Author Topic: Historical Gameplay :rolleyes:  (Read 3308 times)

Offline Aub

  • Nickel Member
  • ***
  • Posts: 712
Historical Gameplay :rolleyes:
« Reply #270 on: September 23, 2002, 07:49:02 PM »
cows. There were countless long nights where...

(to be continued)

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24759
Historical Gameplay :rolleyes:
« Reply #271 on: September 23, 2002, 08:09:40 PM »
Quote
Originally posted by Aub
cows. There were countless long nights where...

(to be continued)


 he whispered sweet nothings into Bessie's ear as he caressed her and appreciated her udder ... errr .... utter devotion to him. Granted, there was little physically he could ....

(to be continued)

Offline Aub

  • Nickel Member
  • ***
  • Posts: 712
Historical Gameplay :rolleyes:
« Reply #272 on: September 23, 2002, 09:15:17 PM »
Quote
Originally posted by Arlo


 he whispered sweet nothings into Bessie's ear as he caressed her and appreciated her udder ... errr .... utter devotion to him. Granted, there was little physically he could ....

(to be continued)


to help her serious milk shortage. However, he felt he had to try. He went to the local store to buy some...

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24759
Historical Gameplay :rolleyes:
« Reply #273 on: September 23, 2002, 10:17:23 PM »
and maybe a six pack of yoohoos ... but on the way there he was distracted by a circus. Traumatized, to be more accurate. He knew that where there were circuses there were also clowns. Evil clowns. Clowns that could strip the flesh off of a 7 yr old in seconds. Which is exactly what happened to him at his 7th birthday party. It all started so innocently ....

Offline Aub

  • Nickel Member
  • ***
  • Posts: 712
Historical Gameplay :rolleyes:
« Reply #274 on: September 23, 2002, 11:35:45 PM »
around the fireplace that cold, winter morning. Lozo was making balloon animals, and was quite skilled at it. All the parents were in the kitchen making birthday dinner. The next thing everyone knew, the clown grabbed little Timmy and tossed him into the fire. The parents all ran into the living room, only to find...

Offline Hammy

  • Nickel Member
  • ***
  • Posts: 533
      • http://www.leedsstarafc.co.uk
hummmmmmmmm
« Reply #275 on: September 24, 2002, 06:23:05 AM »
Perhaps u should just click your heels 3 times and recite
"I want to go home" you`ll get to the place you seek so much faster.:rolleyes:

PS:I heard it works!

Hammy

Pugnis Et Calcibus

Offline Samm

  • Silver Member
  • ****
  • Posts: 980
Historical Gameplay :rolleyes:
« Reply #276 on: September 24, 2002, 06:28:14 AM »
Is this another "I'd rather play in the MA and squeak about it's historical innacuracy than venture into the CT" thread ?

Offline Rotorian

  • Nickel Member
  • ***
  • Posts: 470
Historical Gameplay :rolleyes:
« Reply #277 on: September 24, 2002, 07:17:48 AM »
Is this another "I'd rather play in the MA and squeak about it's historical innacuracy than venture into the CT" thread ?

Nope.

Offline Samm

  • Silver Member
  • ****
  • Posts: 980
Historical Gameplay :rolleyes:
« Reply #278 on: September 24, 2002, 07:56:40 AM »
Could you sum up the point of your initial post in one small sentence please ? Seriously.

Offline Rotorian

  • Nickel Member
  • ***
  • Posts: 470
Historical Gameplay :rolleyes:
« Reply #279 on: September 24, 2002, 08:15:09 AM »
Quote
Originally posted by Samm
Could you sum up the point of your initial post in one small sentence please ? Seriously.


Keep in mind this was almost a year ago.  So, to paraphrase:  

'The MA is not historical gameplay, scenarios are (as much as can possibly be done).  Some people would like to do some, let them do so.'

Ok, two sentences :).  

So, someone is going to say 'Well, how come you didnt do your first post like that?'

Because it is more entertaining the other way :).

Offline OZkansas

  • Nickel Member
  • ***
  • Posts: 647
Historical Gameplay :rolleyes:
« Reply #280 on: September 24, 2002, 08:19:28 AM »
He heee, haven't read much of this post, but thought I would just add one more post to see how long this thread gets:)

Offline hblair

  • Platinum Member
  • ******
  • Posts: 4051
      • http://www.cybrtyme.com/personal/hblair/mainpage.htm
Historical Gameplay :rolleyes:
« Reply #281 on: September 24, 2002, 08:21:56 AM »
Quote
Originally posted by Pongo
Hey.
its been a year. lets see if people got above a 1/8 kill to death yet.


Dude, rotors twice that good in only one year. He's knocking on the door of a 1:4 kill/die. If he improved that much in just one year, he'll be breaking even in another two years.

Keep the practice up rotor! Yer gettin' there man!  




:)

Offline Rotorian

  • Nickel Member
  • ***
  • Posts: 470
Historical Gameplay :rolleyes:
« Reply #282 on: September 24, 2002, 08:39:24 AM »
Quote
Originally posted by hblair


Keep the practice up rotor! Yer gettin' there man!  




:)


I suck!


Offline hblair

  • Platinum Member
  • ******
  • Posts: 4051
      • http://www.cybrtyme.com/personal/hblair/mainpage.htm
Historical Gameplay :rolleyes:
« Reply #283 on: September 24, 2002, 08:43:34 AM »
lol rotor. That reply didn't take long.
Just ribbin ya man. :D

Offline mosgood

  • Silver Member
  • ****
  • Posts: 1548
Historical Gameplay :rolleyes:
« Reply #284 on: September 24, 2002, 08:52:42 AM »
Roto

I liked the way you said it the first time.

I got halfway through the first page of this thread before I realized it was a year ago.

Now everything is back to normal and my universe makes sense again.   :)