Ack-protected bases!
« Reply #40 on: March 06, 2017, 06:10:34 PM »
Don't you know that gvs, manned guns, and bombers are only for the weaklings!
lol I'm becoming aware
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Offline JunkyII

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Re: Ack-protected bases!
« Reply #41 on: March 06, 2017, 08:31:52 PM »
What is it when there is one friendly trying to take off and 3 or 4 enemy diving to see who can get him first. You seem to look at things in a half blind perspective. Not all but many times that is the issue.
Yes I think vulching is bad, I rarely participate in it often end up going towards where people would up from to come in above the vulchers.

The point is, people using vulching as an excuse for why 88s shouldnt be turned off is just stupid because it's a fact that fighters upping PRIOR to a vulch is the way to avoid your field being vulched.

Too many times you fly to the nearest field trying to get a fight and you are met M3s running town supps and Man guns firing on all cylinders. That type of gameplay is just going to drive people away....if you nerf town resupply or nerf the angle at which an 88 shoots....you aren't going to lose players...they just won't be used as much. Which is a great thing for overall combat. (Because the main areas of combat, Fighters, GVs, and Bombers would be getting more use)
« Last Edit: March 06, 2017, 08:37:09 PM by JunkyII »
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Offline JunkyII

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Re: Ack-protected bases!
« Reply #42 on: March 06, 2017, 08:57:23 PM »
I think everyone's game play depends on their preference. Some like to fly fighters for combat, others are diehard bomber pilots, some live for the Tank battles, and some just get a thrill out of shooting / 1 ping killing people with 88's. To say that one "should" get up and defend in a fighter versus use a wirb, or some other method of defending is purely based on your preference of game play style. It's not based on what YOU think should be done (but what you prefer).

As for GV's hitting GV related items such as guns / bunkers, etc - come fly with the Bish for a while. You'll might find a little more variety in your gameplay and people actually do this strategically when coordinated (not all the time...but a lot of the time). :D

Cheers,
Elec1
Absolutely, everyone is entitled to their own play style....but what a lot (a lot of them in this thread who do it in a lot of threads) of players fail to see is suggesting a nerf or buff to certain aspects of gameplay isn't an attack on someone else's play style. I have and will continue to do everything in the game...always will but some just know me for being a fighter jock. (Remember when POTW picked up JunkyII because he kept volunteering to fly goons for their missions...oh that's pig history) So they immediately think my posts are out of some sort of selfish pride because their ignorant themselves.

EXAMPLE A
Don't you know that gvs, manned guns, and bombers are only for the weaklings!

Everyone keeps saying to each their own....which yes within the rules and the model of the game go ahead...but gameplay is getting stale because it's much harder to find a fight...and that includes tank fights(craterMA kinda ruined that). Restricting the use of man guns gives win the war players more incentive to get in a fighter to actually put up a defense....the best fights are when you attack a field AND Fail to take it because they up an overwhelming defense....but these days you see an overwhelming stream of M3's and man guns shooting with a few suckers upping who get vulched....often I'm that sucker.

I'd also like to add...numbers being low has its effect on lack of fights...but things like Town resupply were effecting fights prior to those numbers dropping to their lowest....
« Last Edit: March 06, 2017, 09:00:20 PM by JunkyII »
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Offline scott66

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Re: Ack-protected bases!
« Reply #43 on: March 06, 2017, 09:08:28 PM »
You cannot force people to fight simply by taking that option away just like you cannot force people to up aircraft to defend instead of m3s to resup town.... ps in my observation and I'm not alone.. Numbers are rising in MA and rarely have trouble upping a plane and find some one willing to shoot it down with in 10 min. ..I log on between 6pm and midnight West coast 5 days a week
« Last Edit: March 06, 2017, 09:18:01 PM by scott66 »
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Offline BowHTR

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Re: Ack-protected bases!
« Reply #44 on: March 06, 2017, 09:13:37 PM »
Absolutely, everyone is entitled to their own play style....but what a lot (a lot of them in this thread who do it in a lot of threads) of players fail to see is suggesting a nerf or buff to certain aspects of gameplay isn't an attack on someone else's play style. I have and will continue to do everything in the game...always will but some just know me for being a fighter jock. (Remember when POTW picked up JunkyII because he kept volunteering to fly goons for their missions...oh that's pig history) So they immediately think my posts are out of some sort of selfish pride because their ignorant themselves.

EXAMPLE A
Everyone keeps saying to each their own....which yes within the rules and the model of the game go ahead...but gameplay is getting stale because it's much harder to find a fight...and that includes tank fights(craterMA kinda ruined that). Restricting the use of man guns gives win the war players more incentive to get in a fighter to actually put up a defense....the best fights are when you attack a field AND Fail to take it because they up an overwhelming defense....but these days you see an overwhelming stream of M3's and man guns shooting with a few suckers upping who get vulched....often I'm that sucker.

I'd also like to add...numbers being low has its effect on lack of fights...but things like Town resupply were effecting fights prior to those numbers dropping to their lowest....

I only posted it that way due to this:

That's like saying I should quit dating hot chicks and expand my horizons to dating water buffalo. GV's and bombers are for those who can't hack a fighter.

Stale and boring fighters for me please.

 :aok  :D
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