Author Topic: The game play  (Read 9019 times)

Offline The Fugitive

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Re: The game play
« Reply #135 on: June 22, 2017, 08:52:21 PM »
We used to have that, then many adjustments were made to slow down the iconic AH2 base taking NOE hoards which sheltered and gave newbies a chance to learn the game.

Now the terrains have bases and towns on them that spit in the eye of groups while radar is set so low the trees can be heard making bets on who will auger first to feed them. We have hours long stalled fights over feilds that end up promoting all those lame things everyone complains about here in the forums under "game play". With the lower numbers those hours long stalled fights bore people during the general 2 hour prime time window that we get our max population of 100-150 players.

We no longer have the hoard problems the game has evolved to temper since the middle of the 2000's. And we no longer have the numbers some of those evolved mechanisms were introduced to keep the game fair for everyone. So now fast paced is not a term to describe action during prime time. Action was fast paced years ago....

I would suggest a titanic tuesday style once a week testing with a terrain, old or purpose built, with many of those hoard controlling mechanisms dialed way down, radar minimums back to early AH2 to help generate NOE which created activity on both sides. To see how the current smaller community plays with it. In the old days the base captures were faster paced and drew in the fighter players to harass the attackers while the newbies and strategic players played WW2 taking bases. Today newbies get thrown to the wolves while the strategic players beat their heads against the hanger walls and complain here in the forums. And there are not quite as many of the higher talented fighter jocks around as once played with us. I see them more often here in the forums than in the arenas.

I've never seen trying to overwhelm Hitech with complexity for the sake of complexity work. Keeping it simple and reasonable sometimes works.


Its not the game, its the players.

In the old days we had a number of the maps we use now. We had most of the planes we have now. Even before the "heyday" of 600 in the arenas we still had good game play. The reason was those that did play back then played "the right way" for a lack of better way to say it.

In the old days most of the player base wanted combat, ran missions, defended against missions, defended bases in ostys and then eventually wirbles, ran NOE, ran high or medium alt missions with bombers and escorts.

Todays player looks to grab the base with as little opposition as possible, bomb strats for points only to bail as soon as another player shows up to battle them. Players dont run many missions any more, mostly because few join the missions any more. The horde is more likely to roll along with the call going out after a capture"Where to next?" and players grabbing what they want to bomb what they want, of 6 guys bring troops.... or nobody brings troops at all.

All that was in the game years ago is STILL in the game.

In another thread the OP was complaining about the ack being too lethal and that is should be turned down.  :rolleyes: WHY? Because the players have become too lazy. The players of today are of the "I want it now" generation and cant take the time to do a full mission. 3 players running co-ordinated runs can deack a field in as little as 2 passes. All it takes is a little practice and team work.

Above I mentioned "play the right way". What I mean by that is in those days we played a WWII combat game. We looked at missions and the battles they provided the "way to play". Capturing a base was only a means to an end with the end being a battle against those hated .... (insert favorite name of the enemy team here). Be it stopping them from taking our base, or us taking one from them, it was all about the fight for that base.

These battles provided all kinds of action for all kinds of players. Strat runners, bombers, attack pilots, GVs both attacking and defending as well as those lone wolf fighter pilots.

First we need more numbers, second, of those coming in we can only hope that most of them WANT to play the game.

Offline Zygote404

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Re: The game play
« Reply #136 on: June 22, 2017, 10:09:50 PM »

Its not the game, its the players.

In the old days we had a number of the maps we use now. We had most of the planes we have now. Even before the "heyday" of 600 in the arenas we still had good game play. The reason was those that did play back then played "the right way" for a lack of better way to say it.

In the old days most of the player base wanted combat, ran missions, defended against missions, defended bases in ostys and then eventually wirbles, ran NOE, ran high or medium alt missions with bombers and escorts.

Todays player looks to grab the base with as little opposition as possible, bomb strats for points only to bail as soon as another player shows up to battle them. Players dont run many missions any more, mostly because few join the missions any more. The horde is more likely to roll along with the call going out after a capture"Where to next?" and players grabbing what they want to bomb what they want, of 6 guys bring troops.... or nobody brings troops at all.

All that was in the game years ago is STILL in the game.

In another thread the OP was complaining about the ack being too lethal and that is should be turned down.  :rolleyes: WHY? Because the players have become too lazy. The players of today are of the "I want it now" generation and cant take the time to do a full mission. 3 players running co-ordinated runs can deack a field in as little as 2 passes. All it takes is a little practice and team work.

Above I mentioned "play the right way". What I mean by that is in those days we played a WWII combat game. We looked at missions and the battles they provided the "way to play". Capturing a base was only a means to an end with the end being a battle against those hated .... (insert favorite name of the enemy team here). Be it stopping them from taking our base, or us taking one from them, it was all about the fight for that base.

These battles provided all kinds of action for all kinds of players. Strat runners, bombers, attack pilots, GVs both attacking and defending as well as those lone wolf fighter pilots.

First we need more numbers, second, of those coming in we can only hope that most of them WANT to play the game.
Nah.  I played back then and have just returned a few weeks ago. 

I think there's a definite correlation between the low numbers and the way the game has changed.

Things have definitely changed mechanically, very likely IMO that that's the problem rather than the players.

I saw two map resets in one night the other day both by bish with more numbers than nits and rooks combined. 

Don't want to insult the designers of buzzsaw, pizza and the other monstrosity but they're so ugly and unpleasant I can't fly in them.

