What you and bustr and Fugitive still can't understand is why people run and gang in the MA.
Not understanding and not agreeing are two different things. You tend to argue authoritatively instead of logically. For instance in this thread you've already stated 'I understand furballs better than anybody'. How do you know some people don't understand equally - or better? Even if they do does that mean they uniquely know how to increase player numbers?
I myself don't follow your logic at all how the DA or lack of a more streamlined alternative is responsible for all the evils of AH. The DA worked just fine for me and many others in AH2. Largely as a community in itself but also many of the top sticks would drop into the lake, new players, derusting players. Numbers have reduced significantly across the board and the DA was the first to feel it.
They don't have anywhere to learn or just figure out some basics before they get into the MA.
Just for an alternative I did suggest recently that the TA be made free:-
http://bbs.hitechcreations.com/smf/index.php/topic,386932.0.htmlThe reasons I've already mentioned is why it's not working.
It's unclear even to me how the new DA works in AH3. I made a free account and while I could go to the furbal bases and select a plane I was unable to take off. I'm assuming the arena settings have changed?
Before suggesting an architectural restructuring, perhaps consider a new player's perspective looking at the official webpage. If you go to the homepage and click on game info, arenas you get this:-
http://www.hitechcreations.com/gameinfo/gameinfo-arenasExplaining in needless detail how the AH2 arenas were disposed. In fact it's even the old version of that, explaining the coloured splits of the multiple MAs. What's that three years out of date? Four?
People are running away and flying timidly in the MA because they don't want to die quickly after getting to a base and spending 15-20 minutes just to get there.
There's a lot of diversity in beliefs and activities and there should be. You are assuming everyone wants to spend years learning the intricacies of ACM. You must have observed some people play for the challenge / self-development, some for results. To some the game is a serious ego-aligning tool, for others it's just light entertainment. Accomodating everyone would seem to me a more logical way to maximise player numbers.
There has to be away to find quicker fights in AH,
More players? I don't disagree with proposing alternate arenas, even providing a spectrum of these won't fill them though.