Master Single Finger Salute Griefer.
Odds are very good no one will be at 25k or higher in an interceptor and the vast majority of average players don't have the 163 perks or don't want to use them against a single bomber group. Odds are all in the favor of the milk runner to single finger salute grief a whole country and whizz on their fun with the only risk being "time".
Incorrect. Each side has its share of players who can be counted on to watch the map and up for strat runners, or even be patrolling at high alt waiting for them--zoney, haggarty, and wiley for the nits, skishill and SYSTEM for the rooks, and r711 and flint for the bish are just the names that first come to mind. Even in the early morning hours, when maybe 30 players total are on, I'll have a fight on my hands as often as not when I strat run. Though I agree with you that the vast majority of players won't up a 163 to defend a strat, they are devastating in the hands of a skilled pilot and if that guy's on the hour I'd spend to get to target would be wasted. Why waste it?
Two things.
1) Initially I assumed that it was a miscalculation on your part in how you made the map to disfavor strat runners. I see I was mistaken: it was deliberate. Your map, your call (as long as HT approves of it) and again thanks for all the time, thought, and effort you put into making something new for us. But why "whizz on" a substantial subset of the AH3 population who want to do strat runs? Especially if you want there to be more opportunities for base takes and making the strats relatively inaccessible makes downtimes on the objects that facilitate base takes shorter?
That question was mostly rhetorical. More importantly...
2) How on earth is a strat runner "single finger griefing a whole country/whizzing on their fun"?? The 49ers took true joy in annoying the AH community by cleverly killing HQ/keeping it down for hours, and I get it that HQ had to be made a token strat as a result. But downtimes on the other strats encourage creative gameplay and facilitate base takes (or vulches, if a base is deacked and you're into that sort of thing, which a lot of the fighter pilots in the AH community seem to think is wonderful).
Anyway, I digress a little. Back the the question: how does a successful strat run whizz on the collective fun? If someone can't bomb GVers because ords are down, or up because the base is deacked and vulchers lurk, the GV or vulcher's fun is increased in equal measure to the bomber's/defender's fun being decreased.
Okay, I lied, one more question.
3) Why act like "time" (your quotes on the word) isn't a key aspect of gameplay? We all have a limited amount to devote to playing: it's essential that we players get the most bang for our temporal buck or we'll be tempted to find other uses for it.