There are a few things that could be done -

Vote to turf maps that are terrible
Remove eny from planes and apply it to base capture - if you have 3 times number vs a country hardness of objects x 3
If there are 30 enemy and 10 of you let those 10 use perk planes free or really cheaply - 10 262 vs 30 late war planes is pretty fair and it might encourage more switching.
Allow switching to a very outnumbered country without penalty - already heaps of spies in game
Etc etc

If its tried and doesn't work better than not trying and can always be reverted

Offline Shuffler

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Re: The game play
« Reply #137 on: June 23, 2017, 05:21:22 PM »
Nah.  I played back then and have just returned a few weeks ago. 

I think there's a definite correlation between the low numbers and the way the game has changed.

Things have definitely changed mechanically, very likely IMO that that's the problem rather than the players.

I saw two map resets in one night the other day both by bish with more numbers than nits and rooks combined. 

Don't want to insult the designers of buzzsaw, pizza and the other monstrosity but they're so ugly and unpleasant I can't fly in them.

There are a few things that could be done -

Vote to turf maps that are terrible
Remove eny from planes and apply it to base capture - if you have 3 times number vs a country hardness of objects x 3
If there are 30 enemy and 10 of you let those 10 use perk planes free or really cheaply - 10 262 vs 30 late war planes is pretty fair and it might encourage more switching.
Allow switching to a very outnumbered country without penalty - already heaps of spies in game
Etc etc

If its tried and doesn't work better than not trying and can always be reverted

You can already switch to low number side without penalty.
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Offline Ack-Ack

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Re: The game play
« Reply #138 on: June 23, 2017, 05:24:31 PM »
You can already switch to low number side without penalty.

Actually there is a penalty for switching sides, having to wait 6 hours.
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Offline Shuffler

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Re: The game play
« Reply #139 on: June 23, 2017, 05:26:42 PM »
Actually there is a penalty for switching sides, having to wait 6 hours.

When you switch sides and fly. Time goes by quickly.
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Offline Ack-Ack

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Re: The game play
« Reply #140 on: June 23, 2017, 05:29:45 PM »
When you switch sides and fly. Time goes by quickly.

Regardless, the 6 hour time limit is a penalty for switching countries.
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Offline Shuffler

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Re: The game play
« Reply #141 on: June 23, 2017, 05:33:52 PM »
Regardless, the 6 hour time limit is a penalty for switching countries.

I do not feel that way. I switch and am busy flying and fighting. I didn't switch to sit and watch the old clock.  :devil
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Offline DmonSlyr

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Re: The game play
« Reply #142 on: June 23, 2017, 06:09:24 PM »
I do not feel that way. I switch and am busy flying and fighting. I didn't switch to sit and watch the old clock.  :devil

AKAK is correct. But it totally put me in a lame position today. The Bishop's this morning had all the #s. A small fight broke out which was fun for a bit. Then the bish were starting to show their #s. I switched to knights to help them out, which was the lowest # at the time. Then about an hour and half later. A huge fight broke out south of the map, with bishop vs rooks. There wasnt a fight the rest of the day on the Knight front. The knights were reking the bish now, big hoard. While the rooks and bish fought for hours in the same spot. The rooks never attacked us, that side was completely stale.

So now I'm stuck in the knights with the board and the #s. I can't switch to bish to fight the knights, or even to rooks to fight on the other front or join the action down in the south east.


Personally, I think 3 hours is the better switch time because the directions of the fights and #s change during the day. 3 hours would create a better flow. I really don't see how 3 hours would effect "spying" anymore than 6 hours would. It would however, allow players like me, join the action on the other side, and maybe push players to other sides of the map.
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Offline Shuffler

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Re: The game play
« Reply #143 on: June 26, 2017, 05:21:08 PM »
AKAK is correct. But it totally put me in a lame position today. The Bishop's this morning had all the #s. A small fight broke out which was fun for a bit. Then the bish were starting to show their #s. I switched to knights to help them out, which was the lowest # at the time. Then about an hour and half later. A huge fight broke out south of the map, with bishop vs rooks. There wasnt a fight the rest of the day on the Knight front. The knights were reking the bish now, big hoard. While the rooks and bish fought for hours in the same spot. The rooks never attacked us, that side was completely stale.

So now I'm stuck in the knights with the board and the #s. I can't switch to bish to fight the knights, or even to rooks to fight on the other front or join the action down in the south east.


Personally, I think 3 hours is the better switch time because the directions of the fights and #s change during the day. 3 hours would create a better flow. I really don't see how 3 hours would effect "spying" anymore than 6 hours would. It would however, allow players like me, join the action on the other side, and maybe push players to other sides of the map.

You got out of your line to get in the shorter line..... which then slowed down.

In traffic on the freeway the same thing happens.... such is life. Did you help the knights try to startup a fight?
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Offline SirNuke

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Re: The game play
« Reply #144 on: June 27, 2017, 04:18:39 AM »
switching country is not an option when you are in a squad. ALT-F4 is tho.

Offline Oldman731

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Re: The game play
« Reply #145 on: June 27, 2017, 07:00:45 AM »
switching country is not an option when you are in a squad.


Of course it is!  Some of my most memorable fights have been against squad-mates.

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Offline ACE

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Re: The game play
« Reply #146 on: June 27, 2017, 07:42:59 AM »
Ak,  i explained how i think it could help.  Can you explain how it wouldnt?
No, he can't.
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Offline Vraciu

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Re: The game play
« Reply #147 on: June 27, 2017, 08:03:49 AM »
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Offline Zimme83

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Re: The game play
« Reply #148 on: June 27, 2017, 08:11:39 AM »

Of course it is!  Some of my most memorable fights have been against squad-mates.

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Offline Shuffler

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Re: The game play
« Reply #149 on: June 27, 2017, 09:11:53 AM »
switching country is not an option when you are in a squad. ALT-F4 is tho.

I'm in a squad and we switch.
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