Author Topic: The game play  (Read 9036 times)

Offline DmonSlyr

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Re: The game play
« Reply #105 on: June 20, 2017, 09:29:05 PM »
its not really complaining shuf, but when you log in and all you can do is drive m3s, which still get swarmmed for 3 hrs thats not a very good showing.  i dont mind resupping but i dont want to be put in a position that is my only choice.  i tried many many times to up that day and many other mornings with no avail.  the point i am getting at is what if that was my first day?  for sure if a new person would have logged in that day they would have been a knight to my understanding the new guy goes to lowest numbered side.  that would have been horrible.  it seems lately it has gotten worse for both knight and rooks.  thats my point not really the "action" but the presentation of action.  and eny is a joke.

While I do understand your sentiment. Why not just roll from a back base? You can get some alt and come crashing down on the hoard. That's what I do when the hoard comes. Now I do think that back bases need to be closer together. Closer back bases would allow for an easier defense agaisnt the hoard so that air fights will be more prevelant. Some people just don't want to spend 20 minutes getting alt and flying to their own base, and in that time, it could be taken, or the fight disappears.  Honestly, closer bases would solve most of the issues of stale gameplay during the off hours.
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Offline puller

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Re: The game play
« Reply #106 on: June 20, 2017, 10:00:49 PM »
While I do understand your sentiment. Why not just roll from a back base? You can get some alt and come crashing down on the hoard. That's what I do when the hoard comes. Now I do think that back bases need to be closer together. Closer back bases would allow for an easier defense agaisnt the hoard so that air fights will be more prevelant. Some people just don't want to spend 20 minutes getting alt and flying to their own base, and in that time, it could be taken, or the fight disappears.  Honestly, closer bases would solve most of the issues of stale gameplay during the off hours.

If I get picked or vulched...You can guarantee I'm coming with alt from the next base back  :aok

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Offline nugetx

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Re: The game play
« Reply #107 on: June 21, 2017, 12:18:55 AM »
No its not, but forcing them together will only cause more issues, one of which is players quitting.

Do the developers in Planetside 2 or any other mmo game care that people do not like each other and specificaly design their game so 2-5 people can have it their way instead of other thousand of players?

If i had a choice of 5 condescending people leaving the game and having 400 new players in their place,  the choice is obvious.
« Last Edit: June 21, 2017, 12:32:19 AM by nugetx »

Offline flippz

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Re: The game play
« Reply #108 on: June 21, 2017, 07:59:48 AM »
demon, I understand the not getting vulched part.  I am speaking of the title.  GAME PLAY.  we are low on numbers and I was not around for the hay day.  but it seems it would be a lot more fun if the sides equaled out some how.  I don't have the raw data and exact numbers but I am sure map wins for the bish are in the 90% range.  that seems a little skewed to me.  I guess I don't understand the horde mentality, its not really fun to me when I'm the horder or the horded.  I love a great big furball, but I also like to get my butt kicked in a one on one fight.  I can see every once in a while a group raids a base and closes it, but everyday every base and seems to be the same group constantly.  I am still under a year in this game but I have noticed the bases that are hard to capture seems to draw the largest crowd ie. tank town on the ndislands map.  also the uncapturable mountain bases with the indestructible vh.  there are huge fights there and fun as well. 
my point is game play, with low numbers and then numbers skewed so drastic to one side is not helping.  I have read many many posts about that and seems the rooks went through this a few months ago and it doesn't seem that its going to change by player involvement.  I don't know what makes people stay on a largely out numbering side 25 perks? a score that is only relevant to them that has no affect on anything in the rest of your life? bragging rights to only people that are in the game, to whom most don't care if youre 20vs2? wouldn't it be more fun if you upped 5vs5 and came out the victor versus 5 on 1?  every one complains about the map close to war loss, let them win so we can move on to the next map I hear but the next map has bases and the same people are going to be playing and the same groups are gonna be hording and the same eny is going to in affect (or ineffective).  I hear on 200 oh the eny sucks, oh the eny is terrible but they will not switch to help it and throwing a map to get to another map seems redundant. 
and again I go back to what if that day was a persons first day in here?  what we would have showed on the first impression would have been horrible.  I downloaded a game and tried to play it a few months and the three or four times I flew in it the people were not helpful, and seems to be closed in to not wanting new people, so I don't fly that game at all anymore.  now I'm not saying that about this game but referring to first impressions are very strong as to whether some one is going to stay and learn the game or say to hell with that.  I don't guess there is a magical fix for the issue because we leave it up to man to decide and man is not the best choice making invention at times. 
this is a great game in the aspect it has lasted 20 years (maybe wrong on the years).  we just need to police it a bit better and look at whats best for the game to make it last for the duration.  switching sides for a little while is not that big of a deal, you will not be banned from a country for going rook or knight or bish.  you actually might find it to be fun and enjoy the game a little while. become a better stick for fighting guys you normally would not fight.  find new guys to talk with about stuff.  maybe wind up with a better score in the end because there are more targets to shoot at.  '
that's all I'm getting at, enrich the game playing experience.  I guess in a matter of sense we should tidy the house before the guests get here for better first impression and more enjoyable game play for all that are involved.

