Ghostdancer,
It was for the other three who seem to have a problem with what you and I have experienced and take for granted as a core skill set in terrain building. And I'm documenting that core skill set.
I could use Artik's program to render a slice of some place in the south pacific. Then take that heightmap, go blind at 10x zoom to pull out topo features and massage them into separate test terrains in the TE. Then take the multiple test terrain heightmaps, clip off the salient parts, rotate how I want them, and recombine into a master 16bit grayscale file. Or create one country, take the heightmap and clip out that country, clone and rotate after pasting 120 degrees.
And I would have three perfect clones, why..

....and for what reason avoid being creative and create a unique terrain just like my last one.......
Yes, all the islands base layouts look the same from the CBM, it only works in the MA to level the playing feild. Then, once again scale rears it's ugly head. Manually creating the mountain ranges will make the player viewed local scale randomly different. Just like I'm still on the hook for creating the GV game on the terrain after I get this mountain creating mess behind me. Or will Artik's program do that for me? There is always that point with an MA terrain, you have to roll up your sleeves and visit every square mile of it over and over and over. If you are being honest about creating a good MA terrain versus getting overwhelmed and slapping it all together. I reached that point on numerous occasions with bowlma, and then, look how it ultimately turned out because I didn't.
And I have to thank the terrain team for creating a New Guinea terrain using Artiks app which has saved me from a scale perspective mistake. But, I have to now revisit all of my previous mountain range work. And change the Tepuis, maybe into high mountain plateaus with a different canyon runoff system. I really need the fixed CBM creating app so I can put grid lines into the map to make sure of my changed plateau locations respective of the strat object and large airfield object locations. How many times over the years Ghost did you have to rebuild a vast amount of work because you introduced something "off" into the original work thinking it looked reasonable? BowlMA had a few of those before I got on the ground and started looking at the scale of things before it made it to Hitech's PC for review.....

That scale of things is a harsh mistress, and that being in the terrain editor, then looking at clip board maps is a misleading doubled edged sword. Until you finally get on the ground offline in your terrain and are willing to be honest with your self. The tank town island and pit on bowlma was flushed back into the ocean and raised back out a number of times over 6 months. Even Hitech had me tweak the final look to get it where it is today.
Please rest assured my response was for the other three, I know your abilities and credentials where terrains are concerned.