Author Topic: The game play  (Read 8965 times)

Offline Rich46yo

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The game play
« on: June 17, 2017, 08:51:08 PM »
Its not the numbers so much as it is the game play. Every time I sign in, American prime time, I see one of two options.
One is to be the clubber'er

The other is to be the clubbee.

And I know everyone else is seeing the same thing. So I'll fly one sortie and either be one of 10 on one or be one with 10 on me. Either way it is no fun whatsoever. I hope Steam is the answer and I hope the game prospers. I still think it was a fine update.
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Offline cav58d

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Re: The game play
« Reply #1 on: June 17, 2017, 09:53:57 PM »
2 country war fixes this.
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Offline JimmyC

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Re: The game play
« Reply #2 on: June 17, 2017, 10:13:53 PM »
Nothing stopping you going to a new base and stirring up a fight
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Online The Fugitive

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Re: The game play
« Reply #3 on: June 17, 2017, 10:19:17 PM »
no issue to be had. The attack at 47 was nothing but a bunch of wuss pickers that moved to the bish front when the defenders stopped upping, The attack on the bish front continued right along

Offline ImADot

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Re: The game play
« Reply #4 on: June 17, 2017, 10:19:18 PM »
2 country war fixes this.

Yeah, by having one country with 200 players steamrolling the other country populated by 2 players.
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Offline cav58d

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Re: The game play
« Reply #5 on: June 17, 2017, 10:25:34 PM »
Yeah, by having one country with 200 players steamrolling the other country populated by 2 players.

Fine, rolling plane set.
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Online The Fugitive

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Re: The game play
« Reply #6 on: June 17, 2017, 10:40:15 PM »
Fine, rolling plane set.

That will never work.  Need more incentives for "good" game. Attacking bases or \strats... good. Running supplies to towns..... bad. Running from fights, playing the alt monkey.... bad. Fighting it out at a disadvantage good.

Game play needs to change.

Offline Brooke

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Re: The game play
« Reply #7 on: June 17, 2017, 11:01:11 PM »
I would like it if I could always change to the side with fewer people.

I understand time limits on side changes so you don't get people changing to the side that is doing the steamrolling.

I also understand that you have to be careful about whatever you implement being able to be exploited for unintended consequences.

I just wish there were a way for me to could get on that outnumbered side more than once per night.  It's not uncommon for me to switch only to have the situation change later on, but then I'm stuck.

Offline cav58d

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Re: The game play
« Reply #8 on: June 17, 2017, 11:20:18 PM »
I would like it if I could always change to the side with fewer people.

I understand time limits on side changes so you don't get people changing to the side that is doing the steamrolling.

I also understand that you have to be careful about whatever you implement being able to be exploited for unintended consequences.

I just wish there were a way for me to could get on that outnumbered side more than once per night.  It's not uncommon for me to switch only to have the situation change later on, but then I'm stuck.

Regarding side switching from a pouts stand point the solution is so easy.  You only receive "win the war" perk points if you have been a member of the winning country for the past "X" whatever amount of hours.

Also, ENY really need to be based off of players in "flight", which should be renamed players in action and includes those in GV's
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Offline Wiley

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Re: The game play
« Reply #9 on: June 17, 2017, 11:40:37 PM »
Regarding side switching from a pouts stand point the solution is so easy.  You only receive "win the war" perk points if you have been a member of the winning country for the past "X" whatever amount of hours.

Which is already how it works.

Wiley.
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Offline nugetx

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Re: The game play
« Reply #10 on: June 18, 2017, 01:33:38 AM »
Yeah, by having one country with 200 players steamrolling the other country populated by 2 players.

There can be balance implemented..... if the difference is greater than 10 players for example, people joining the fight must join the side with less players, simple and problem fixed.

Offline FESS67

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Re: The game play
« Reply #11 on: June 18, 2017, 01:58:23 AM »
I have to agree in principle with the OP.  Much of the game is either gang or be ganged. For a lot of the game for me today that was the case.  Toward the end it was more even but then ENY kicked in big time and I decided to call it quits.

Imagine that, we are having a really really good EVEN fight locally and ENY screws us.

How do we fix the gang / be ganged?  2 sides with balancing may work.

Offline fd ski

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Re: The game play
« Reply #12 on: June 18, 2017, 02:34:01 AM »
smaller maps for lower player count times.  Numbers reevaluation at map reset ( if more people, next map larger ) and every hour ( if less then 50% players map is designed for - then reset to smaller map )...

my 2 cents.

Offline Rich46yo

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Re: The game play
« Reply #13 on: June 18, 2017, 07:35:43 AM »
Radar + Dar isnt helping nothing. Except showing players where the best place is to either gang or avoid a fight, thus , never having to take the chance of losing.

Upon a time CV fights were some of the best. Even then sinking the CVs was to easy but now? They dont stand a chance. No cap and to many bored players needing something to do.

1/2 your players are in GVs. Maybe 1/3 of the rest are in the tower. So going to a enemy base to start a fight with an ack runner doesnt sound fun. Neither does defending one from a B&Z run-90 or runstang. Why are "whats left" so afraid of getting killed in a fair fight? I havnt had a decent fight since the upgrade last winter. Go to a new base to "stir up a fight", I bet you'll either be looking at a lot of air or chasing an ack runner around like a roach.

So since we had the same game back when players wanted to fight I guess we can assume whats left of those players just dont want to. Yeah I know we had pickers and ack runners...ect back then but I never remember it being this bad. For a month now Ive been flying one sortie and signing off and last night I just unsubbed.

This isnt sour grapes, I'm just stating the obvious. I hope to come back in better times and wish the game the best but this kind of play is like taking a Ronson to $16 a month and lighting it.
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Offline Lusche

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Re: The game play
« Reply #14 on: June 18, 2017, 07:50:37 AM »
1/2 your players are in GVs. Maybe 1/3 of the rest are in the tower.

Currently, AH players spend about 28% of the time 'in sortie' per tour in GV vs 72% in planes.  :old:
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