Offline lunatic1

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Re: The game play
« Reply #109 on: June 21, 2017, 08:42:37 AM »
I just logged in 8:26AM central bish 21 Knights 8 rooks 10 bish have eny of 20.8 no bish are changing sides
side balancing at work.
in 6hrs 41 mins. bish own 33.3% of the rook bases and 4.8% Knights, side balancing at work
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Offline Shuffler

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Re: The game play
« Reply #110 on: June 21, 2017, 09:27:31 AM »
Bish do not have to change sides. ENY works by handicapping the side that has players who will not even up sides.
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Offline lunatic1

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Re: The game play
« Reply #111 on: June 21, 2017, 09:34:38 AM »
Do the developers in Planetside 2 or any other mmo game care that people do not like each other and specificaly design their game so 2-5 people can have it their way instead of other thousand of players?

If i had a choice of 5 condescending people leaving the game and having 400 new players in their place,  the choice is obvious.
.

AND THAT IS WHY YOU WILL NEVER BE A GAME DEVOLEPER
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Offline The Fugitive

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Re: The game play
« Reply #112 on: June 21, 2017, 09:41:14 AM »
Do the developers in Planetside 2 or any other mmo game care that people do not like each other and specificaly design their game so 2-5 people can have it their way instead of other thousand of players?

If i had a choice of 5 condescending people leaving the game and having 400 new players in their place,  the choice is obvious.

Had you played the game for more than 2 weeks you would know that this would effect more than 5 people. HTC split the arenas when the numbers got high. One of the reasons why was the social part of the game got lost with all those people. Players could feel lost and out of touch with the others players and so not enjoy the game as much.

Now you propose to break up the social groups/squads/teammates. Not going to happen

Offline Zygote404

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Re: The game play
« Reply #113 on: June 21, 2017, 10:39:54 AM »
Bish do not have to change sides. ENY works by handicapping the side that has players who will not even up sides.
Right now there are 30 bish, 9 nits and 10 rooks.  Bish could be flying 202's and they still kick bellybutton at 3 to 1 odds.  I logged off since its a waste of time.  People logging off because the game is not fun due to numbers imbalance is not a good way to attract and keep subs. 

Good game but not worth logging in atm.

Just had a thought maybe a solution to the problem is to increase hardness of base targets based on eny.  If one side had a significant advantage in numbers increase the hardness of objects an equally significant amount.  Doesn't force anyone to change sides or anything but increases the ability of a defender to defend.  ATM its a waste of time apart from buzzing a red horde from alt or logging off.
« Last Edit: June 21, 2017, 10:47:49 AM by Zygote404 »

Offline Shuffler

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Re: The game play
« Reply #114 on: June 21, 2017, 10:55:48 AM »
Right now there are 30 bish, 9 nits and 10 rooks.  Bish could be flying 202's and they still kick bellybutton at 3 to 1 odds.  I logged off since its a waste of time.  People logging off because the game is not fun due to numbers imbalance is not a good way to attract and keep subs. 

Good game but not worth logging in atm.

Just had a thought maybe a solution to the problem is to increase hardness of base targets based on eny.  If one side had a significant advantage in numbers increase the hardness of objects an equally significant amount.  Doesn't force anyone to change sides or anything but increases the ability of a defender to defend.  ATM its a waste of time apart from buzzing a red horde from alt or logging off.

Interesting!
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Offline popeye

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Re: The game play
« Reply #115 on: June 21, 2017, 11:00:59 AM »
Just had a thought maybe a solution to the problem is to increase hardness of base targets based on eny.

My suggestion was to modify downtimes relative to numbers imbalance (didn't get much interest), but target hardness could also work.
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Offline Lazerr

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Re: The game play
« Reply #116 on: June 21, 2017, 01:26:08 PM »
I would think ENY would easier balance a two country system.. and i also think more action would come out of that.   Countries would be forced to clash,  rather than join a gangbang on a 3rd country.

Folks say two countries doesnt work.  It probably wouldnt without ENY.  But.. hey... we have ENY now. , ;)

A lot of the time when i log in.. which isnt often anymore.. its two countries piling onto one.  Not one certain country either, it happens to them all.


Imagine the nice big furballs and battles that would come from 100 vs 100 rather than 75 vs 75 vs 50.  After the m3 resupply is nerfed that is.   :D
« Last Edit: June 21, 2017, 01:32:46 PM by Lazerr »

Offline Ack-Ack

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Re: The game play
« Reply #117 on: June 21, 2017, 01:30:56 PM »
I would think ENY would easier balance a two country system.. and i also think more action would come out of that.

Folks say two countries doesnt work.  It probably wouldnt without ENY.  But.. hey... we have ENY now. , ;)

ENY won't change anything under a two country system, and it won't make a 2 sided war viable in this type of game.
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Offline Lazerr

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Re: The game play
« Reply #118 on: June 21, 2017, 01:34:22 PM »
ENY won't change anything under a two country system, and it won't make a 2 sided war viable in this type of game.

Ak,  i explained how i think it could help.  Can you explain how it wouldnt?

Offline Zoney

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Re: The game play
« Reply #119 on: June 21, 2017, 03:26:41 PM »
I would think ENY would easier balance a two country system.. rather than join

Folks say two countries doesnt work.  It probably wouldnt without ENY.  But.. hey... we have ENY now. , ;)

Ak,  i explained how i think it could help.  Can you explain how it wouldnt?

Thinking it would work is far from knowing it will work

Those folks you speak of are HiTech who knows 2 sides has not worked as well as 3 in the past, sir.
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